(edited by Supertramp.5430)
Idea for a new condition
adding counterplay to counterplay? i dont know if thats a good idea. its interesting and ill definitely not say its op instantly like people where thinking about torment ("a condition that damages me even more when i move? SO OP"). but what i can definitely say is that its not the best time to introduce a new condition... but hey they introduced taunt and alacrity too so maybe im wrong.
atm burning and confusion are too strong while bleeds and poison arent that good. that together with the fact that necromancer specifically suck at condition application (but are good at condition manipulation) makes necro a bit weak to massive condi clear spam. this doesnt apply to all classes tho (of course this doesnt apply to wvw zerging) thats why i think that punishing the removal of conditions would not be a very good change atm. but its definitely an interesting idea
I can agree with you, but that is also why I think necros could use such a condi, while builds such as burn guards shouldn’t have it. I see how it could be a problem if the necro was playing in a team with a burn build something, and would apply the conditions simultaneously.
I think in the case of a burn nerf, a condition like this could be really cool to have. Of course it would be very limited to maybe only necro and perhaps the rev.
I already thought of something of the type: a condition that prevents condition cleanse. More precisely, the next condition cleanse of the enemy affected by it will only cleanse the new condition. So we would need 2 condi cleanse to get the expected effect.
This is not too strong since there is still counterplay. But it does help and fits the necro theme of master of conditions.
It would be the “opposite” of resistance (so resistance would be corrupted to this condition and reciprocally).
So basically you want WoW’s “Unstable Affliction”? I wanted that one too, but the guys are right, adding counterplay to counterplay is propably not the best action. Although given thieves a 2k unavoidable hit also seems stupid.
Retaliation: the condition. Please stop, I just ate.
Sounds like Resistance that puts (insert condition) on you when you clear conditions. There is one. Its called consume conditions. Now all you need to do is have someone whack you again.
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