Is DS 1 really Viable in a Teamfight?
DS1 is awesome single target dps. Party with a guard for stabs.
With DS 1 being so slow, and with all the CC, evades, invuls, blocks and reflects, I find I’m hardly ever able to get off some actual hits with the Death Shroud auto attack.
I have a choice between taking Curses and SR. Curses has so many “instant” effects, that I feel much more effective. Instant weakness application, instant condi transfers, instant bleeds etc. Whenever I theorycraft with soul reaping and think how much damage I can do with 50% critical chance in DS, I only have to play it for a match or two to see how little I actually get to use it.
Successfully getting off DS 4 in a team fight is a real miracle.
In this fast paced environment, everyone wants skills with low cast times, and evade frames. Does anyone else find DS 1 to be underwhelming?
DS 1 – can be paired with CC’s to ensure hit. Common use is DS 1 then DS 3 while “projectile” is en route. If they run out of dodges it does some decent damage.
DS 2 – useful for 3 situations: enemy using block/reflects, gap closing, Ele switched out of water attunement.
DS 4 – break line of sight or target the most likely CC’er and use DS 3 to buy a couple seconds, it goes through all objects.
50% crit rate also impacts Wells that were cast before entering Shroud.
They all have their uses, but really they are predictable.
With DS 1 being so slow, and with all the CC, evades, invuls, blocks and reflects, I find I’m hardly ever able to get off some actual hits with the Death Shroud auto attack.
I have a choice between taking Curses and SR. Curses has so many “instant” effects, that I feel much more effective. Instant weakness application, instant condi transfers, instant bleeds etc. Whenever I theorycraft with soul reaping and think how much damage I can do with 50% critical chance in DS, I only have to play it for a match or two to see how little I actually get to use it.
Successfully getting off DS 4 in a team fight is a real miracle.
In this fast paced environment, everyone wants skills with low cast times, and evade frames. Does anyone else find DS 1 to be underwhelming?
DS 1 – can be paired with CC’s to ensure hit. Common use is DS 1 then DS 3 while “projectile” is en route. If they run out of dodges it does some decent damage.
DS 2 – useful for 3 situations: enemy using block/reflects, gap closing, Ele switched out of water attunement.
DS 4 – break line of sight or target the most likely CC’er and use DS 3 to buy a couple seconds, it goes through all objects.50% crit rate also impacts Wells that were cast before entering Shroud.
They all have their uses, but really they are predictable.
In addition to that, casting DS 5 is great for landing Life Blast as well. Most players know when to dodge Tainted Shackles, so 1 of 2 things happen assuming you can keep them in range and los. Either they blow a dodge to avoid the immobilize, or they save the dodge and eat the immobolize. Either way, it’s a perfect chance to follow up with some Life Blast damage.