Interacting in death shroud

Interacting in death shroud

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Posted by: Burjis.3087

Burjis.3087

Necromancers are now able to interact with NPCs and players while in this form.

As I tested it, going into death shroud after interacting with something (going for a stomp for example) still interrupts the action.
This means that it does not allow you to gain stability mid-stomp from traits such as foot in the grave cause you can’t go for a stomp and hit death shroud when the downed player is about to use his/her CC whereas this is a possibility for some other classes when stomping.
I’m quite disappointed as this change barely has any significance.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Berullos.6928

Berullos.6928

You have to go into shroud first. And like I said I expected A-net to fix it this way. Just like how you have to shroud to go stomp like you always have been for 1.5 years.

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Posted by: Burjis.3087

Burjis.3087

Most classes can use their stomp secure abilities mid-stomp. Necro couldn’t and still can’t even with this change. This hardly encourages anyone to pick Foot in the Grave if they haven’t already been encouraged by other factors. You could already use Foot in the Grave for stomping as long as no CC comes your way after the 3 seconds is over. The change to death shroud hasn’t improved the situation at all.

For such a hyped up change, I expected more functionality.

edit: I just saw this thread that talks about the same stuff. Couldn’t find that before posting this new thread.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

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Posted by: manveruppd.7601

manveruppd.7601

It’s a 0" cast time skill, so it should not interrupt actions. Plain as. This should be treated as a bug, just like Spectral Armour or Armour of Earth interrupting stomps would.

A bad necromancer always blames the corpse.

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Posted by: Apokriphos.7042

Apokriphos.7042

Given the recent observations, I went ahead and posted a bug report of this issue.

It does seem like a bug. Why would they give us the ability to perform actions in DS if we can’t perform an action we started when entering DS?

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Posted by: NeXeD.3042

NeXeD.3042

Even I have to admit it would be a little op if we could start a res or a stomp then switch to ds mid stomp or res to hit 3 or something or just for increased health pool to tank.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: storiessave.3807

storiessave.3807

Even I have to admit it would be a little op if we could start a res or a stomp then switch to ds mid stomp or res to hit 3 or something or just for increased health pool to tank.

Seriously?

Eles have Mist Form (invulnerability) and Armor of Earth (stability/protection)
Thieves have stealth
Guards have multiple sources of stability

These are just a few examples (there are many more) of ways people can stomp without getting interrupted or killed. These are all instant-cast, and work while stomping. Having an HP sponge (doesn’t stop CC, doesn’t make you invulnerable or untargetable – 3s stability only if you have a certain GM trait) pales in comparison to any of these, so it definitely would not have been OP.

I hope this is a bug, and that it will be fixed. Otherwise it was a useless change.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: NeXeD.3042

NeXeD.3042

If you start mist form without the stomp you can’t just stomp while in mist. Armor of earth I’d a utility skill that gives stability. Guards are kittening guards bro. Theives do have stealth not sure where you are going with that one…. did you want stealth?

Yes it would be overpowered if we could start a stomp out of ds and wait until someone tries to interrupt us and go into ds. If you were good enough at it it’s a guaranteed stomp with an extremely short cooldown if traited for fitg, the only way to stop it would be to remove your stab which would be impossible.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: manveruppd.7601

manveruppd.7601

I agree that the cooldown on DS is way shorter than all the other examples you listed, but you have to go all the way down SR to get a grandmaster before you even have stability! Meanwhile, you’re comparing it against things that require no trait investment at all, only a utility slot in the case of the ele skills, or not even that in the case of mesmers and guardians (who have on-demand distortion and aegis). Let’s face it, FitG is sub-bar, and most of us only shroudstomp to soak up the cleave damage that gets thrown over corpses. The test would be if they made that change and suddenly everyone dropped Reaper’s Precision to get FITG. I guarantee you they won’t.

A bad necromancer always blames the corpse.

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Posted by: NeXeD.3042

NeXeD.3042

Deathly perception

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Going back on my word though, the bug is currently up, but it is possible to immediately stomp after going into Deathshroud…

With Traveler Runes you get another .5 seconds to channel the stomp

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Posted by: NeXeD.3042

NeXeD.3042

I only use the fitg if I’m using zerker amulet also

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I only use the fitg if I’m using zerker amulet also

I actually used it on my condition build for a long time with this build

The thing is that I never trusted Reaper’s Protection enough to chose it – so I chose FitG as my way to deal with CC’s (Paired with one or two stunbreaks depending on the situation)

This is of course personal preferences, but despite my disappointment last night, this shedded some light since, after the interract action gets fixed, I can use it to safe stomp/res somewhat more reliably (together with Traveler Runes)

I do say that you will miss out a lot of damage within this build

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Posted by: manveruppd.7601

manveruppd.7601

If you see a lot of other necros on the enemy team, really the best thing you can do is swap out Reaper’s for FITG. Laugh while htey waste their passive fear procs on yoru stability! Swap out master of terror for close to death for extra laughs and 50% stability uptime, and taunt them by popping into DS and running back and forth through their spectral walls :p

A bad necromancer always blames the corpse.