Is Endurance Worth It?

Is Endurance Worth It?

in Necromancer

Posted by: Cempa.5619

Cempa.5619

Hi,

Was wondering what you guys think of going all out and trying to max out endurance regeneration with blood-mark on dodge?

http://gw2skills.net/editor/?fQAQNAW7YjMah7tbqb8bKApCPPV47oHEbMzUKgndA-jEyAINBZaBM9JQ5wioxWaLiGrmBTlSEV7RKiWtMAVrB-w

Since I play mostly WvW and seeing how so much cleansing is around I opted to go for condition intensity rather than duration and since I enjoy solo/havoc wanted a solid build that would allow me to roam -yes I know I should use my ranger for that- and solo upgraded camps.

Is Endurance Worth It?

in Necromancer

Posted by: OreoWolf.9564

OreoWolf.9564

I am 99.9% sure there is a cooldown to the marks on dodge. About 10 seconds or so? Never really tried to count it. Also, necros make an average solo roamer and you really won’t be having much fun without a friend or two. Reason I say this is because our pressure becomes 100x more effective when we have someone distracting our enemies.

Is Endurance Worth It?

in Necromancer

Posted by: Balekai.6083

Balekai.6083

Mark of Evasion has an internal cooldown of 10 seconds. It’s a useful conditionmancer/support trait if you want extra bleed stacks and don’t have critical chance, or for the extra regeneration. It works well with sigils of geomancy by dodge rolling into your target(s) and swapping your weapon (which is also 10 second CD) at the same time. A nice way to add 5 more stacks of area bleeds in between Staff and Scepter/Dagger usage.