Instant death from jellyfish, issue/bug?

Instant death from jellyfish, issue/bug?

in Necromancer

Posted by: DigitalMan.8592

DigitalMan.8592

I am playing lvl 41 with minions and going through everything pretty easy. last night I was in snowden drifts and underwater in the Valslake. There were a bunch of these jellyfish down there and they did some spinning attack everytime and it would take out almost all of my health and instantly kill all 5 of my minions. I kept going back down there and trying it and I kept dying. this just didnt seem right. I have never run into that with any other monsters I have encountered in higher or lower level areas.

Instant death from jellyfish, issue/bug?

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Posted by: Andele.1306

Andele.1306

a) Level 40 is a difficulty spike, if you dont know how to dodge out of churning attacks, go back 20 levels and learn it
b) Is your underwater weapon of the level of the zone?

When life gives you lemon, ask if its from a anime or manga.

Instant death from jellyfish, issue/bug?

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Posted by: Taril.8619

Taril.8619

It’s common amongst all jellyfish.

They have 2 types of attack – One where they swing their tentacles into you and one where they start to spin

The spin is similar to the Necro Spear Spin/Warrior Spear Spin in that it does damage (Theirs also stacks Poison each hit) in a PBAoE over time

The ability itself can be spotted quite easy (They prepare to spin instead of pulling their tentacles back) and can be Interrupted (Via Sink on Trident #4) or moved away from (Their version acts like the Warrior one where they charge forwards unless they’re hitting a target)

If there are multiple Jellyfish this attack can very easily be ovewhelming for any class (Maybe Thief with long duration Evades on Spear #5) but it can be kited out if you can cripple/chill them

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Instant death from jellyfish, issue/bug?

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Posted by: DigitalMan.8592

DigitalMan.8592

I understand how to avoid stuff. My concern was more about a level 45 character with minions playing in a low 15-25 area and have an “average” creature kill all my minions instantly when veterans and even champions dont do that. I have very little trouble with veterans and only certain champions, but none of them are instakills. And i do have the 50% more minion health trait also. my dodge move does not keep minions alive.

It just seemed odd like there is a balance issue there that maybe should be looked into by developers.

thanks

Instant death from jellyfish, issue/bug?

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Posted by: Panhauramix.2784

Panhauramix.2784

Have you noticed if your level was way lower than the jellyfish? I’ve encountered some zones where, for example, I was 17, and a wurm was 25. It was literally a raid boss against 6 of us. Just 600 yard to the east and we were back up to lvl 27 and it was a piece of cake.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

Instant death from jellyfish, issue/bug?

in Necromancer

Posted by: Taril.8619

Taril.8619

Have you noticed if your level was way lower than the jellyfish? I’ve encountered some zones where, for example, I was 17, and a wurm was 25. It was literally a raid boss against 6 of us. Just 600 yard to the east and we were back up to lvl 27 and it was a piece of cake.

If he was level 41 in a 15-25 zone (Particularly where the Jellyfish are, there’s part of a World event that takes place there so the level scaling doesn’t change around there) he’d be higher level than them.

On topic:

It’s intended that certain things are dangerous even while down leveled.

In fact, down leveling itself is only there in an effort to keep content challenging even for level 80 characters in full Exotic and Ascended gear going through 1-15 zones.

It for the most part, fails. But there are various enemies that are challenging at all levels such as Jellyfish (Need to avoid that spin or you can die 1v1 let alone multiples) various Fire Elementals and most Imps (Imps hit like a truck, can do 60% of my Level 80’s health in a single hit if I fail to dodge when down leveled)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”