Idea to fix 25-bleed stack contention

Idea to fix 25-bleed stack contention

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Posted by: Revlin.1046

Revlin.1046

So I had an idea on how ArenaNet could fix the 25 bleed-stack-limit issue that condition Necros face. The issue isn’t that Necro’s bleed stacks are ineffective. The issue is that there are a lot of classes that apply bleeds, bleeds only stack up to 25 stacks, and bleeds are the #1 source of condition damage that Necros apply. (Yes, Necros can stack a ton of vulnerability, but not typically in a condition build.) To that end, my proposed idea is to change poison from stacking duration to stacking intensity, giving it the same 25-stack limit that bleeding does. Then, change the Necro weapon abilities, skills, traits, etc to affect/apply poison instead of bleeding.

For example, Blood Curse (#1 Scepter) would be renamed to Poison curse and apply poison instead of bleeding. The Hemophilia trait would be changed to increase poison duration by 20% (obviously be renamed as well). ETC……

To me, it makes more sense for Necros to apply poison instead of bleeding anyways. In this scenario, the only real problem I see is if Rangers or Thieves are stacking poison. However, I think there are fewer classes out there using poison then using bleeds.

What do you guys think?

Idea to fix 25-bleed stack contention

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Posted by: mrcrabcore.2781

mrcrabcore.2781

but i like making people bleed to death

Glasidria – Asuran Necromancer – Commander ~
Officer Glas – Asuran Guardian ~ Gunnars Hold
Guild – Dark Reavers [DkR]

Idea to fix 25-bleed stack contention

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Posted by: Afya.5842

Afya.5842

The reason why there’s bleed cap/condition cap is bandwidth. The difference between direct damage vs condition/bleed is that each (application of) bleed stack has its own damage/duration value. And a target with 25stacks would probably need 25 times resources to direct damage counterpart EVERY SECOND since every second there will be some bleeds running out/stack in thus it has to be renewed every second to every player in the area. Making poison to stack behave like bleeds is no different than raising the bleed cap and it would just use more resources. I’m sure they would have already implemented it if their server support such change.

Idea to fix 25-bleed stack contention

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Posted by: Lord Vem.8649

Lord Vem.8649

No, they wouldn’t have implemented if their server could support it because it’s not a good idea at all. 1. 10 stacks of poison is -330% healing… so, you take damage when u heal…? Or just no heal at all? Either would be ridiculous. Anyone fighting necros couldn’t heal ever.
2. Poison has (double I think) more damage per second than bleed so that’s way too much damage to stack intensity on.
3. Way too much damage would be coming from conditions all of a sudden with both poison and bleeds stacking in duration.
4. The every single class would have to be rebalanced to accomodate for this so that their damage is fair.

Idea to fix 25-bleed stack contention

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Posted by: Rennoko.5731

Rennoko.5731

I would say this would be a much bigger problem with thieves, who can land 6 applications of poison in about 2 seconds. It would require a complete rebalance of ground targetted skills that apply poison continously with long durations, and a complete rebalance of how poison interacts with healing….

I don’t know that I would say it would be way too much damage…. but I am sure burning classes would then clamour to have it apply for them, and since the burn cooefficient is .25, and eles can stack it till tomorrow, it would be way too strong. Just opening up a can of worms that doesn’t need to be opened.

There are plenty of ways to fix the 25 cap, and don’t tell me about the bandwidth line from ANET, that is complete garbage…. if you are already tracking 25 bleeds, why is adding 5 more bleeds that big of a problem? When I epidemic 25 bleeds the server should crash then as a result of all that extra tracking that needs to take place.

Think about big WVW fights where 100s of bleeds are across 100s of players…. maybe there a 25 stack limit helps to keep the game running smoother, but since it runs like garbage in that situation anyhow, it hardly seems to matter.

The best suggestions were that they either prioritize the bleeds to take the strongest/longest bleeds over the weaker ones (thereby not punishing the condition build classes) or make any bleeds that hit @ 25 stacks, to through as direct damage. Not that both of those wouldn’t require some extra thought and balancing.

Consequently as long as it has been, I exepect that they will do nothing about the cap, as they really do not feel it is an issue. They don’t want you playing a full condition build, they want you to play a hybrid build, so they can continue to balance around that. The end goal with balancing is to lengthen the fights and reduce the burst… the last thing they want is more damage from conditions with Necros arguably having the best bursting condition.

Idea to fix 25-bleed stack contention

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Posted by: Faction.4013

Faction.4013

Reduce the Stack to 15-20, give each player his own Bleeding Debuff on the Target.

Buff the Condition Damage stat to the point where classes with Condition Damage builds do as much as / a little more Bleed damage then they have with 25 stacks, and call it a day.

You solve the cap problem, balance the classes, and buff Condition Specs to equal out with most classes in sustained Physical Damage.

Done.

(edited by Faction.4013)