First off, I don’t want it to make it seem like I don’t appreciate the changes because I actually do. They fix a lot of issues that we have in PVE setting. That’s it. It doesn’t really do much in a PvP/WvW setting.
So based on the POI, I still believe necromancers are going to be overwhelmed in unbalanced fights (2v1, 3v1, 3v2, etc).
So now, in PvE, you can do a ton of damage, tank enemies, and even help allies by giving them life siphon. AWESOME! Cool….I guess. But that doesn’t help me out when I’m facing actual players.
So they stated that they don’t want the necro to be super mobile or dish out a ton of boons because that’s just not the class type, and I agree with them there. But if that’s there decision, they need to find a way to compensate for it, and DS isn’t the solution to that problem. Instead we need defensive abilities that completely negate damage. A good example for this would be the Guardian class. They are also a pretty slow class but they make up for it with blocks, invuln, and aegis. We STILL have none of that.
They wanted the Reaper to shine in a crowed, but what if it is a crowd of players, and not NPCs? I still think we are inevitably dead. We can pop our DS but it will only delay our deaths ever so slightly.
Lets assume we are in a 5v1 setting in WvW (where shouts will be optimal). Do you think we will still survive? Of course not! Chills will be cleansed, we still have no drastic mobility, and DS will be stripped in an instant. Even if Life Siphons are fixed, that’s not enough to keep us alive. We are just sitting ducks to the overly mobile other classes.
Another situation. You are roaming in WvW or just engaged on a point in PvP. There’s only 1 enemy and you engage. You soon realize that his teammates are closing in. What do you do? You need to disengage, but you can’t. They will catch up to you, and overwhelm you. Dead.
You’re running in WvW and an enemy zerg notices you. Can you run away effectively? No! Swiftness can only get you so far against the movement saturated classes such as the warrior or thief. So they will engage you, slow you down long enough for the zerg to arrive, and you are just run over. Dead.
While these offensive shouts are good, they don’t save our kitten when we are in a sticky situation against REAL players. As DS will only “double” (lol jk) your health by so much. So if I have 20k health, and DS gives me another 15k then I have a “total” of 35k health (not to mention that 15k of that health will be constantly ticking down). Yet I have 4 players with me in their sights. Each dealing a ton of damage. That’s not going to save my life. Dead.
2v1 seems manageable, but then our shouts are hindered with the lack of targets. As a PvP/WvW player I honestly feel like I’m not going to be using the shout traits. They don’t provide enough survivability to make me want to use it. I don’t want to invest in a skill that will work SOME of the time as opposed to all of the time.
I can go on and on about this, but I’ve stated my main points:
We can’t disengage, or negate damage in any shape or form.
And bringing up the DS card is not the way to go with this anymore. Its honestly sad to think that people think DS is enough to help someone survive the onslaught of 4-5 other enemies.