Idea: Remove DS, add LF skills.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

These ideas are terrible. Makes me so glad to have DS.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

These ideas are terrible. Makes me so glad to have DS.

DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Bas.7406

Bas.7406

These ideas are terrible. Makes me so glad to have DS.

DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.

Come on that’s not even close to true. DS is useless for your build and your playstyle, but it is far from useless. DS 1 is awesome for DS centric and dagger well builds. Please be more clear in your criticism of things.

If you had stated, DS for condition builds loses it’s value in high level fractals for anything outside of a defensive tool. That is correct. Your comment is seriously jaded and incorrect.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system. Sure you got 40k hp. But that’s all you got and that won’t last long.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

These ideas are terrible. Makes me so glad to have DS.

DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.

Come on that’s not even close to true. DS is useless for your build and your playstyle, but it is far from useless. DS 1 is awesome for DS centric and dagger well builds. Please be more clear in your criticism of things.

If you had stated, DS for condition builds loses it’s value in high level fractals for anything outside of a defensive tool. That is correct. Your comment is seriously jaded and incorrect.

Alright. The point is necro got no damage avoidance. DS is not damage avoidance. Even if it is, it aren’t good enough in high end fractal. Hence necros disappears there.

I already talked about why DS benefits power and critical builds the most, and why that is not fair for other builds. ^^

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

These ideas are terrible. Makes me so glad to have DS.

DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.

Come on that’s not even close to true. DS is useless for your build and your playstyle, but it is far from useless. DS 1 is awesome for DS centric and dagger well builds. Please be more clear in your criticism of things.

If you had stated, DS for condition builds loses it’s value in high level fractals for anything outside of a defensive tool. That is correct. Your comment is seriously jaded and incorrect.

Alright. The point is necro got no damage avoidance. DS is not damage avoidance. Even if it is, it aren’t good enough in high end fractal. Hence necros disappears there.

I was a necro at high end fractals. I don’t do it anymore because it is boring. I ran with berserker/crusader gear. What some people don’t realize is, don’t expect to get thru a level as quickly as a lower level. If you expect that, you’ll be charging into impossible odds and then start blaming class mechanics.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

Fighting style (to be tuned down).

Attachments:

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

Kiiind of jumping to conclusions there. I mean for starters… Isn’t that the same picture it’s always been?

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

You’re grasping.

http://wiki.guildwars2.com/wiki/Grasping_Dead

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

Kiiind of jumping to conclusions there. I mean for starters… Isn’t that the same picture it’s always been?

Well tbh I hasn’t visited that professions page for a while. But last time I was there I never noticed those ghostly hands.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

You’re grasping.

http://wiki.guildwars2.com/wiki/Grasping_Dead

Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

You’re grasping.

http://wiki.guildwars2.com/wiki/Grasping_Dead

Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.

They aren’t ghostly at all. Bone minions have flesh, and I do see bone in the picture. You’re wrong.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Zinwrath.2049

Zinwrath.2049

I dont think the idea is bad per say, if you left it at “remove DS add LF resource skills”.
But kept it f1-f4. Then if people want to have lifeforce build help them tank, you put a trait in one of the tanky themed trait lines that says “more life force you have the lower damage you take X%-Y%”.

You could make this idea work, but you added too many things that are argueable. Best keep your idea straight to the point and its harder to argue.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^

https://www.guildwars2.com/en-gb/the-game/professions/necromancer/

You’re grasping.

http://wiki.guildwars2.com/wiki/Grasping_Dead

Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.

They aren’t ghostly at all. Bone minions have flesh, and I do see bone in the picture. You’re wrong.

Look the the main profession page. The turret is a symbol of an engineer’s power. The electricity is a symbol of an elementalist’s power. The big axe is a symbol of a warrior’s power. The pet beside the ranger is a symbol of her power.

And necros got Grasping Dead? O_O

I would actually accept that the picture means absolutely nothing and it is just there to look cool. But if it was indeed Grasping Dead, I will say that picture is an insult to our profession.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Yes, and by your logic, only Asurans can be necromancers.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: sheelzi.5803

sheelzi.5803

F9 : Spiritual geostationary orbital partical beam cannon

Cyrsly – Necromancer – Whiteside Ridge

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

F10: Spiritual Kamehameha

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

Attachments:

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Moddo.7105

Moddo.7105

On all class forums people make these post on how to fix X class and all big changes. Anet can barely fix 2 bugs a month from all classes and people think they can total rework is not even possiable.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

On all class forums people make these post on how to fix X class and all big changes. Anet can barely fix 2 bugs a month from all classes and people think they can total rework is not even possiable.

Anet’s efforts are just focused elsewhere right now. When they get on us necros we will see improvements. ^^

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: kKagari.6804

kKagari.6804

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

No matter what you say there are bones in those arms in the profession page. If you take that picture word for word, pixel for pixel, then only green Asurans can be necromancers? RIGHT? Who gives a kitten, your ideas are still terrible. Stay on topic.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Bas.7406

Bas.7406

Why won’t this subject die? 75 percent of all Necro’s agree this is a bad idea.

I give you credit Chips, you are thinking outside the box, but this is a bit too much outside.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

No matter what you say there are bones in those arms in the profession page. If you take that picture word for word, pixel for pixel, then only green Asurans can be necromancers? RIGHT? Who gives a kitten, your ideas are still terrible. Stay on topic.

We will agree to disagree. ^^

I am not sure if any Anet employee is reading this thread. But it will be cool if Anet can clarify what those arms are in that profession picture. Are they Grasping Dead? Are they ghostly arms for future updates? Are they concept arts to look cool?

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Why won’t this subject die? 75 percent of all Necro’s agree this is a bad idea.

I give you credit Chips, you are thinking outside the box, but this is a bit too much outside.

Well people generally don’t like changes, even if they are good (my opinion). If I get 25% support for this outside the box idea, I did my job. ^^

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Looska.2781

Looska.2781

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

And no matter what you say, this is concept art that has been around forever and was drawn before most of the necromancer’s skills were even invented. So your point is moot.

Your “life force skills” idea seems OP. First of all, 8 extra skills, no cooldowns, and all instant-casts? That’s just stupid and I shouldn’t even need to tell you this if you had any clue about game design. And then you have spammable knockdowns, 3-hit aegis, AoE knockback, and a line of warding? Sounds like you should be playing guardian because all you ever do is complain about the necro.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

And no matter what you say, this is concept art that has been around forever and was drawn before most of the necromancer’s skills were even invented. So your point is moot.

Your “life force skills” idea seems OP. First of all, 8 extra skills, no cooldowns, and all instant-casts? That’s just stupid and I shouldn’t even need to tell you this if you had any clue about game design. And then you have spammable knockdowns, 3-hit aegis, AoE knockback, and a line of warding? Sounds like you should be playing guardian because all you ever do is complain about the necro.

Most of the skills are counter skills, used to counter enemy attacks. They do not kill the enemy for you. F1, F2, F4, F5. F7. This is for attrition, a selling point of the necromancer.

Other skills are snares, used to prevent an enemy from escaping. F2 and F8. This is for hard to get away from, a selling point of the necromancer.

There are a few skills with damage in mind. F3 and F6. I agree that those have to be balanced.

Remember that those skills are not spam-able. That’s are common misconception. Each skill costs 20% LF. They must be used situationally.

The main point is that DS should be about attrition and hard to get away from, which is the main selling point of the necromancer. The necro should be a class that deals very medicore damage but have very good counters against enemies. While other professions focus on mastering an ability (e.g. thief stealth, ele mobility, mesmer clones), necro studies his enemies and focus on how to counter their strengths.

Yes elite necros should be a b*tch to fight against. That’s what attrition means, a b*tch to fight against. They will not kill you quickly and outright, but they have abilities to counter all your moves.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Looska.2781

Looska.2781

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

And no matter what you say, this is concept art that has been around forever and was drawn before most of the necromancer’s skills were even invented. So your point is moot.

Your “life force skills” idea seems OP. First of all, 8 extra skills, no cooldowns, and all instant-casts? That’s just stupid and I shouldn’t even need to tell you this if you had any clue about game design. And then you have spammable knockdowns, 3-hit aegis, AoE knockback, and a line of warding? Sounds like you should be playing guardian because all you ever do is complain about the necro.

Most of the skills are counter skills, used to counter enemy attacks. They do not kill the enemy for you. F1, F2, F4, F5. F7. This is for attrition, a selling point of the necromancer.

Other skills are snares, used to prevent an enemy from escaping. F2 and F8. This is for hard to get away from, a selling point of the necromancer.

There are a few skills with damage in mind. F3 and F6. I agree that those have to be balanced.

The main point is that DS should be about attrition and hard to get away from, which is the main selling point of the necromancer. The necro should be a class that deals very medicore damage but have very good counters against enemies’ main strengths.

10 immobilizes/knockdowns that are uncounterable and spammable and instant-cast is blatantly overpowered, and I don’t care how poor your damage is, that’s a guaranteed kill for any player with half a brain.

Your idea is not in line with what the devs had in mind for necromancer, not even a bit. Attrition is not control, attrition is slowly whittling your enemy down while you outlast them. And that’s exactly what death shroud does. Just because you don’t know how to use it doesn’t mean it needs an overhaul.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: ExVoodoo.7586

ExVoodoo.7586

Can I just say that I completely disagree with this topic?
DS has many uses and even for conditionmancers, Does DS2 give Bleeding? Why yes, yes it does.
DS3 gives Fear? Why yes, yes it does. Fear is a fantastic interrupt and DS3 has no cast time either.

You’re complaining about not being able to use a heal in DS, have you ever noticed that while in DS all your skills on Cooldown (Weapon and Utility) can finish their cooldown while in DS?
Try using your heal and then entering DS, by the time you come out it will be recharged, if not almost. As a conditionmancer myself, it’s the perfect tool to not only CC my foe with Chill and Fear, but still apply some bleeding, not to mention it’s a perfect mechanic to come back from near death with the above tactic I just spoke of.

DS is way more useful then just hitting with power hits, try using it to close a gap from a fleeing enemy as DS2 pulls you too them and chills them (Oh did I mention it bleeds?) or if you need to flee just pop into DS, hit DS2 to chill your foe, dodge backwards, hit DS3 once chill runs out. You’d be surprised how much distance you get between yourself and your foe with just DS alone.
Once you’ve gotten your distance, pop back out and continue with your attrition.

DS has many uses, you just need to get creative with it.
I for one, absolutely love it. Necro’s already have Tier 1 HP (Next to warriors) we can easily add another health bar on top of all this.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Yes, and by your logic, only Asurans can be necromancers.

And by your logic only necromancers can dodge. Look what you said earlier.^^

The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.

Oh and lets not forget 5 second furious demise/shrouded removal.

What do your ideas have on shrouded removal? NOTHING.

That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.

Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?

Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.

Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.

You were talking about the picture and what it resembles. Try harder.

Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten

No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.

THIS is Grasping Dead, with skeleton arms.

And no matter what you say, this is concept art that has been around forever and was drawn before most of the necromancer’s skills were even invented. So your point is moot.

Your “life force skills” idea seems OP. First of all, 8 extra skills, no cooldowns, and all instant-casts? That’s just stupid and I shouldn’t even need to tell you this if you had any clue about game design. And then you have spammable knockdowns, 3-hit aegis, AoE knockback, and a line of warding? Sounds like you should be playing guardian because all you ever do is complain about the necro.

Most of the skills are counter skills, used to counter enemy attacks. They do not kill the enemy for you. F1, F2, F4, F5. F7. This is for attrition, a selling point of the necromancer.

Other skills are snares, used to prevent an enemy from escaping. F2 and F8. This is for hard to get away from, a selling point of the necromancer.

There are a few skills with damage in mind. F3 and F6. I agree that those have to be balanced.

The main point is that DS should be about attrition and hard to get away from, which is the main selling point of the necromancer. The necro should be a class that deals very medicore damage but have very good counters against enemies’ main strengths.

10 immobilizes/knockdowns that are uncounterable and spammable and instant-cast is blatantly overpowered, and I don’t care how poor your damage is, that’s a guaranteed kill for any player with half a brain.

Your idea is not in line with what the devs had in mind for necromancer, not even a bit. Attrition is not control, attrition is slowly whittling your enemy down while you outlast them. And that’s exactly what death shroud does. Just because you don’t know how to use it doesn’t mean it needs an overhaul.

Oh I see. You are concerned about one specific skill, not the general idea of LF skills.

I would agree that knock down is a bit much, considering that it lasts a few seconds. Maybe it is better to knock back (only last 1/4 seconds) instead, so it is used sololy for ranged interrupts.

Attrition means frustrating your opponents, because their old trusty game plan do not work. Necro should be about countering the enemy’s game plan. It is a combination of controlling the enemy’s attacks and slowly wearing down their cool downs and health.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: ExVoodoo.7586

ExVoodoo.7586

at·tri·tion
/??triSH?n/
Noun
The action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure.

^ Here is the definition for attrition. It’s about wearing your opponent down through constant/uninterrupted attack, not countering someone’s plan.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Qwyksylver Vyqtunos.6312

Qwyksylver Vyqtunos.6312

Ok enough of the whining DS is the way it is right now and even as a conditionmancer I still use, granted I don’t use the skills but an earth sigil on a wep for on crit bleeds plus fury when entering DS thats free fury just for double tapping F1. No DS is not that great for some build thats true but if I can survive lupi’s death bubble just by hitting F1 then i’m happy

Raagar Deathclaw-Necromancer | Korgin Shadowmind-Mesmer

Circle of Legends [BOLD]

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Can I just say that I completely disagree with this topic?
DS has many uses and even for conditionmancers, Does DS2 give Bleeding? Why yes, yes it does.
DS3 gives Fear? Why yes, yes it does. Fear is a fantastic interrupt and DS3 has no cast time either.

You’re complaining about not being able to use a heal in DS, have you ever noticed that while in DS all your skills on Cooldown (Weapon and Utility) can finish their cooldown while in DS?
Try using your heal and then entering DS, by the time you come out it will be recharged, if not almost. As a conditionmancer myself, it’s the perfect tool to not only CC my foe with Chill and Fear, but still apply some bleeding, not to mention it’s a perfect mechanic to come back from near death with the above tactic I just spoke of.

DS is way more useful then just hitting with power hits, try using it to close a gap from a fleeing enemy as DS2 pulls you too them and chills them (Oh did I mention it bleeds?) or if you need to flee just pop into DS, hit DS2 to chill your foe, dodge backwards, hit DS3 once chill runs out. You’d be surprised how much distance you get between yourself and your foe with just DS alone.
Once you’ve gotten your distance, pop back out and continue with your attrition.

DS has many uses, you just need to get creative with it.
I for one, absolutely love it. Necro’s already have Tier 1 HP (Next to warriors) we can easily add another health bar on top of all this.

Are you really going to DS2 into the middle of an enemy zerg? Are you really going to DS2 next to a mob in high level fractual? I am not saying DS2 is useless. But it is situational at best, usually when you have to chase a already defeated enemy down.

But my point aren’t against specific DS skills. For example I love DS3 and DS4 and use them all the time. My point is against the whole design of DS itself.

I use Well of Blood. When I pop into DS I do not benefit from those extra healing at all. My own skill (DS) counters my own other skill (Well of Blood). And this is far from being the only case. How is this class mechanic fair when compared to thief stealth, which doesn’t disable anything at all?

Sure if you happen to run Consume Conditions your method would work great. But that go back to my point. DS benefits certain necro builds more than others. While a thief stealth would benefit any thief builds.

I cannot stress enough how necros with the current DS system are hopeless in high level 40+ Fractal against high blast damage mobs. I love my necro and I have higher expectation for her than this. You guys should have the same expectations. Necro was one of the most played classes back in GW1. We deserve better than this.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

at·tri·tion
/??triSH?n/
Noun
The action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure.

^ Here is the definition for attrition. It’s about wearing your opponent down through constant/uninterrupted attack, not countering someone’s plan.

Countering an enemy attack means putting that skill on cool down. So we reduced the enemy’s strength and effectiveness. Countering an enemy’s healing means putting that skill on cool down. That means we put pressure on the enemy’s survivability.

So yes countering enemy skills is indeed a part of attrition.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: ExVoodoo.7586

ExVoodoo.7586

Stealth is not a thief class mechanic, “Steal” is.
Mesmers have access to Stealth as well.

Comparing DS to Stealth is silly.
You should be comparing it to Steal if you’re going for “Class mechanics”

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: The Primary.6371

The Primary.6371

I think Life Force should act as an entity that fights from within the necromancer. It provides support while the necromancer to fight with his/her regular weapon and skills. That means the necromancer can use LF skills at the same time as his weapons skills and utility skills.

We should remove DS altogether, and add 8 skills to F1 to F8 that uses LF. Each skill costs significant life force. Since these actions are performed by LF and not the necromancer himself/herself, none of them are interruptible. And none of the skills have cooldown.

A necro cannot use certain LF skills if he/she doesn’t have enough LF.

For example:

F1: Spiritual Protection: For 5 seconds your LF blocks the next 3 attacks against you. Cost 20% LF.
F2: Spiritual grasp: You target is chained and cannot move for 3 seconds. Cost 10% LF
F2 alternative: Spiritual pull: You pull your target to your location. Cost 10% LF.
F3: Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby you for the next 5 seconds. Cost 20% LF.
F4: Spiritual force: Your LF swings around and knockback all nearby foes. Costs 10% LF.
F5: Spiritual gun: Your LF fires at target foe, dealing damage and knocks him back. Cost 10% LF.
F6: Spiritual sacrafice: You LF forms a ghost and charges at the target. If it hits, target is chained for 3 seconds. 3 seconds later, the ghost explodes at that location dealing deviating damage. 100% LF.
F7: Spiritual wall: You LF forms a wall at the target location. No hostile projectile can get though and no enemies can walk though. 30% LF.
F8: Spiritual teleport: You teleport to target location: Costs 20% LF.

This "F7: Spiritual wall: You LF forms a wall at the target location. No hostile projectile can get though and no enemies can walk though. 30% LF. " seems op but the rest are interesting. One things for certain, necro does need a change to their mechanics e.g. ds, life steal and minions.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Well, since this thread doesn’t seem to be going away any time soon…

My #1 piece of advice is: cut it to four buttons. You’re never going to get a profession mechanic that uses eight extra buttons.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: EndoChronik.3507

EndoChronik.3507

Nahh, DS mechanic is fine as it is, it’s a more unique concept compared to just having 8 more abilities and also adds versatility to gameplay styles and builds.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Stealth is not a thief class mechanic, “Steal” is.
Mesmers have access to Stealth as well.

Comparing DS to Stealth is silly.
You should be comparing it to Steal if you’re going for “Class mechanics”

Thief stealing doesn’t shut anything down neither. For example Skull Fear is more powerful than what a necro has.

Is there any other class mechanic or skills in this game that shuts itself down?

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

Well, since this thread doesn’t seem to be going away any time soon…

My #1 piece of advice is: cut it to four buttons. You’re never going to get a profession mechanic that uses eight extra buttons.

Sure if that helps balance. I just want to focus on the idea of LF skills right now. ^^

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Well, since this thread doesn’t seem to be going away any time soon…

My #1 piece of advice is: cut it to four buttons. You’re never going to get a profession mechanic that uses eight extra buttons.

Sure if that helps balance. I just want to focus on the idea of LF skills right now. ^^

It’s not even a question of balance: it’s a question of usability. 8 extra, distinct skills on top of the usual skill bar is too much “Remember what all of your hotkeys do” which takes away from “think of clever ways to use your skills”.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

One thing I forgot to mention is how “cool” this idea and concept is. Which necro won’t want “The Darkness” fighting beside them? Fully controlling the ghosts and spirits into battle like this is every necro’s dream.

Balance aside, this idea and concept is so much cooler than Death Shroud it aren’t funny. It alone would boost up GW2 sales. Agreed?

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Andele.1306

Andele.1306

Hmmm, lets compare again, flailing arms vs the spiritual version of a mother kittening LICH, what sounds cooler… right im sticking to DS.

When life gives you lemon, ask if its from a anime or manga.

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

1) No, it isn’t cooler. Death shroud is amazing.
2) GW2 sales are actually not the biggest point in their model, and having a totally unbalanced mechanism such as this would destroy the truly big area where they get money; microtransfers.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Idea: Remove DS, add LF skills.

in Necromancer

Posted by: Nemesis.8593

Nemesis.8593

These ideas are terrible. Makes me so glad to have DS.

DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.

Skill

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.