Idea for necro unique support
Seems to fit the corruption theme and the DMG does seem in line with the other classes. I like the idea! Would you leave the aoe range as it is?
I had a thought a while back that Blood is Power loses the Might and gets changed to increase Power and Condition Damage by 10% for a time.
Seems to fit the corruption theme and the DMG does seem in line with the other classes. I like the idea! Would you leave the aoe range as it is?
I guess something like in 240 units (I believe that is the current range) around the targeted enemy.
I had a thought a while back that Blood is Power loses the Might and gets changed to increase Power and Condition Damage by 10% for a time.
My idea is nothing very unique, but I just thought that if it was a debuff instead of a party buff, it will fit the necro theme better.
The dev’s set the vulnerability and might stack limits to 25 to prevent bosses from being burned down too fast by stacking bonuses to dps. A sure way to beat the limit of 50% increased dps will be difficult to justify.
Necromancer has a better chance at gaining utility that does not directly circumvent dps limits set by developers.
The dev’s set the vulnerability and might stack limits to 25 to prevent bosses from being burned down too fast by stacking bonuses to dps. A sure way to beat the limit of 50% increased dps will be difficult to justify.
Necromancer has a better chance at gaining utility that does not directly circumvent dps limits set by developers.
The thing is that many other classes already have a way to boost the party DPS (warrior banner + “empower allies”, ranger “spotter” + "frost spirit) and they added more with the expansion (revenant “Assassin’s Presence”, Druid’s Glyph of Empowerment, chronomancer alacrity + quickness probably counts too).
So I don’t see why necro could not have a skill for that too. Having an effect on the enemy instead of being on the ally does not “break the game” more.
This would be a good direction to take corruptions using MoC, since ya know MoC really doesn’t power up corruptions at all. Taking MoC could add support effects like this to each type of corruption (and not always a damage one, could be other types of debuffs too) so that a corruption build becomes one of necro’s go-to support options. If anyone remembers Mark of Pain from GW1? Yeah that could be a great debuff! Things like that would be game changing for the currently undesired corruptions
Silverkey, there are plenty of damage bonus gimicks in the game. The trick is in not allowing them to cross-stack.
Consumables, upgrades, class mechanics, etc. are all accounted for in boss models. Utilities and skills that do not stack between players are easier on PvE balance. In other words, the skill should be a 1-stack like chill is or like burning was. Even then, if it adds to the Necro’s dps, something is usually traded unless Necro is deemed under powered.
This would be a good direction to take corruptions using MoC, since ya know MoC really doesn’t power up corruptions at all. Taking MoC could add support effects like this to each type of corruption (and not always a damage one, could be other types of debuffs too) so that a corruption build becomes one of necro’s go-to support options. If anyone remembers Mark of Pain from GW1? Yeah that could be a great debuff! Things like that would be game changing for the currently undesired corruptions
That is really a direction I would like corruptions to go to. To some extent, this is already what they do
- blood is power is one of our only boon support
- CPC has now a projectile block
- Epidemic in a sense does increases the condition damage produced by all your team
- corrupting boon is a strong debuff (both offensive and defensive depending on which boons were removed)
- Plague blind spam + weakness is a very strong defensive tool in a team fight
they just need a bit of oomph. Changing BiP to a unique damage increase instead of might is I believe a good added oomph!
Consumables, upgrades, class mechanics, etc. are all accounted for in boss models. Utilities and skills that do not stack between players are easier on PvE balance. In other words, the skill should be a 1-stack like chill is or like burning was.
I am not sure I get your point. Obviously the damage increase would not stack. So 2 necro using this skill would not make it a 20% damage increase. That is also the way the other “unique” support work: 2 identical banners only count as one.
Even then, if it adds to the Necro’s dps, something is usually traded unless Necro is deemed under powered.
The trade is that this is a corruption. You are killing yourself to help your party. Such a noble act does not seem OP. You are also giving up on a utility slot, which are “expensive”. For example, in PvP as a power necro (a build that is not so great currently), you already have 2 wells so if you take BiP you have no form of stunbreak/defensive utility. In (current) PvE, necro IS underpowered. So I am pretty convinced this will not break balance but on the contrary help it.
(edited by Silverkey.2078)
Personally, I would like BiP to give AoE fury and vigor in addition to might.
Epidemic should strip boons as well as duplicate conditions.
Corrupt Boon and Plague should do huge damage to break bars and burn three stacks of Defiance.
These are things that do not add nitrous oxide to the might/vuln turbo. They improve current utilities sideways.
Ps
Plague Sending is mandatory and potent for corruption skills so the trade for killing yourself is not as great as it seems.
(edited by Anchoku.8142)
Ps
Plague Sending is mandatory and potent for corruption skills so the trade for killing yourself is not as great as it seems.
PS: I also think the self-inflicted conditions are not a great idea because the devs seem to count them in the list of “benefits” for the balance, precisely because of condition transfer. I would rather the skills consume life force or health, something not transferable.
You see developers have absolutely no problem feeding in new AOE damage multipliers:
- Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times.
Ps
Plague Sending is mandatory and potent for corruption skills so the trade for killing yourself is not as great as it seems.PS: I also think the self-inflicted conditions are not a great idea because the devs seem to count them in the list of “benefits” for the balance, precisely because of condition transfer. I would rather the skills consume life force or health, something not transferable.
No argument here but, apparently, corruption skills were designed to require Plague Sending – an obscure and unusual profession mechanic if there ever was one.