[Idea] Spectral Shroud

[Idea] Spectral Shroud

in Necromancer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Seeing the thread on improving death shroud it kinda hit me i would like something else – a state between full death shroud and no death shroud.

Enter the spectral shroud!

activation would be simple – press F1 once to enter spectral shroud, press it again to go into full death shroud.

Spectral shroud rather then replacing your weapon skills with ds ones, would enchance them based on full ds skills. So give more juice to base necro. However unlike DS it would do nothing for your defense. Life Force in spectral Shroud would not deteriorate on it’s own, instead each skill cast would consume appopriate amount of it. Getting hit would still deplete the Life Force pool, despite it not shielding you. Think of it as necro losing control over not too cooperative souls of fallen enemies.

Here’s an example how a dagger/warhorn necro would benefit from using Spectral Shroud in his fight:

1. auto attack range increased to 180, wider attack cone.
2. life siphon now leeching both hit points and life force (2% life force per hit)
3. dark pact would cause 1s fear on opponent at the start of cast ending it with it’s base immoblize (perfect for decaps).
4. veil of doom becomes circle aoe with 240 radius. A small healing for necro if you interrupt an enemy with it. Each successful interrupt is another heal.
5. locust swarm – on hitting enemy locusts bounce off and seek more targets, for up to 3 bounces. Opponets receive 8s torment (1 stack) per hit.

Of course each weapon would get it’s enchanced attack versions for spectral shroud. Feel free to comment and discuss:)