The Minion Master’s biggest problem is his mobility. The MM is like a fortress, but in PvP mobility is very important so i thought of a way to improve Mm mobility, without making other builds stronger or making MM too strong.
This might work as best, if the mobility would be tied to a skill of the MM, that is normally not used by other builds. For example the Shadow Fiend. As this Minion is normally left home and instead the Flesh Wurm is used for mobility, it would make a good basic skill. My Idea looks as followed:
Version 1:
Summon a shadow fiend to attack foes and increases walkspeed by 25% for himself, his Master and all controlled Minions by that Master while out of combat.
Version 2:
Summon a shadow fiend to attack foes and increases walkspeed by 15% for himself, his Master and all controlled Minions by that Master.
Version 3:
Summon a shadow fiend to attack foes and increases walkspeed by 25% for himself, his Master and all controlled Minions by that Master while out of combat.
Add to some MM Trait:
Shadow Fiend’s walking speed bonus now persists while in combat but is reduced to 15%
This would tie walkspeed to the Shadow Fiend, meaning no other Necro build would use it just for that, as our Sigil would be better (SF could simply be killed and it does not work in combat). While the walkdspeed would just be used to get fast from point A to point B it would effectivily do just that, buff mobility. Killing the Shadow Fiend or getting into combat would make the walkdspeed be undone and thus even counterplay possible.
All in all this walkdspeed would increase the mobility without adding any other synergy etc. except for a faster first attack of all Minions if not attacked first.