I decided on posting a big list of various issues with utility skills, but the original reason for this post (and the name) was that Well of Power’s behaviour changed, nerfing it considerably, read further down to see this.
Well of Power’s behaviour was changed, If you leave the well, the condition removal effect no longer remains
i’m unsure if this is intentional, but it is a definite nerf
I also believe the effect itself may not work sometimes (Could someone confirm this?)
On the topic of wells, vampiric effects, do not work with non-damaging wells if you take Vampiric Rituals
Signet of Spite does not apply the intended conditions, It only applies one vulnerability and one bleed, (Tooltip says 5 and 2)
Spectral Wall and Well of Corruption both give life force but the tooltips do not mention this. (Wall is 4% when a enemy walks into it, Well is 2% for every hit enemy per tick)
Flesh Wurm does not gives life force on it’s death, only on it’s sacrifice
Flesh Wurm’s sacrifice isn’t affected by Soul Comprehension (I just find this very weird behaviour, and what i think is new, since Soul Comprehension was bugged before the patch to affect all LF generation)
There’s multiple facing bugs with a very large portion of our abilities, ones to note are Plague Signet and Minor Signet of Vampirism from Blood Bond (Doesn’t even trigger a good portion of the time because it’s automatic and still has a facing requirement)
of course, everyone knows the many A.I bugs making certain minions (Flesh Golem, Shadow Fiend) not even do anything even on perfectly flat terrain.
Channeled effects do not actually begin doing their effects until over 25% of the channel is complete, this has significance since Life Transfer will not teleport immediately if traited with Transfusion.
Dark Path casts from the place where you initially started it range-wise, so it misses even when your current position is in range.
Wail of Doom has severe vertical/horizontal aiming problems, if the enemy is SLIGHTLY above it or to the side, it fails.
Almost missed this, Putrid Mark is larger than the Blast it produces, if you place it on the edge of a combo-field, it sometimes does nothing even though the edge of it is blasting “within” the field.
Banshee’s Wail does not affect the actual life-force gain effectiveness of Locust Swarm (Probably not a bug, but i included it)
I believe it was said necromancer’s would be able to heal themselves in death shroud, and a exception was even made to Blood Magic traits:
Spiteful Renewal does not heal in Death Shroud.
Parasitic Contagion does not heal in Death Shroud.
Blood Bond does not heal in Death Shroud.
[UPDATED] could anyone confirm if Corruptor’s Fervor actually does the condition damage reduction? it feels like it doesn’t:
Corruptor’s Fervor does not work for self-inflicted conditions -Credit to manveruppd
Minions with Sacrifice effects (Flesh Wurm, Bone Minions) Do not cause the direct damage component of Death Nova – Credit to Drarnor
Lingering Curse does not affect the condition duration of Grasping Dead -Credit to Ovid & manveruppd for bringing this to the attention of this thread
Feel free to post your own bugs you’ve found, i’ll add them to the main list to keep things concise.
(edited by Scott Lockharte.3412)