The problem with necros is that ANET has been trying to make necros unique without knowing how to make them good. They don’t want to take ideas from other classes to fix our problems like mobility or support. I think the answers to fix GW2 necros is to look at GW1
Necro in GW1 had 1 thing going for it that many teams needed, that being able to give mana to other players via Blood is Power. It was the only class that did that & made it an essential part of many groups since monks needed mana to keep everyone alive. Necros were the 2nd line of support and the monks bodyguards. Without the holy trinity of MMOs (or mana) ANET has forgotten what made Necros unique – self sacrifice to gain power or to boost allies. Also Necros were always pretty fast with skills because they never ran out of mana. They were the batteries for their team. The fact that they slowed down what necros do means they don’t remember what made necros great. ANET should make necros all or nothing types who can sacrifice themselves to give their team the boost, or sacrifice themselves to accomplish a goal. The frustration a lot of necros feel is that they die for nothing.
Here are some suggestions based on GW1
-Since there’s no mana let necros gain enduance when they gain lifeforce. This would help necros tank. As it is now necros can’t sustain damage as well as otheres but they expect us on the front line. So let us dodge more. In fact change the animation from a true dodge to just standing or turning to vapor when necros dodge going with the unstoppable killing machine concept for Reapers.
Self Sacrifice is key
- Sacrifice traits .
Give us traits that add sacrifices to a variety of skills to boost their power.
Examples:
Bloody Artifact: you can have all scepter skills damage boosted by by 20% but gain a stack of bleeding every 3rd attack.
Winter’s Vigor: Let either marks or wells recharge allies skills but apply chill to the one casting the mark or well.
Death is Life – Life constantly drains in battle. Lifeforce doesn’t drain in DS and life regenerates.
- Individual skills with life/lifeforce sacrifices.
Examples:
Shared Soul: a utility skill that gives all nearby allies a temporary health boost based on the amount of lifeforce you have draining your pool and chills enemies
Blood is Victory: an elite skill that gives 25 stacks of might (10sec) and protection (2sec) to you and nearby allies (props every second for 10 seconds so hard to remove) but also removes 1/3 of your remaining life and gives you 2 stacks of bleeding every second for the duration
- Personal Death Nova like traits/skills.
Give big payoffs if you die while using these traits and skills
Examples:
Dhuumgate: A teleport that applies burning to you and has you explode doing damage and burning to foes if you die from the burning.
Soul bomb: a short range (300 radios) blast that sacrifices all your remaining life and puts you in downed state. Does damage equal to half your health (at the time of the blast) ignoring armor to enemies in the blast radius.
Follow the Master: Upon downed summon (port) all minions to yourself & they explode in a Putrid Explosion. 1 jagged horror is summoned for each minion that explodes this way.
Another idea that would set necros apart (and fix MMs) is more minion abilities. Instead of just 1 ability minions should have up to 3 abilities that replace either your main or off hand weapon skils. It’s like you need to concentrate to fully control your minions. This would solve the “dumb” minion problem. This would leave you slightly vulnerable without personal attacks but could open lots of of new play styles.
To address the condition dmg problem, the best condition in GW1 was SS Spiteful Spirit. It was a condition that did power like damage. Why can’t necros have conditions that do damage based on power. That would kill 2 birds with one stone. Call it Spiteful Soul and make it like the old Spiteful Spirit. The enemy takes damage for each attack they do based on the necros power and it spreads to the enemy’s allies as well. It will be a dual purpose skill that does decent damage and slows down enemy attackers.
All in all to fix GW2 necros all you have to do is look at GW1 for ideas.
NOTE After writing all this I may re-post in different threads. Please don’t hate. If it helps ANET fix necros then we all win. Please reply with comments and ideas.
(edited by Akrasia.5469)