Idea for Deathly Chill.

Idea for Deathly Chill.

in Necromancer

Posted by: Kuulpb.5412

Kuulpb.5412

I have an idea for deathly chill. Instead of bleed, make it torment. Torment is a condition that acts similar to bleed but does more damage when they move, and chill slows their movement. Thief heal “hide in shadows” removes bleed, not torment. and Torment atm is only on skill 5 in NON reaper shroud. (and scepter 3, but everyone has access to shroud, not all use scepter) so. I suggest change the bleed on chill, to torment on chill. it’ll do more damage so necromancers dps isn’t lower than it should be (THE condition profession in lore, and yet rangers, engies and revs do more… idk why)

so. Simply GW2, Change the Bleed on chill to Torment on Chill. It’d help so much, rangers and engies can easily live a thief when condition, while necros aren’t that lucky, with our condi skills beign targeted while the ranger/engie being ground targeted/traps.

Who else agrees?

Some days I feel like I can’t go on…. and then I eat Garlic.

Idea for Deathly Chill.

in Necromancer

Posted by: Razor.9872

Razor.9872

Yes

15FurryCharrs

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Idea for Deathly Chill.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Make it 2 torment (with balanced durations) and we have a deal.

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