(edited by Flumek.9043)
IDEA: Why do we have 2 vampire traits ?
So necro alone has to be balanced FOR MAX CASE A+B
…
TLDR
A combined stronger VAMPIRIC for necro.
A VAMPIRIC AURA trait that applies the necros stronger vampiric to allies.
Even if that assumption was true, what would happen with more than one necro in your team?
Would necros be able to double that balanced value by sharing auras with each other?
Or – and this would be pretty ironic – would you deny necros yet another source of healing they should be getting from allies?
Anyway, imo the mechanic of those traits are fine, although they could both use better scaling with stats.
Honestly, I’d just be happy if they made Vampiric Aura a baseline Blood Magic trait (swap with Last Rites).
So necro alone has to be balanced FOR MAX CASE A+B
…
TLDR
A combined stronger VAMPIRIC for necro.
A VAMPIRIC AURA trait that applies the necros stronger vampiric to allies.Even if that assumption was true, what would happen with more than one necro in your team?
Would necros be able to double that balanced value by sharing auras with each other?
Or – and this would be pretty ironic – would you deny necros yet another source of healing they should be getting from allies?Anyway, imo the mechanic of those traits are fine, although they could both use better scaling with stats.
Dont the auras already NOT stack?
Honestly, I’d just be happy if they made Vampiric Aura a baseline Blood Magic trait (swap with Last Rites).
Some poeple value the non bleed out for allies.
It would have same effect expect im also trying to sneak a buff into the combo.
Honestly, I’d just be happy if they made Vampiric Aura a baseline Blood Magic trait (swap with Last Rites).
Some poeple value the non bleed out for allies.
It would have same effect expect im also trying to sneak a buff into the combo.
Get rid of the healing power bonus and add something useful! I just feel that 5 target trait aura effects are almost always superior to their counterpart traits and so would be far more useful as a baseline trait.
The Healing Power bonus is honestly the better part of Last Rites. Contrary to what you constantly hear, Necros actually have very good scaling with Healing Power.
Honestly, I’d just be happy if they made Vampiric Aura a baseline Blood Magic trait (swap with Last Rites).
But Last Rites is a really good trait. And if you baselined Vamp Aura it wouldn’t make sense to have Vampiric as a minor trait in a different tier as well.
Even if that assumption was true, what would happen with more than one necro in your team?
Would necros be able to double that balanced value by sharing auras with each other?
Or – and this would be pretty ironic – would you deny necros yet another source of healing they should be getting from allies?Anyway, imo the mechanic of those traits are fine, although they could both use better scaling with stats.
Dont the auras already NOT stack?
They don’t.
But in your suggestion you would combine both values of Vampiric and Vampiric Presence in Vampiric, and then have Vampiric Presence do the sharing but not benefit the necro himself.
So what happens when 2 necros run that trait? Does it not stack? Would two necros fighting together make the trait entirely useless for both players? And would you really want a trait that can only work on all classes but necro? Or would it work on necros too as long as they don’t use Blood Magic?
Or would it stack and effectively double the healing values for both necros? In which case your assumption about how those values are balanced doesn’t work.
The Healing Power bonus is honestly the better part of Last Rites. Contrary to what you constantly hear, Necros actually have very good scaling with Healing Power.
Except for Vamp traits though.
Ahaa,
well i didnt think of the 2 necro scenario. a, i was mostly looking for sensible buff on a weak component. b, 99% of balance is spvp where in tournaments you cant stack classes and c, the same bad design is already hapening so i kinda overlooked it or rather i think theres other bigger flaws with us…..
Anyway i actually dont see a reason to solve it.
Id ignore it and say its players own fault for stacking a non stacking buff.
There is plenty of effects, auras, boons etc, that you do not want to stack and that are completely wasted or even overwritten by a worse one…
l2p issue rather than having to think and balance around 5x doing x at same time.
Just think about it the easy and functional way