Idea for a Unique Skill

Idea for a Unique Skill

in Necromancer

Posted by: Marinzine.3056

Marinzine.3056

As a condition necromancer myself, I strongly believe that necromancers should be sitting at the head chair of the conditions table. I truly hope the devs read and implement this (or a version of it, I’m sure it will need to be modified), but only time will tell.

1) Add one (1) new condition to the game and make it unique to the necromancer.
2) Call it “Necrosis” and replace existing necromancer bleed skills (staff 2, Blood is Power, scepter 1 and 2, etc) with it.
3) Make its damage equal the current base damage of existing necromancer bleed effects.

Here’s the unique part: Its utility should be: for every stack of Necrosis, target takes an additional 1% condition damage.

Not only would this add to the necrotic experience of being a necromancer (the graphic on it could reflect some sort of decrepit-ness), but it would also make the necromancer a valid option in PvE party/dungeon play, compel PvP players to decide whether -and when- they want to use their condition-removal skills, bypass the bleed cap issue, and give condition players an equivalent to vulnerability.

There are so many individual traits and group skills that passively increase direct damage done and so few (Might is the only that comes to mind) that increase condition damage, that I feel this would be a welcome and balanced addition in the PvE and PvP environments. Please tell me (and ANet!) what you think.

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Posted by: Savan.8495

Savan.8495

Necromancer are already a valid option in PVE party/dungeon play – don’t listen to the complainers

Still I commend your creativity + 1

TBH (yes I know this will never happen) They should implement someonething like Unstable Affliction from wow’s warlock. For those which never played it, it’s basically a condition that if removed silences the target for 5 secs – could be replaced with stun/vulnerability whatever really – would encourage more tactical use of condition removal

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Posted by: Einherjar.5761

Einherjar.5761

Someone suggested that exact condition some time ago “Necrosis”.

The way you put it, sounds awesome. +1

BUT FIRST, fix current bugs please.

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Posted by: Funky.4861

Funky.4861

@OP: i like it but can i suggest a change to it’s unique part?

Each stack of necrosis consumes 1 condition-removal skill/effect.

This way, you’ll still have poison damage going on and targets will need to spam their removals (or whirl in a light combo field…) ^^

Hmm, or they could replace reanimator with either of these unique parts :p

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Posted by: umbra of sparkfly.3675

umbra of sparkfly.3675

We NEED this. Always find myself competing with warriors and thieves for bleed stack.

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Posted by: Torvarren.6295

Torvarren.6295

When fear was first announced they said that it would be specific to necros. If you are doing a guild wars reference the condition you suggested should really be Disease.

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Posted by: Funky.4861

Funky.4861

I agree with the fear thing tovarren, it just so happens that our fears are actually worthless apart from interrupting. Considering that we have no launches or knockbacks, and only 1 knockdown on an elite active skill i believe if our fears lasted 3 secs it would not be OP.

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Posted by: Leniara.3495

Leniara.3495

+1 we need it !