Ideas to improve Necromancer

Ideas to improve Necromancer

in Necromancer

Posted by: Ashenvall.1564

Ashenvall.1564

So, I suggest:

- spectral wall (never used= rework or remove?)
– spectral grasp: any suggestion?
- well of darkness (buff or rework)
- signet of calamity (useful but it need more utility in teamwork)
- Corruption abilities: remove auto conditions
(Signet of spite: passive : Improves conditions damages or increase condition duration (replace power)) I’m not sure for this one.
- Rework axe (abilities and animation)
- Rework warhorn

Substitute Death shroud by lich form. Decrease initial damages, conditions or boons. Why am I doing this? Lich form is pretty cool (appearance and abilities) but we can’t use it often (180 second) I think two transformations in elite skill are far too and repetitive. So for me death shroud is underwhelming and I thought replace its abilities by these one:

1/  Deathly Claws
Send out grasping claws to damage your foes. Pierces

2/ Grim Specter
Lose all conditions and send out a claw that explodes at the target area. The claw and explosion rip boons from foes you teleport to that foes and cure conditions on allies. (Like Dark path)

3/ Chilling Wind
Release a freezing wind that chills and pushes back foes.

4/ Fusion Tainted shackles and life transfer with a little nerf
 
5/ Mark of Horror
Inscribe a mark that summons five jagged horrors when a foe triggers it. (5 horrors maximum, you can’t combine with “Rise!”)

Now, we lack of elite skill? Some possibilities: signet, well, spectral (again)

Get F1:
Death shroud
And F2:
Reaper shroud
Share the same cooldown

What do you think of it? Share what you enjoyed/disapointed/feared the most about this. Thank you for your interest. It’s a pretty long post: I’m sorry ><

(edited by Ashenvall.1564)

Ideas to improve Necromancer

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Posted by: RashanDale.3609

RashanDale.3609

- spectral grasp: any suggestion?

just anythin to make it more reliable. maybe just remove the projectile if possible?

- well of darkness (buff or rework)

yes, but no idea how

- signet of calamity (useful but it need more utility in teamwork)

this is not a thing.

- Corruption abilities: remove auto conditions

absolutely not. maybe some unfitting self-conditions should be changed or the additional conditions of master corruption, but self-condition should definitely stay. if the corruptions are too weak, than their power should be buffed, not their drawback and unique aspect removed.

- Rework warhorn

No. Warhorn does no need a rework at all. why would you think that? it could need a blast finisher on the Wail of Doom but thats all.

Substitute Death shroud by lich form. Decrease initial damages, conditions or boons. Why am I doing this? Lich form is pretty cool (appearance and abilities) but we can’t use it often (180 second) I think two transformations in elite skill are far too and repetitive. So for me death shroud is underwhelming and I thought replace its abilities by these one:

i love the shrouds and would hate to see this happen

Get F1:
Death shroud
And F2:
Reaper shroud
Share the same cooldown

no. why? look at ronpierce’s argument in the other thread. elite specs should, despite the name, not be straight upgrades. also didnt you just suggest replacing the shroud with lich form as class mechanic?

[Seen in a previous thread]
[…]

why do you repeat this?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Ideas to improve Necromancer

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Posted by: Ashenvall.1564

Ashenvall.1564

absolutely not. maybe some unfitting self-conditions should be changed or the additional conditions of master corruption, but self-condition should definitely stay. if the corruptions are too weak, than their power should be buffed, not their drawback and unique aspect removed.

It’s the only profession which auto damaged you. It’s weird for me.

i love the shrouds and would hate to see this happen

In this part. I have not been clear enough. I wanted write: Lich form WILL BE the new death shroud (CD decrease, damage adapted for shroud etc…) Shrouds mechanics don’t disappear!!!However elite skill: lich form will disappear…..

no. why? look at ronpierce’s argument in the other thread. elite specs should, despite the name, not be straight upgrades. also didnt you just suggest replacing the shroud with lich form as class mechanic?

So F1 is going to a new death shroud with appearance and abitlities of Lich form
And F2 Reaper Shroud.
We get in this manner close and mid~long range
Herald, warrior, mesmer, engeneer and ranger have not sacrifice a single ability to run elite skills.

Ideas to improve Necromancer

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Posted by: RashanDale.3609

RashanDale.3609

It’s the only profession which auto damaged you. It’s weird for me.

i would like to keep this unique aspect and see it being improved instead of removed.

So F1 is going to a new death shroud with appearance and abitlities of Lich form
And F2 Reaper Shroud.
We get in this manner close and mid~long range

i’d rather stick to having one shroud with clear advantages and drawbacks.

Herald, warrior, mesmer, engeneer and ranger have not sacrifice a single ability to run elite skills.

yes and thats a bad thing. those elite specs should be changed to be more like the reaper. not the other way around.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Ideas to improve Necromancer

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Posted by: Ashenvall.1564

Ashenvall.1564

i’d rather stick to having one shroud with clear advantages and drawbacks

It’s a suggestion thread, so I can’t define clearly advantages and drawback. Here, I try to offer some solutions.

yes and thats a bad thing. those elite specs should be changed to be more like the reaper. not the other way around.

Homogenise that situation is simpler and more reliable. I don’t like limited gameplay like you suggest. For me elite spec give a new dimension gameplay.
Also, as you can see I had added a counterpart: Shrouds share the same cooldown. Isn’t overpowered but give to necro a little up