Idea for well of darkness.

Idea for well of darkness.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Well of darkness-Creates a black dome enemies cannot see through, you and Allies inside cannot be hit. Enemies inside are chilled.

Thoughts, ideas, springboard? I mean we finally got projectile destruction on CpC and just your standard blind I think would be boring like we have now.

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Posted by: Rirgul.5302

Rirgul.5302

To make enemies chilled again all you’ve got to do is un-nerf our trait for it. That was a very fun build while it lasted.

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Posted by: nekretaal.6485

nekretaal.6485

I had a couple of ideas. Ranked in order of which I’d prefer.

(1). Change field interactions

Well of blood (which is bad) would be a lot better if necromancers had better finisher access. (100% finisher on staff 1, blast on axe 3, etc), but….

field interactions with well of darkness are wonky (what is the point of blasting blind to get blind?). (What is the point of whirling through well of darkness if the effect doesn’t do anything?)

Anet might want to look at how poor dark field interactions are, unless the whole point of dark fields is “powerful skills but they overwrite your better fields.”.

Better dark field + reasonable access to finishers = probably an ok skill

(2) Zero cast time. The ability to safe stomp some classes (not really) is the only reason why this was ever taken. Anet might want to tweak this into the necromancer version of take this skill to get a safe stomp.

(3). Merge it with well of power. One skill does both things.

(4). Make it apply chill on pulse, like it used to do when Traited.

(5) Add damage. Well of corruption level damage is good enough.

(6). Make it a well for condition users, have it inflict damaging conditions.

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Posted by: Dadnir.5038

Dadnir.5038

Or just reduce cool down to 25 s ? For what it does is long enough as a cool down. I never understood that it has a 50 s cool down.

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Posted by: Lahmia.2193

Lahmia.2193

To make enemies chilled again all you’ve got to do is un-nerf our trait for it. That was a very fun build while it lasted.

It’s so kittening annoying that anet nerfed it purely because of WvW zerging. A split for wvw and pve would have been fine.

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Posted by: OlliX.1705

OlliX.1705

Only thing it needs is to have its cooldown reduced to about half of what it is now.

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Posted by: Tongku.5326

Tongku.5326

Well of darkness in its current state on its current CD indeed sucks.

Simplest improvements would be to add some base pulsing power damage to it + apply some condi per pulse in addition to the blind.

If they leave it as it is, I will not run it even if they half the CD on it. They would have to reduce the CD to like 10-12 seconds for about 40%+ ish area blindness uptime in order for it to be worth the slot. Reducing the CD by 50% is still no where near enough as it is an area on the ground which can too easily be sidestepped, dodged, etc.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Cooldown needs to be reduced if Well of Darkness is going to keep its current functionality.

Maybe if we want to get crazy, it can stay at 50sec and have it act like Ring of Warding while blinding foes caught inside and keeping enemy allies out.

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Posted by: Brokensunday.4098

Brokensunday.4098

what you guys think of this
well of darkness knockdown and blind your foes per pulse 5 pulse for 5 sec 40 sec cool down
edit: (is a dark well so can’t see and fall XD)