Q:
(edited by Zatoh.5627)
Q:
Out of these suggestions or your own, what would be the best way to improve these two Skills for more use in any game type? These are skills used in very few builds, and ANet has been making more adjustments to improve most skills that haven’t been touched in a while. So I thought I’d throw in my own ideas to see which ones the majority thinks are the most appropriate change and why.
(Note: I can’t make this into a Poll topic, so I’m just going to see what people think of these suggestions in the comments. Also remember these are my opinions based off of 2 years of Necro play in all game types, so I’ve kept that experience in mind as I was writing this.)
Well of Power
I know there are some that like this skill, myself included. However I have seen this skill being very underused compared to others, let alone Well skills. I can also understand why that is. So I have a few suggestions on how to make this skill hold more value for group fights, since that appears to be the nature of this skill.
Spectral Wall
I never understood this skill in any format. There was a trick troll Necros tried with it in the Eternal Battlegrounds by fearing enemies off a ledge, but that’s the only real use anyone has found with it. It pretty much has no impactful effect compared to other Spectral skills at the moment… So maybe these ideas could help improve it.
Also now that I’m thinking about it, anyone else think the “Terror” trait needs to be changed like Deathly Chill? Maybe applying stacks of Torment when inflicting Fear would make the trait worth more to Condi builds. “Fear of Death” could also have a change so that enemies above a condition threshold are inflicted with Fear, rather than increasing Fear duration.
(edited by Zatoh.5627)
Well of Power could honestly be fantastic just with a cooldown reduction and no other changes. It’s all right as-is.
Spectral Wall is best when you’re a melee build and just kite through it while you’re fighting. Very niche use, though, and could use some tweaks. Again, reducing the cooldown would do wonders for the skill.
Well of Power could honestly be fantastic just with a cooldown reduction and no other changes. It’s all right as-is.
Spectral Wall is best when you’re a melee build and just kite through it while you’re fighting. Very niche use, though, and could use some tweaks. Again, reducing the cooldown would do wonders for the skill.
My thoughts on reducing the skills’ cooldowns were there yes… but Anet has already tried that with both skills. I’m not sure if they want to reduce it any further than what they did already.
I’d make spectral wall a fear version of the engineer’s slick shoes. Also gives you the spectral buff that gives you life force if hit.
Well of Power is BiS for most Necromancers, it’s just most Necromancers don’t want to take a no damage skill nor understand the concept of party support.
Spectral Wall is good/weird but is mostly overshadowed.
Well of power’s pretty good tbh.
Spectral Wall is weird but it’s good, because it’s a Wall it will affect units which are trying to dodge or teleport through it. If you can get a bunch of cascade effects on the Fear and you can possibly pull someone through it with Spectral Grasp or Grasping Darkness, it’s pretty good, and you can obviously use your other Fears to send people into the Wall to get more Feared.
Like every other well, Well of Power should have a 30 second cooldown. The skill is fine when fighting builds that rely on single but fast reapplicated conditions like burn guard or D/D spam thief. It’s useless against covered damaging conditions that condi reapers apply (on top of that you create boons that the condi reaper can corrupt).
Spectral Wall and Spectral Grasp also need a cooldown reduction to 30 seconds. Spectral Armor is fine. Spectral Walk needs a CD reduction to 40 seconds (with a swiftness nerf to 25 seconds).
Then we could think about a spectal reaper with some interesting gameplay mechanics (ports, pulls, denial areas not just as high CD gimmick but in a viable rotation).
(edited by KrHome.1920)
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