(edited by Ashenvall.1564)
Ideas to improve Necromancer
- spectral grasp: any suggestion?
just anythin to make it more reliable. maybe just remove the projectile if possible?
- well of darkness (buff or rework)
yes, but no idea how
- signet of calamity (useful but it need more utility in teamwork)
this is not a thing.
- Corruption abilities: remove auto conditions
absolutely not. maybe some unfitting self-conditions should be changed or the additional conditions of master corruption, but self-condition should definitely stay. if the corruptions are too weak, than their power should be buffed, not their drawback and unique aspect removed.
- Rework warhorn
No. Warhorn does no need a rework at all. why would you think that? it could need a blast finisher on the Wail of Doom but thats all.
Substitute Death shroud by lich form. Decrease initial damages, conditions or boons. Why am I doing this? Lich form is pretty cool (appearance and abilities) but we can’t use it often (180 second) I think two transformations in elite skill are far too and repetitive. So for me death shroud is underwhelming and I thought replace its abilities by these one:
i love the shrouds and would hate to see this happen
Get F1:
Death shroud
And F2:
Reaper shroud
Share the same cooldown
no. why? look at ronpierce’s argument in the other thread. elite specs should, despite the name, not be straight upgrades. also didnt you just suggest replacing the shroud with lich form as class mechanic?
[Seen in a previous thread]
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why do you repeat this?
Gunnar’s Hold
absolutely not. maybe some unfitting self-conditions should be changed or the additional conditions of master corruption, but self-condition should definitely stay. if the corruptions are too weak, than their power should be buffed, not their drawback and unique aspect removed.
It’s the only profession which auto damaged you. It’s weird for me.
i love the shrouds and would hate to see this happen
In this part. I have not been clear enough. I wanted write: Lich form WILL BE the new death shroud (CD decrease, damage adapted for shroud etc…) Shrouds mechanics don’t disappear!!!However elite skill: lich form will disappear…..
no. why? look at ronpierce’s argument in the other thread. elite specs should, despite the name, not be straight upgrades. also didnt you just suggest replacing the shroud with lich form as class mechanic?
So F1 is going to a new death shroud with appearance and abitlities of Lich form
And F2 Reaper Shroud.
We get in this manner close and mid~long range
Herald, warrior, mesmer, engeneer and ranger have not sacrifice a single ability to run elite skills.
It’s the only profession which auto damaged you. It’s weird for me.
i would like to keep this unique aspect and see it being improved instead of removed.
So F1 is going to a new death shroud with appearance and abitlities of Lich form
And F2 Reaper Shroud.
We get in this manner close and mid~long range
i’d rather stick to having one shroud with clear advantages and drawbacks.
Herald, warrior, mesmer, engeneer and ranger have not sacrifice a single ability to run elite skills.
yes and thats a bad thing. those elite specs should be changed to be more like the reaper. not the other way around.
Gunnar’s Hold
i’d rather stick to having one shroud with clear advantages and drawbacks
It’s a suggestion thread, so I can’t define clearly advantages and drawback. Here, I try to offer some solutions.
yes and thats a bad thing. those elite specs should be changed to be more like the reaper. not the other way around.
Homogenise that situation is simpler and more reliable. I don’t like limited gameplay like you suggest. For me elite spec give a new dimension gameplay.
Also, as you can see I had added a counterpart: Shrouds share the same cooldown. Isn’t overpowered but give to necro a little up