If you could have any elite from gw1....
Grenth’s Balance: A fast life siphon-style skill (2s channel duration) that won’t stop until you and your enemy have the same % of life remaining. If successfully used (Not blocked, missed due to blind, etc) on an opponent with less life than you, no effect & a five second recharge.
It’s pretty obvious, and nobody’s impressed.
Order of the Vampire
http://wiki.guildwars.com/wiki/Order_of_the_Vampire
It should give all party members life steal for 10 seconds and not the pathetic low lifesteal necro blood magic has.
http://wiki.guildwars.com/wiki/Life_Transfer
Mwa ha ha…
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
definitely
Arguably one of the best skills in the game, and it made for some really fun necro builds.
Oh how I miss hexes.
Spiteful spirit over everything all: is like confusion but in aoe radio.
I played necro/Mesmer : echo SS, spinal shiver, rigor Mortis and siphon life build from prophecies to EOTN. ALL campaing and no a single skill change.
I quit gw1 after anet overnerfed searing flame. One of the wors thing anet have made for me, no even the live story was so lament mistake.
(edited by kishter.9578)
http://wiki.guildwars.com/wiki/Contagion
Make it an aura, remove the self damage, and obviously tune duration, uptime, CD, etc.
My favourite skill in the game! But in GW2 terms it really is simply aoe confusion. I think Soul Bind would be more interesting in this game.
Also possibly Tainted Flesh
aura of the lich . it would be so epic out in wvw among so many dead players .
as for normal ability , insidious parasite . i would love to have that more
http://wiki.guildwars.com/wiki/Grenth%27s_Balance – On the same cooldown and cast time it has X3
If not then:
http://wiki.guildwars.com/wiki/Spiteful_Spirit (3/4 cast 140 cooldown, Spectral type)
http://wiki.guildwars.com/wiki/Spoil_Victor (1 cast 180 cooldown, Corruption type)
Special change of human racial to: http://wiki.guildwars.com/wiki/Avatar_of_Grenth if on necro.
http://wiki.guildwars.com/wiki/Contagion
Make it an aura, remove the self damage, and obviously tune duration, uptime, CD, etc.
I’m for this. Though there might need to be more changes, or it wouldn’t be an elite. I actually really wanted to use this elite in GW1, the problem with it was that melee combat wasn’t an option for necromancer as it was. In GW2 it could be a real option if implemented right.
My favorite skill from GW1 was actually a mesmer skill, however my second was Virulence. A rather underrated skill, and it would b hard to put into GW2 without some changes.
(edited by Lily.1935)
Power Block (not sure how to implement it in GW2 though).
The skill was ridiculously OP if used properly and it was quite hilarious to see your enemies raging about it every single time you interrupt them. Good old times.
P.S. I would love to see all the interrupt skills combined with a cast bar in GW2. That would be the best addition to the game since release imo. Seriously, I never had as much fun in any game as I had with those interrupt builds.
I wanna see GW1-style minions.
Having an army of 12 who bodyblock enemies.
Toxic Chill. I would like a damage spike with condition elite on a small cooldown of 40-90s depending on the damage done.