Necromancer\Elementalist\Guardian\Theif
[TC] Tarnished Coast
I have played Necromancer since Beta and the recent change was good/bad but the main issues that I have is that there was only a bug fix for DS and no compensation for the loss of our only blocking ability. Death Shroud is now a second life bar and since that is the case now these are the changes I want for compensation
List of Changes
1. Healing in Death Shroud
2. Utilities available in DS
3. An actual number of the amount of life force we have left(it can only show up while using it for all I care if its to complex to code)
4. Swaping weapons in DS ( was said it was going to be “fixed” no word from a dev about it since)
5. Signets work while in DS(currently in the Bug Compilation MkII)
6. And last but not least the fix for the locked out of utilities (My #2 change could help with this)
These changes are overly reasonable and would help with our survive ability.
1. Needs to be looked at, it isn’t 100% whether its balanced or not
2. No.
3. We have that already?
4. Doesn’t make sense consistency wise
5. Yep
6. Yep
2 I dont get why you say no? Anybody has a direct inflence on my health/DS with the change, our DS is our second health bar. I just don’t see what is over powered about access to our utilities they can still intrupt, knock down, fear, and etc.
4 I want an actual number like 10,000 health not 75% as I change builds on a daily basis and would help out tremendously if you know a spike is coming and you have your 2 options of tanking it in DS or dodging.(I just want the information I need to make the determination of what to do because of right now we only can speculate and get close)
To be honest, from running around in a shroud focused build (power) I’ve found the new changes to be favourable with exception to not being able to drop massive distances and living.
I am a wvw focused player, although yesterday I spent a couple hours doing dungeons. The extra health we now have from death shroud is a much heavier asset than it seems on the face of things. I can see that having it unlinked from the actual health bar would be cause for concern for the balance team. It’s far more sustainable when it’s needed.
That being said, I don’t believe it would be overpowering to keep it as a separate bar.
As it is a transformation, access to utilities would be out of the question. All transformations work in the same ways, be they guardian tomes, plague form, norn elites and so on.
On the flip side, I believe the delay from deathshroud dropping and being able to access utilities and cures is too long. There’s a second or two from it going down to being able to either heal or trigger utilities which can be detrimental, especially if it was popped to bridge the last few seconds of healing skill cool down when you’re on low health.
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