If it ever was to happen

If it ever was to happen

in Necromancer

Posted by: Gizmo.8623

Gizmo.8623

If one day someone at ArenaNet said:
“ kitten so many ppl say that necro is not so cool as other classes, he lack aura of undead master, keeper of pestilence, hand of doom, eyes of death… let’s rework it from scratch.”
what I would pray to have:

1) Mutations – for minions and their summoner. That is nothing else than a customisation option – for visual impact and, more importantly – ways that skills work.
For example – mutation for flesh golem to have 4 legs and better armored hide, plus charge skill and more aggro on attack. Or some ugly hive-thing on back which would give him permanent desease/dmg aura.
Blood fiend – let him have 3 heads so he could attack faster but heal for less or let him have one big eye which can heal and stun opponent.
Mutations for playes – axe hand – Let main weapon merge with flesh and bone to have more powerful attacks but lesser range (each weapon could have this option).
Lungs’ methamorphosis – make players able to spit something disgusting but very effective and combo-able with other skills.
This could make MM builds alone very diverse and add usefulness of minions to other builds.
2) Change voice for any race that is necromancer. No pitful “oh, I have to make another one” but metal-sharp-from-beneath-grave “Dead as I wished! Hahaha!”
3) Change animations for more beast-like. Be more stooping, make hands more clasped.
4) Dark aura should enshroud necromancers to let enemies know that someone very bad is approaching
5) Armor should have unique skins for necromancers – combinations of flesh, bone, blood, spider webs, decay
6) Different dialog lines in personal story. No – “I will aid helpless civilians”. Rather – “These weak peasants don’t deserve mine attention. However, skulls of centaurs may be of use to me.”

All in all necromancer should feel evil. Mine looks like ambassador of trust and honor Even in all his dark-red-and green colours.

And really, no – whoooosh, whoooosh sounds of attack. Staff should send raging and agonising souls of slain enemies shrieking, screaming, roaring as if they have their flesh ripping from bones.
Necromancer attacking with axe should groan, howl and wail as if only his hatred for living things was giving him strength to swing one more time.

So, these are some ideas to make necromancer a little bit appropriate in my opinon.
If anyone want to add something or discuss, be my guest

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Posted by: Dragoth.7153

Dragoth.7153

That would be a mutamancer >.< so i disagree. I would like to see more “bone spells” and some unique curses… gw1 necro was awesome. I miss some spells from that game. I hope to see them in future addons.

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Posted by: Gizmo.8623

Gizmo.8623

I’ve never played GW1 so I can’t suggest anything from previous necros.
Curses and bone spells (and maybe tiny mutations ) should be his signature spells, unique abilities for unique mechanics. They are welcome in my book!
Anything to make necromancers better.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

I would really enjoy a darker, keeper of souls kind of thing. But GW2 is much more light hearted and it would be kinda messed up to send tortured souls flying across the field to eat the hearts of our enemies. lol.

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

1) Mutations – for minions and their summoner. That is nothing else than a customisation option – for visual impact and, more importantly – ways that skills work.
For example – mutation for flesh golem to have 4 legs and better armored hide, plus charge skill and more aggro on attack. Or some ugly hive-thing on back which would give him permanent desease/dmg aura.
Blood fiend – let him have 3 heads so he could attack faster but heal for less or let him have one big eye which can heal and stun opponent.
Mutations for playes – axe hand – Let main weapon merge with flesh and bone to have more powerful attacks but lesser range (each weapon could have this option).
Lungs’ methamorphosis – make players able to spit something disgusting but very effective and combo-able with other skills.
This could make MM builds alone very diverse and add usefulness of minions to other builds.
5) Armor should have unique skins for necromancers – combinations of flesh, bone, blood, spider webs, decay

All in all necromancer should feel evil. Mine looks like ambassador of trust and honor Even in all his dark-red-and green colours.

And really, no – whoooosh, whoooosh sounds of attack. Staff should send raging and agonising souls of slain enemies shrieking, screaming, roaring as if they have their flesh ripping from bones.
Necromancer attacking with axe should groan, howl and wail as if only his hatred for living things was giving him strength to swing one more time.

So, these are some ideas to make necromancer a little bit appropriate in my opinon.
If anyone want to add something or discuss, be my guest

Your ideas are really very cool , I support them and ask Anet to consider them in their next update.
And as for armors , there is a skin which has skulls and stuff , but it’s a town clothes ( I’m afraid ) >> male witch outfit , I wear it in cut scenes and it’s awesome.

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

(edited by The Demonic Spirit.3157)

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Posted by: Avigrus.2871

Avigrus.2871

I would like a new type of condition, maybe disease or plague… makes more sense than bleeding, which everyone else gets.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)