[Interesting Idea] DS abilities are now weapon specific

[Interesting Idea] DS abilities are now weapon specific

in Necromancer

Posted by: bartsimpsons.6135

bartsimpsons.6135

I think DS would be a lot more interesting DS abilities were based on what weapon you were using. At the moment most necromancers using condition builds are can really only DS as an defensive ability because it has no condition damage and even power builds have to heavily spec for it as well. On top of this you lose access to your utilities which for necromancers are our strongest spells. I think it would be awesome if your death shroud abilities had a touch of similarity to your currently equipped weapon abilities. Hopefully this will make DS more integral to the class.

+Example 1 : +

Staff
AoE marks

DS 1 : projectile spell regenerates lifeforce on hit. 900 range

DS 2 : a ground targeted 600 range teleport that applies 1 bleeds enemies in small AoE upon arrival

DS 3 : fears enemy around in 150 radius around you

DS 4 : leaves a trail of frost behind you that chills enemies. lasts 5 seconds. regains life force upon being hit for the duration.

+Example 2 : +

Scepter Main-Hand
Bleeds

DS 1 : projectile spell that deals damage + 1 stack of bleed upon hit. 900 range.

DS 2 : cripples enemy for 3 seconds and applies 1 stack of bleed + damage. 900 range.

DS 3 : standard 900 range fear

Dagger Off-Hand
Bleeds + CC

DS 4 : 240 radius around self pulse move but applies bleed for each pulse rather than dealing damage. that last pulse also applies weakness and chills. regain life force for each pulse

(edited by bartsimpsons.6135)

[Interesting Idea] DS abilities are now weapon specific

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Posted by: Riles.4568

Riles.4568

I like this idea too. The 4 spell for the underwater DS should be changed because its like plague signet but you can’t use anything but the other DS spells.

[Interesting Idea] DS abilities are now weapon specific

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Posted by: Setsume.9716

Setsume.9716

This is actually a interesting concept, i think it will allow for a better use of the DS, while still making it viable for condition builds, hope to see your ideas on the other weapon sets the necro has.

[Interesting Idea] DS abilities are now weapon specific

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Posted by: Haligator.9615

Haligator.9615

I like this, as well. This might fix a lot of the problems that people have been experiencing with the Necro class without disrupting the core design principles.

It may be enough to change only the effect of Life Blast based on the weapon equipped.

Number 2 is still very useful if you spec for DS, regardless of what your equipped weapon is, because you get in range for your Death Shiver. Enemies should be afraid of being close to DS. If the debuffs aren’t doing this, perhaps it needs passive AoE damage, as well? I’d ask for a passive 1 sec Chill per second, but…that would be overpowered. Number 3 is universal. Number 4, of course, helps if you are close, and people should fear being close when you are in DS.

[Interesting Idea] DS abilities are now weapon specific

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Posted by: Avalanzhe.5761

Avalanzhe.5761

This is a great idea, rather than having the 4 boring skills, this also adds variation for different play style.

Vaahlenaz Bloodlich – Charr Necromancer

[Interesting Idea] DS abilities are now weapon specific

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Posted by: Sundial.9015

Sundial.9015

I like the idea, but I am in the minority of people who absolutely LOVES death shroud and its current 4 abilities as is.

I have full integrated each into my build (which specs 0 into the DS trait tree)

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance