Crystal Desert
If they keep CC the same...
Crystal Desert
Consume Conditions!
You still need the condition removal.
You’ll want to take a sustain trait to get back some of the healing that we just lost.
for me the well of blood is gonna suffer from the forced ground targeting. It will add a couple crucial milliseconds to the activation, and in worse case my cursor happens to point at some out of range position preventing the cast in a critical moment.
In pvp even with the nerf, and with not traiting for corruption skills = you still have to take the much worse version of CC. Which is why there is such outrage about it.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
As sad as it is I will still be taking Consume Conditions.
I will just be making my condition build around it. I will start with this and adjust accordingly. I’m hoping the added corruptions and condition transfers makes up for not having Terror.
This will be my alternative Terror build if the first one fails.
Henge of Denravi
(edited by Ashur.6403)
For PvE WoB, blood fiend and signet will be satisfactory in most cases. Not good but satisfactory. You dont really need much heal in PvE if you play right. And life steal will cover that.
Prayer of Dwayna though. Human female meta.
(edited by spoj.9672)
Can I reroll a human? Just kidding…talk about a bind.
Crystal Desert
Even if CC damaged you for each condition consumed, it’d still be better than every other Necro heal. That’s how bad Necro heals are. Of course, if you aren’t afraid of poison, Prayer to Dwayna can compete with CC.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I’ll be honest here: I don’t get why Well of Blood has as low of healing as it does. For a skill that has a long cool down and doesn’t cleanse conditions, its initial heal is pretty sub-par, and the group heal is outdone by two uses of Mark of Blood. (Which also applies bleed and doesn’t require your allies to stay still)
It’s pretty obvious, and nobody’s impressed.
Consume Conditions!
You still need the condition removal.
You’ll want to take a sustain trait to get back some of the healing that we just lost.
IDk, With the proper signet build & either staff or off hand dagger you can transfer allot of conditions back onto enemies + convert their boons into conditions
The build requires use of spite & curses however & works with either conditions or power.
Since it does go into conditions however you could easily also grab master of corruption and consume conditions would have a 20 second CD.
It will take a while for other heals to reach CC less if they keep nerfing it in PvE anything works SoV does something there at least. There is not really a next best heal.
The Dhuumfire thread
CC will still be the go to heal.
Antitoxin Spray obviously.
It’s a CC that works only with poison torment and confusion, and scales if you cleanse those, and it doesn’t even put vulnerability on you either!
Class Officer of [oT] – retired || [IX] – Necro
Sea of Sorrows
Antitoxin Spray obviously.
It’s a CC that works only with poison torment and confusion, and scales if you cleanse those, and it doesn’t even put vulnerability on you either!
The really sad part is that it actually would be better than post nerf CC if it removed bleeding too
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Antitoxin Spray obviously.
It’s a CC that works only with poison torment and confusion, and scales if you cleanse those, and it doesn’t even put vulnerability on you either!
This is what i was thinking initially, but they are removing Antitoxin Spray in the next patch.
Antitoxin Spray obviously.
It’s a CC that works only with poison torment and confusion, and scales if you cleanse those, and it doesn’t even put vulnerability on you either!This is what i was thinking initially, but they are removing Antitoxin Spray in the next patch.
Of course, can’t let Necromancer have any good heals.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Class Officer of [oT] – retired || [IX] – Necro
Sea of Sorrows
I’ll still be using CC. I just don’t get this change.
“He’s like a man with a fork in a world of soup.”
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Out of curiosity, did they ever say which conditions the trait will add to our corruption skills? I’d hate to have random self fears tacked on to my abilities…
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Out of curiosity, did they ever say which conditions the trait will add to our corruption skills? I’d hate to have random self fears tacked on to my abilities…
IMO, it will be Blind.
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Out of curiosity, did they ever say which conditions the trait will add to our corruption skills? I’d hate to have random self fears tacked on to my abilities…
IMO, it will be Blind.
Blind is an incredibly awful condition to self-apply, imo.
“He’s like a man with a fork in a world of soup.”
I bet plague traited will get torment so that we get punished for trying to use it as a tanky escape. The devs said some of the traited condis were going to be fatal if not removed fast, so I’m daring them to put a 3 second fear on heal that is boosted by our fear traits and food.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
(edited by Cecilia.5179)
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Pffft, I reckon it’ll be cripple, weakness or stun. They have to make sure that while we’re being killed, we can’t fight back, either. Being able to fight back after healing would be OP.
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Out of curiosity, did they ever say which conditions the trait will add to our corruption skills? I’d hate to have random self fears tacked on to my abilities…
IMO, it will be Blind.
Blind is an incredibly awful condition to self-apply, imo.
Actually blind makes sense, that way those of us who have Chilling Darkness will get chilled on top of the other conditions. Cos more conditions after cleansing conditions, is just what Necro players have been wanting, right? Right?
Why can’t Anet see that this is just plain wrong. I’m can deal with all the other changes but this one. This one burns me
In before the Master of Corruption extra condition is actually burning.
Out of curiosity, did they ever say which conditions the trait will add to our corruption skills? I’d hate to have random self fears tacked on to my abilities…
IMO, it will be Blind.
Blind is an incredibly awful condition to self-apply, imo.
Actually blind makes sense, that way those of us who have Chilling Darkness will get chilled on top of the other conditions. Cos more conditions after cleansing conditions, is just what Necro players have been wanting, right? Right?
If this actually happened, my marbles would scatter into the void, lost forever.
“He’s like a man with a fork in a world of soup.”
for me the well of blood is gonna suffer from the forced ground targeting. It will add a couple crucial milliseconds to the activation, and in worse case my cursor happens to point at some out of range position preventing the cast in a critical moment.
If you double tap the ability it casts on the cursor immediately.
I`m looking to run a curses/blood/other Hybrid build that has parasitic contagion and lots of toughness (WvW sustain). For that, signet of vampirism would become the better choice, I feel.
A lot depends on how much self healing I can crank out of it. If it is enough, then the vampirism passive would simply make it more awesome, but if the blood/ parasitic combo doesn’t get some chunky heal per tick, then it would fall flat.
Unfortunately, the trait that gives chill to plague is put up against plague sending…and to be honest, I`m likely to take plague sending and to not elite as a reaper. With the trait changes, a normal death shroud is looking the better option.
I want to know what the cooldown on plague sending is, though. If its no good without the signets trait, then I`ll probably not take it.
Difficult decisions.
I`m looking to run a curses/blood/other Hybrid build that has parasitic contagion and lots of toughness (WvW sustain). For that, signet of vampirism would become the better choice, I feel.
A lot depends on how much self healing I can crank out of it. If it is enough, then the vampirism passive would simply make it more awesome, but if the blood/ parasitic combo doesn’t get some chunky heal per tick, then it would fall flat.
Unfortunately, the trait that gives chill to plague is put up against plague sending…and to be honest, I`m likely to take plague sending and to not elite as a reaper. With the trait changes, a normal death shroud is looking the better option.
I want to know what the cooldown on plague sending is, though. If its no good without the signets trait, then I`ll probably not take it.
Difficult decisions.
Keep in mind you can get protection on your wells which would synergize greatly with a high toughness build so you might want well of blood rather than the signet. I already have a build like that and I’m not a fan of the signet.
when they announced the cc changes i went ahead and made myself a human necro for real and now its level 80 and full ascended. i have 8 asuras, the 8 professions…now i have a human necro as my 9th chara for prayer of dwayna and reaper of grenth which i hope will be really good for reaper (chill) as it doesnt lock u out of skills.
since the changes i have been messing with signet, its not BAD just needs tweeks. It would benefit from cant happen more than x times in yseconds from chilling nova and the lack of condi clear would be covered by plague sending and lower cooldown of plague signet.
Edit: Necro now have a lot of non heal sustain via blood magic and blood bond heal every 15(12)s, spiteful renewal , vampiric and vampiric presence healing you like 60~90 per attack. Lots of healing around.
With the trait changes, a normal death shroud is looking the better option
This would entirely depend on the build you are aiming for.
(edited by Sigmoid.7082)
I’ll still use CC, but I will be taking blood magic so as to have other heals (siphons) at my disposal. I will use the new corrupters fervor to hopefully offset some of the condi damage I get so as to minimize the use of the heal. If I do have to use it I will try and make myself less of a target when possible.
The other heals need to be boosted or changed outright in order for them to be usable IMO.
Its a really large nerf, perhaps one of the largest nerfs any class has seen since the game came out.
The only worth-taking healing skill for necro is Consume Conditions because the other skills are just terrible (Blood fiend is not bad for a minion master, but that’s all).
But there are some new combos for the new CC spell aren’t there? Especially with the new trait to get one more condition for the cd reduction. There is a new trait, with 3 or more conditions on you your next critical hit will send your conditions to the opponent.
So heal yourself, activate another corruption skill and attack for sending those conditions to the opponent. Well, i don’t know how long the cd of the trait was ….
But there are some new combos for the new CC spell aren’t there? Especially with the new trait to get one more condition for the cd reduction. There is a new trait, with 3 or more conditions on you your next critical hit will send your conditions to the opponent.
So heal yourself, activate another corruption skill and attack for sending those conditions to the opponent.
And it cant miss because the trait needs a crit to activate the signet so will always transfer.
My necro is already human lol I think I could work with CC we’ll see but off topic can we please let Parasitic Contagion work in DS.
The Dhuumfire thread
So heal yourself, activate another corruption skill and attack for sending those conditions to the opponent. Well, i don’t know how long the cd of the trait was ….
30 sec cooldown or 24 traited longer than the traited heal
And then you realize that you:
-wasted a perfectly fine trait to transfer conditions that a foe would have applied to you.
- the vulnerability you applied lost around 50% of it’s duration.
Burjis.3087: >At first, when I read about the Master of Corruption changes, I thought that it would just give you additional stacks of the same condition.
Is it confirmed that it gives new conditions?
If so, do we have a list?
Linnael.1069 >Gee mentioned a few hard hitting ones but didn’t mention which they lined up to. Torment, Blind, (Poison I think) and some more. you could check the livestream, they’re in there when he talks about it.
Plexxing: >Imagine this: Go Spite for bitter chill, Curses for chill on blind and Master of Corruption and the Reaper trait that causes chill to damage. Use corruption skills. Now, whenever you cast the skill that causes blind, you inflict yourself with 4 conditions if you now count yourself as a foe and that’s just the beginning.
I`m looking to run a curses/blood/other Hybrid build that has parasitic contagion and lots of toughness (WvW sustain). For that, signet of vampirism would become the better choice, I feel.
A lot depends on how much self healing I can crank out of it. If it is enough, then the vampirism passive would simply make it more awesome, but if the blood/ parasitic combo doesn’t get some chunky heal per tick, then it would fall flat.
Unfortunately, the trait that gives chill to plague is put up against plague sending…and to be honest, I`m likely to take plague sending and to not elite as a reaper. With the trait changes, a normal death shroud is looking the better option.
I want to know what the cooldown on plague sending is, though. If its no good without the signets trait, then I`ll probably not take it.
Difficult decisions.
I believe they said Plague Sending will basically be Plague Signet active, which means a 30sec cooldown untraited, 24 seconds with trait.
As for the third trait track, I’d pick Death Magic. Corrupter’s Fervor and Putrid Defense would both be incredible for a tanky condition build, and Reaper’s Protection means another fear for you if you end up picking up Terror.
As for the OP’s question. IMO right now it’s Any Necro Heal skill traited > CC (untraited) > SoV (untraited)> Blood Fiend (untraited)> WoB (untraited) If you’re not pick up any signet, minion or well traits, CC is still the superior PvP option thanks to the condition cleansing. For PvE, if you aren’t worried about conditions, specifically poison… Blood Fiend would give the best healing, even if you go Engi Healing Turret on it and pop it as soon as you summon it (which won’t heal as much as the life siphon it does), though that comes with the caveat that you’re having to deal with a minion. Signet of Vamp after proccing the life siphon 5 times (which is the most you can do by yourself) is just under what CC would do with no conditions to cleanse, plus does an extra 1.2k damage before you start figuring in power, and WoB is, well, WoB. If Necromancers had more ways to combo the light field, you might be able to take advantage of the Ret for blast and leap, and the projectile and whirl condi cleanses, but alas, that is not the case.
EDIT: Forgot “Your Soul Is Mine!” From Reaper. Hard to tell what the actually healing is without actually playing it (no idea how much Healing Power he had in the livestream or the healing coefficient) But it looks like it might be somewhere between Blood Fiend and CC with no cleanse in terms of healing potential, with the bonus of dealing damage, granting life force and potentially removing a condition with Trooper Runes.
(edited by Foefaller.1082)
My necro is already human lol I think I could work with CC we’ll see but off topic can we please let Parasitic Contagion work in DS.
Contagion won’t work in DS. Robert said that for now, just Siphons heal through Shroud. That’s why I have problems with this trait and think that it should be a minor or heal through Shroud to justify it’s placement in GM.
It doesn’t work in WvW because your Conditions don’t really stick. And even if you get some good numbers of them on multiple targets, it’s likely that they’re already dying.
It doesn’t work in PvP because, at least now, you can hardly take Epidemic. And even if you take it, getting off good Epidemic is not easy at all. Not to mention AoE condi removal.
And it isn’t really great for PvE, because you’ll want to take Lingering Curse. And you don’t really need that healing.
They said that it was healing for 1500. But to achieve that, they would have to do 10’000 DPS with just conditions. It’s no real scenario for PvP at all.
It’s a PvE-only scenario. And it still would be 1000 hps with 10%.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
My necro is already human lol I think I could work with CC we’ll see but off topic can we please let Parasitic Contagion work in DS.
Contagion won’t work in DS. Robert said that for now, just Siphons heal through Shroud. That’s why I have problems with this trait and think that it should be a minor or heal through Shroud to justify it’s placement in GM.
It doesn’t work in WvW because your Conditions don’t really stick. And even if you get some good numbers of them on multiple targets, it’s likely that they’re already dying.
It doesn’t work in PvP because, at least now, you can hardly take Epidemic. And even if you take it, getting off good Epidemic is not easy at all. Not to mention AoE condi removal.
And it isn’t really great for PvE, because you’ll want to take Lingering Curse. And you don’t really need that healing.
They said that it was healing for 1500. But to achieve that, they would have to do 10’000 DPS with just conditions. It’s no real scenario for PvP at all.
It’s a PvE-only scenario. And it still would be 1000 hps with 10%.
I hope he actually plays close attention to it.
The Dhuumfire thread
…you could check the livestream, they’re in there when he talks about it.
Apparently I’m terrible at the internet—where can I find the recording of the live stream which includes the necro changes? Thanks!
As sad as it is I will still be taking Consume Conditions.
I will just be making my condition build around it. I will start with this and adjust accordingly. I’m hoping the added corruptions and condition transfers makes up for not having Terror.
This will be my alternative Terror build if the first one fails.
Are you worried Spiteful Renewal will interfere with Plague sending? That was my concern, and why I went with: http://dulfy.net/gw2traits#build=AgQB1AK0BbQ~
…you could check the livestream, they’re in there when he talks about it.
Apparently I’m terrible at the internet—where can I find the recording of the live stream which includes the necro changes? Thanks!
I don’t actually know, I was quoting other members from a different topic. I’m not very good at forum code, so I just shoe horned a greater than sign as a makeshift text “bubble”. I suppose I could’ve used a colon but I’m a necro and we don’t follow the mainstream.
(edited by Plexxing.2978)