(edited by bartsimpsons.6135)
[Interesting Idea] DS abilities are now weapon specific
I like this idea too. The 4 spell for the underwater DS should be changed because its like plague signet but you can’t use anything but the other DS spells.
This is actually a interesting concept, i think it will allow for a better use of the DS, while still making it viable for condition builds, hope to see your ideas on the other weapon sets the necro has.
I like this, as well. This might fix a lot of the problems that people have been experiencing with the Necro class without disrupting the core design principles.
It may be enough to change only the effect of Life Blast based on the weapon equipped.
Number 2 is still very useful if you spec for DS, regardless of what your equipped weapon is, because you get in range for your Death Shiver. Enemies should be afraid of being close to DS. If the debuffs aren’t doing this, perhaps it needs passive AoE damage, as well? I’d ask for a passive 1 sec Chill per second, but…that would be overpowered. Number 3 is universal. Number 4, of course, helps if you are close, and people should fear being close when you are in DS.
This is a great idea, rather than having the 4 boring skills, this also adds variation for different play style.
I like the idea, but I am in the minority of people who absolutely LOVES death shroud and its current 4 abilities as is.
I have full integrated each into my build (which specs 0 into the DS trait tree)
WvW Captain – Horde of Miscreations, Borlis Pass Alliance