Ignored Class?
Its not UP in WvW. It used to be OP in PVP previously and currently is still viable. Dunno about sPVP. “Everyone” thinks thieves are a nuisance and yak killers in WvW and do bring utility to a zerg, but are not OP as they are fragile.
PvE is another matter though.
For the reasons in WvW, read the threads in https://forum-en.gw2archive.eu/forum/professions/necromancer/In-WvW-the-real-attrition-class-P-D-thief/.
(edited by Khal Drogo.9631)
The Necro is not underpowered in WvW? is this why you barely see any of them there? Necro are good baits/decoy in open battleground because they’re only good to badge farm on them and efficient sentries for fort defence (which is seldom a good idea)
Let’s face it, Necro’s are the laughing stock in WvW. Ask around if you’re brave to face the same general opinion.
(edited by Yendorion.2381)
the devs are suffering from a severe case of FOBO (Fear Of Being Overpowered)
It is a terrible crippling affliction that resides only in the minds of the developers.
To address the title of the thread: I’d say that the changes to each class have been minimal. If you call necromancers ignored, you have to say something very similar about every other class in the game.
I’m also suspicious about ‘everyone’ agreeing on anything regarding class balance, but I don’t think there’s much to be said about perceived consensus.
It’s pretty obvious, and nobody’s impressed.
i agree with all your posts. I mean the necro DOES have it’s uses. Such as fearing sieges at gates, an incoming zerg.. but then again other classes to have walls that that do the same thing. The more i think about it, the more i notice how necro just has a bunch of skills that other classes do better. Which really sucks, because again, i absolutely am in love with necros and have spent countless hours playing them.
the devs are suffering from a severe case of FOBO (Fear Of Being Overpowered)
It is a terrible crippling affliction that resides only in the minds of the developers.
I’d rather have a class that is slightly overpowered and playable than a class that is completely inferior to other classes and not worth playing with in WvW.
We aren’t UP, stop complaining. Thieves aren’t OP either. There are a few specific builds/abilities going around that need minor nerfs to bring them in line, and that is it.
the devs are suffering from a severe case of FOBO (Fear Of Being Overpowered)
It is a terrible crippling affliction that resides only in the minds of the developers.
I’d rather have a class that is slightly overpowered and playable than a class that is completely inferior to other classes and not worth playing with in WvW.
agreed
I will just copy and paste my post:
“CHIPS.6018:
Are you trying to claim that Plague is useful in wvw?
And are you trying to claim that Life Transfer won’t get interrupted in a zerg fight?
1) Yes. Ever use it with food life steal buffs in a zerg fight aka zerg vs zerg b4 with blindness? And it is useful in PVE as well. In fact, I would say that I “led” zergs to victory quite a few times especially while defending and capturing Stonemist/forts/towers. In fact I switched from Engi to Necro once specifically to break a group defending at its tower lord after 20 min to 30 min of fruitless assaults.
2) No but u can stay of out of range for most melee interrupts etc. In my experience no one targets the Necro in Life Transfer until they realize they are getting hit for lots of damage + Sigil of Air / Fire proc on crit. Even then they may not know the source of the damage in a zerg. If u are running with a guardian in a zerg, Stability will work wonders too or if you really want to do hardcore wvw, run runes of lyssa, pop ur elite (perhaps flesh golem) and then go do a life transfer. More importantly, if it isn’t on CD, good luck to thieves running away after stealth"
Can a mesmer lead a zerg? Or break it? Especially shatter builds. An elementalist could if he/she was bunker D/D. As to why they are so few necros in WvW now, it could simply because everyone is in PVE farming (which I am).
I think its no point responding to trolls about badge farming a particular class. I once beat a warrior manu-a-manu with my necromancer in JP arena. Would a thief like to get into the ring not pre-stealthed with a necro?
(edited by Khal Drogo.9631)
i agree with all your posts. I mean the necro DOES have it’s uses. Such as fearing sieges at gates, an incoming zerg.. but then again other classes to have walls that that do the same thing. The more i think about it, the more i notice how necro just has a bunch of skills that other classes do better. Which really sucks, because again, i absolutely am in love with necros and have spent countless hours playing them.
Necros have wells and marks which can be applied on walls and gates and not just for Fear, both offensively and defensively. Can any other class do them? On that subject, Guardians wall shield is useless against both since they are not projectiles.
Khal, i have to agree you have valid points. and this is starting to become a very controversial subject.
I am interested in knowing what Anet plans to do with the necro. We hasn’t gotten any news update about that for a while.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Let’s face it, Necro’s are the laughing stock in WvW. Ask around if you’re brave to face the same general opinion.
If you’re talking about random, power or minion spec necro’s wandering around in pugs, mindless zergs or solo, then yeah there’s not a lot that’s appealing about them. That is something which does need some serious attention because they’re mostly bloody awful or in the ‘extremely hard’ bracket to play- against living opponents.
Well-bomber and Condition-spec necro’s (or semi-hybrids of both) in well stacked, coordinated guild groups are greatly feared and for a whole lot of synergy reasons that don’t just revolve around spike-DPS. They’re the reasons the why the frontline friendlies have no conditions/CC on them, getting healed and enemy is always blind, chilled, has no buffs and multitudes of them dying very quickly.
The deficiencies of the necro (lack of buffs, stability etc) are also covered by other classes working together as a combat unit, so they do fill an important role that isn’t really covered 100% as well by others.
Is it as good or effective as it could be and doesn’t need improvement?
Certainly not, there’s a lot of work to be done on this career.
But the flipside is that the opposition has the same problems as well and I make a point of leveraging of what strengths necro’s do have, rather than make them try to do something as well as another career can, then get all upset about trying to fit a round peg in a square hole.
KnT Blackgate
(edited by Thresher.3049)
There is a patch coming soon. I bet they fix our plague signet that’s doing literaly nothing since beta.
Haha, just kidding, they won’t.
[NO] ~ Ponys Will Never Die
lol mate, I reckon you’d be safe betting wads of gold that nothing gets done for a very, very long time!
KnT Blackgate
There is a patch coming soon. I bet they fix our plague signet that’s doing literaly nothing since beta.
Haha, just kidding, they won’t.
Plague signet works. Try again.
It’s pretty obvious, and nobody’s impressed.
I just did. It doesn’t.
[NO] ~ Ponys Will Never Die
I just did. It doesn’t.
Describe to me, exactly, what part of the skill is not working in this thread and I will look into it tomorrow.
It’s pretty obvious, and nobody’s impressed.
I think that Necro just very situational in WvW.
In a huge Zerg with people running around with 5FPS you can spam marks and enter DS to Life Transfer and have enough health to be among the last ones to die.
The mass deaths will refill your Life Force in moments from 0% to 100% when you exit Death Shroud, to the point where your cooldown often won’t even be done.
The Marks also allow you to suppress Walls very well.
However when you are just roaming you gain way less Life Force and since you are slower than most Professions it’s extremely hard to escape.
(You might be surprised to learn that many Mesmers are actually slower than Necros, and as such you can often outrun them.)
On the engineer forum, the same thing gets posted over and over. Trust me, your class is not the only ‘forgotten’ one.
On the engineer forum, the same thing gets posted over and over. Trust me, your class is not the only ‘forgotten’ one.
Each class needs some love in specific respects, youd ask me from my kinda limited pvp knowledge by priority id go with: Ranger, Engie, Ele, Necro, Guardian, Mesmer, Thief, Warrior
Ofc there are some aspects of some of them that need to be tuned down, but that doesnt mean that the class doesnt have parts that are overlooked and just worse than they should be to be a viable build.
Just needs a few bug fixes, I dont see us being UP at all. There are few changes I would like to see, but thats just me (looking at you reanimator).
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I just came back to check the forums and see if anything has been done to improve the Necromancer.
I guess not, right?
We’ve been promised balance fixes and bug fixes since the release and nothing has been done pretty much.
Awesome
I just came back to check the forums and see if anything has been done to improve the Necromancer.
I guess not, right?
We’ve been promised balance fixes and bug fixes since the release and nothing has been done pretty much.
Awesome
Necro fixes are confirmed to arrive the day before ANET shuts down GW2 servers. :P