Is Axe any good now?

Is Axe any good now?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Axe fills it barely due to its range and axe 2 makes up some of the loss on the auto.

Axe 2 is actually not much of a DPS increase. I’ve run a bunch of time tests on golems and it’s really hard to puzzle out the difference in time-to-kill. It is a DPS increase, but a really, really small one, and only if you let your autoattack animation complete before starting up 2. If you pop 2 immediately every time it’s off cooldown, you’re going to interrupt an autoattack and actually lose DPS. It’s mostly just useful for the LF generation.

So if I were to cancel axe 2 as it’s coming to an end (to avoid the after cast) and switch back over to AA, would that be the best DPS?

If you could cancel quickly enough, sure, that sounds right. I’m not sure how much of a DPS gain that would actually be, though. Even if spoj is right that 2 is a +25% for a few seconds on targets with capped Vuln, that’s still not actually very much additional damage, nowhere near as much of the DPS increase, say, Gravedigger is over the GS auto.

I do Axe 2 → Shroud for cancelling. Stay in Shroud for what, 6 seconds, then switch back for another Axe 2 then weapon swap. If I stop switching weapons/Shroud it looks like I’m losing a fair bit of damage.

Alright meow, where were we?

Is Axe any good now?

in Necromancer

Posted by: OMNIBUS.2913

OMNIBUS.2913

Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…

Except DH and Ranger are useless if you have projectile defense, something axe ignores completely

I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.

CPC is pretty good against most folks that don’t use projectiles as well. Drop it on yourself and only those ranged, no-projectile builds can really fight effectively.

Ironically, this is basically just Necro. Mesmer can do it too when using Greatsword, but all of their other weapons get neutered by the skill.

I like cpc in pve; but in pvp, especially on a power build, it reminds me of a well without the damage. Players will avoid it and work around it unless downed. There are also a lot more powerful utils from necro, even on condi.

Is Axe any good now?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…

Except DH and Ranger are useless if you have projectile defense, something axe ignores completely

I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.

CPC is pretty good against most folks that don’t use projectiles as well. Drop it on yourself and only those ranged, no-projectile builds can really fight effectively.

Ironically, this is basically just Necro. Mesmer can do it too when using Greatsword, but all of their other weapons get neutered by the skill.

I like cpc in pve; but in pvp, especially on a power build, it reminds me of a well without the damage. Players will avoid it and work around it unless downed. There are also a lot more powerful utils from necro, even on condi.

I won’t say it’s the best utility, just that it’s worth consideration. In PvP scenarios, using it creates a “you fight me here on my terms, or not at all” scenario, which are always good. However, the need of double-stunbreak for non-Reapers means there’s quite a lot of competition for the slot.

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