Idea for a new condition

Idea for a new condition

in Necromancer

Posted by: Supertramp.5430

Supertramp.5430

So I have this idea for a new condition that would work as a counter to condition removal. Imagine a condition that deals “heavy damage” to the player when they remove it by cleansing/transfering/converting. I think it would add some nice play for condibuilds and add an extra layer of counterplay like “is it worth it to remove the conditions on me?”. I feel as it currently is if I bump into something like a medi guardian with tons of cleansing I feel somewhat crippled, so it would be nice to have some kind of counterplay so that all my condis don’t get cleansed instantly with no repercussion for the one removing them.

If there was an “anti-cleanse” condition the player wanting to cleanse the conditions might consider letting the condis stay on for the duration of that condition before they cleanse, because otherwise they will get punished, perhaps losing more health than they would waiting it out a bit. The punishment could decrease in damage as the condition dissispates further. So that if you remove it just as it was applied, you would receive a greater punishment, but if you wait til it only has a few seconds left you might get a smaller punishment for removing it.

I think it would be cool if we had a condition that adds that extra “should I, or shouldn’t I?” feeling to condition removal. Especially for a profession such as the Necro that has that condi transfer/conversion/punishment playstyle.

Do you think a condition like this should be implemented? Is it a bad idea, if so why? Would it be too OP?

(edited by Supertramp.5430)

Idea for a new condition

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

adding counterplay to counterplay? i dont know if thats a good idea. its interesting and ill definitely not say its op instantly like people where thinking about torment ("a condition that damages me even more when i move? SO OP"). but what i can definitely say is that its not the best time to introduce a new condition... but hey they introduced taunt and alacrity too so maybe im wrong.

atm burning and confusion are too strong while bleeds and poison arent that good. that together with the fact that necromancer specifically suck at condition application (but are good at condition manipulation) makes necro a bit weak to massive condi clear spam. this doesnt apply to all classes tho (of course this doesnt apply to wvw zerging) thats why i think that punishing the removal of conditions would not be a very good change atm. but its definitely an interesting idea

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Idea for a new condition

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Posted by: Supertramp.5430

Supertramp.5430

I can agree with you, but that is also why I think necros could use such a condi, while builds such as burn guards shouldn’t have it. I see how it could be a problem if the necro was playing in a team with a burn build something, and would apply the conditions simultaneously.

I think in the case of a burn nerf, a condition like this could be really cool to have. Of course it would be very limited to maybe only necro and perhaps the rev.

Idea for a new condition

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Posted by: Silverkey.2078

Silverkey.2078

I already thought of something of the type: a condition that prevents condition cleanse. More precisely, the next condition cleanse of the enemy affected by it will only cleanse the new condition. So we would need 2 condi cleanse to get the expected effect.

This is not too strong since there is still counterplay. But it does help and fits the necro theme of master of conditions.

It would be the “opposite” of resistance (so resistance would be corrupted to this condition and reciprocally).

Idea for a new condition

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Posted by: Shiki.7148

Shiki.7148

So basically you want WoW’s “Unstable Affliction”? I wanted that one too, but the guys are right, adding counterplay to counterplay is propably not the best action. Although given thieves a 2k unavoidable hit also seems stupid.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Idea for a new condition

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Posted by: Erasmus.1624

Erasmus.1624

Retaliation: the condition. Please stop, I just ate.

Idea for a new condition

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Posted by: CodeHavoc.7926

CodeHavoc.7926

Sounds like Resistance that puts (insert condition) on you when you clear conditions. There is one. Its called consume conditions. Now all you need to do is have someone whack you again.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game