Is Terror worth it?

Is Terror worth it?

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Posted by: AlbertoUlkesh.4517

AlbertoUlkesh.4517

When I check the Terror trait in sPvP (so Level 80), it tells me Damage with Conditions is 926. That’s it? Or is that per condition?

That doesn’t seem very much damage, is it even worth taking this trait?

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Posted by: Axiom.6490

Axiom.6490

it´s 926 dmg per second. concidering how long your fear last, it´s very powerfull and a very common used trait as a conditionmancer

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Posted by: keloorie.6085

keloorie.6085

Thats exactly what I am about to give up right now, it will have enough dmg to call it a nice dmg if traited with Soul Reap20 – master of terror, but then we will be lacking in Life force regeneration you are getting by the trait Soul Reap20- Soul Marks, which make every professions can do the below rotation.

Fight the Necro→ damage him enough and wait for him to pop his DS like a coward →
Keep ranged pressure on him if you are not a warrior → now both of you are low on health but the more important thing is the necro now is out of Life Force →
Use one movement or escaping skill to keep distance with him until you are out of combat → now go back and finish that NPC necro without DS →
Press enter, then [ /laugh ] when he is nearly down and stand there pressing F1 realizing he doesn’t have Life Force anymore.

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Posted by: Bhawb.7408

Bhawb.7408

Terror is a pretty large amount of spike damage. I’d say its pretty much necessary for any PvP damage-based condi build.

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Posted by: cursE.1794

cursE.1794

Press enter, then [ /laugh ] when he is nearly down and stand there pressing F1 realizing he doesn’t have Life Force anymore.

Why would you press F1 as you realize the necro doesn’t have life force anymore?

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Posted by: keloorie.6085

keloorie.6085

Press enter, then [ /laugh ] when he is nearly down and stand there pressing F1 realizing he doesn’t have Life Force anymore.

Why would you press F1 as you realize the necro doesn’t have life force anymore?

well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.

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Posted by: borrok.9267

borrok.9267

If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion if you are about that life, torment if you are about that life,, weakness, cripple, chill and then the added near 1k per tick terror. Think about how difficult that would all be to cleanse meanwhile stacking more and making use of blind. 1k per tick can cost them a win, it does a lot of damage and forces their stunbreaker(or stability for corrupt boon, which turns into fear >=D). If you drop 3 seconds of fear ONCE, with other conditions over that duration by itself burned them 3k damage. Just let that sink in.

Teef master race

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

yes 15 characters

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Posted by: keloorie.6085

keloorie.6085

If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion if you are about that life, torment if you are about that life,, weakness, cripple, chill and then the added near 1k per tick terror.

yeah i partly agree , since terror can be a real nice dmg with the trait master of terror, but pls think about life force regeneration , when you run out of that you are losing 5 skills and the ONLY damage absord ability as a conditionmancer. Thief, mesmer are able to avoid your condition applying by stealth. Warrior… is a comeplete mess if he brings out zerker stance. they can get out of combat , get away from us easily since we got only DS2 and spectral grasp ( if u would even take one) to catch up on them, after they come back with full health like 10 seconds, you are forced to fight them with >10% life force , and then, no more attrition, no more torment, no more immobilize, no more 3 second fear .
from all this talk i have to admit that i’m new and I dont have money and time to get me the food bonus every 20 minutes so forget the food pls

Btw pleases tell me how should I get a decent stack of confusion on enemy with a necromancer ? since u mentioned about confusion

(edited by keloorie.6085)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion

Wheres the confusion from?

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Posted by: nagymbear.5280

nagymbear.5280

Does terror scale of of power or condition damage? I can see that it deals higher damage if the target has conditinos, but I’m not sure.

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

necromancer has no confusion unless you play assura and using racial skill or perplexity runes .. warior has pretty nasty confusion on master trait as its 10s 4x confusion stack

terror —>fear deals dmg and deals additional 50% if enemy has any condition on himself no matter how many or what conditions he has ..
its not written how much additional dmg does, but i do 700 on fear and 1000+ if he has condition on him sometimes 1300 have no idea why .. maybe its affectet by might ..

it doesnt work in downed state .. well somehow i have problem to fear anyone in downed state anyway ..

(edited by Dina Van Heyr.3018)

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Posted by: Impact.2780

Impact.2780

well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.

Direct damage builds require power and precision, and to really get going, critical damage. Then, the damage dealt is affected by toughness, defense and invulnerability.

Condition damage builds only really require condition damage. Condition duration isn’t necessary to invest in if you have a wide range of applications, plus especially in PvP, intensity is better since the conditions can be cleansed. Even more so against a class which is constantly cleansing such as guardian, warrior and bunker elementalist. Precision could be useful for on-crit applications, but again isn’t needed. This leaves you two defensive stats you can increase (assuming you’re not going hybrid) without severely reducing your offensive capabilities (in fact, you might say it improves them since you can stay on the attack for longer).

The more health you have, the more your toughness and healing power count. Each point of toughness improves every point of health, and each point of health healed re-uses that health and in turn, that toughness. Necromancers have the highest effective HP in the game with two pools and can heal both simultaneously. While attacking, you can generate life force (healing your 2nd pool). There are a variety of ways to accomplish this: spectrals, marks, dagger auto, axe 2, scepter 3, critical hits. While doing that you can also siphon, regenerate, use healing skill, pop in and out of death shroud, rune/sigil heals etc. While in death shroud, those used skills are also coming off cooldown.

Basically a necromancer can constantly attack, healing their 2nd pool with each attack, pop into death shroud, attack, preserving their 1st pool until a heal has cooled down, then pop out and heal the 1st for a second then back on the offensive and healing up the 2nd pool again. In this condition heavy time in pvp, necromancers can eat conditions by taking them in death shroud, protect allies from conditions via plague signet, and on top of that, they can send conditions stacked or transferred to them to their opponent’s via plague signet, dagger 4, staff 4, as well as their condition removal abilities. And if that wasn’t enough, they can convert their conditions to boons. Furthermore they can corrupt enemy boons, turning them into conditions.

That is attrition.

It just requires thought and practice to pull off effectively, and requires us to build for at least 50% of our damage to come from conditions. We’re not warriors. It’s not all automatically done for us while we button-mash 1-5 and F1 using any amulet and set of runes.

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.

…………………………….st 50% of our damage to come from conditions. We’re not warriors. It’s not all automatically done for us while we button-mash 1-5 and F1 using any amulet and set of runes.

and everything this work until you get cced to eternity .. thats the the biggest necromancer weakness in pair with long skills activation

just to confirm fear deals another 50% of dmg if condition aplied

(edited by Dina Van Heyr.3018)

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Posted by: Impact.2780

Impact.2780

well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.

…………………………….st 50% of our damage to come from conditions. We’re not warriors. It’s not all automatically done for us while we button-mash 1-5 and F1 using any amulet and set of runes.

and everything this work until you get cced to eternity .. thats the the biggest necromancer weakness in pair with long skills activation

lol. I’m tempted to moan about the imbalance that is the warrior yet again, but there’s no point really is there? It all gets ignored. Despite ANet’s claims for what they want for some classes, some just aren’t getting it. They’re getting what they are supposed to be specialising in nerfed because it’s supposedly OP, then what was take away is given to the warrior. Despite what they claimed to want for warrior, it’s becoming what ele was meant to be – Jack of all trades – only, instead of “Good at everything best at nothing” it’s simply “Best at everything”. Whatever gets nerfed on another class that a warrior also has, is left alone for the warrior. Despite the imbalance as it currently is, whatever gets nerfed on another class that a warrior doesn’t have is later given to the warrior, and whatever new feature is added to a class is also added to warrior.

…Gah I guess I couldn’t help but moan a little. Sigh.

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Posted by: borrok.9267

borrok.9267

If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion

Wheres the confusion from?

You left out the “if you’re about that life” in regards to perplex runes. Perplex runes along with torment sigils stack violently. TBH I think perplex runes should be deleted.

Teef master race

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Posted by: keloorie.6085

keloorie.6085

well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.

Direct damage builds require power and precision, and to really get going, critical damage. Then, the damage dealt is affected by toughness, defense and invulnerability.

Condition damage builds only really require condition damage. Condition duration isn’t necessary to invest in if you have a wide range of applications, plus especially in PvP, intensity is better since the conditions can be cleansed. Even more so against a class which is constantly cleansing such as guardian, warrior and bunker elementalist. Precision could be useful for on-crit applications, but again isn’t needed. This leaves you two defensive stats you can increase (assuming you’re not going hybrid) without severely reducing your offensive capabilities (in fact, you might say it improves them since you can stay on the attack for longer).

The more health you have, the more your toughness and healing power count. Each point of toughness improves every point of health, and each point of health healed re-uses that health and in turn, that toughness. Necromancers have the highest effective HP in the game with two pools and can heal both simultaneously. While attacking, you can generate life force (healing your 2nd pool). There are a variety of ways to accomplish this: spectrals, marks, dagger auto, axe 2, scepter 3, critical hits. While doing that you can also siphon, regenerate, use healing skill, pop in and out of death shroud, rune/sigil heals etc. While in death shroud, those used skills are also coming off cooldown.

Basically a necromancer can constantly attack, healing their 2nd pool with each attack, pop into death shroud, attack, preserving their 1st pool until a heal has cooled down, then pop out and heal the 1st for a second then back on the offensive and healing up the 2nd pool again. In this condition heavy time in pvp, necromancers can eat conditions by taking them in death shroud, protect allies from conditions via plague signet, and on top of that, they can send conditions stacked or transferred to them to their opponent’s via plague signet, dagger 4, staff 4, as well as their condition removal abilities. And if that wasn’t enough, they can convert their conditions to boons. Furthermore they can corrupt enemy boons, turning them into conditions.

That is attrition.

First of all, thank you for showing how should an attrition class is played. I’m enjoying the solo roaming part of WvW as a conditionmancer. And from your text, it seems like you are bringing the following items, traits and slot skills into the WvW in the same time.
1. Armor of Precision, Toughness, Condition Damage
2. A Staff and the trait in Soul Reap20 – Soul Marks
3. A Mainhand Dagger for Life Force regeneration as a conditionmancer
4. A mainhand Axe for Life Force regeneration as a conditionmancer
5. A mainhand Scepter for Condition Damage and Life Force regeneration as a conditionmancer
6. An offhand Dagger for condition transfer
7. Plague Signet, for transfering conditions from self to enemy
8. Well of Power for Transforming conditions on self into Boons
9. Atleast one spectral skill which grants Life Force Regeneration
10. The fourth slot skill as corrupt boons
Since MH Axe and MH Dagger doesn’t fit well into a conditionmancer build, I’ll assume that it is a mistake that you mentioned it as I thought we are mainly talking about conditionmancer here.

Do you mind showing me how to build as powerful as you mentioned? I really liked the necromancer as it is cool from the image to the gameplay, but I just can’t build as multi-utility as you mentioned.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You left out the “if you’re about that life” in regards to perplex runes. Perplex runes along with torment sigils stack violently. TBH I think perplex runes should be deleted.

We don’t have that many interrupts i wouldn’t think that It would be as useful on here than say a Warrior or Mesmer, even Engi as they all already have access to confusion.

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

We don’t have that many interrupts i wouldn’t think that It would be as useful on here than say a Warrior or Mesmer, even Engi as they all already have access to confusion.

well necro with wh, staff, ds 3 and spectral grasp can have 4 interupts, 5 with flesh golem

for me as condimancer is better combination scepter and wh than dagger as wh gives you one interrupt and locust swarm which cripples and dmg enemy and with dhumfire if it crits it burns target ..

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Posted by: borrok.9267

borrok.9267

You left out the “if you’re about that life” in regards to perplex runes. Perplex runes along with torment sigils stack violently. TBH I think perplex runes should be deleted.

We don’t have that many interrupts i wouldn’t think that It would be as useful on here than say a Warrior or Mesmer, even Engi as they all already have access to confusion.

Of course those other classes have more interrupts as well as everything else, but it does proc a lot, and stacks a lot. When I ran it I did so more to cover bleeds, but the damage is still pretty good.

Teef master race

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Posted by: Impact.2780

Impact.2780

Do you mind showing me how to build as powerful as you mentioned? I really liked the necromancer as it is cool from the image to the gameplay, but I just can’t build as multi-utility as you mentioned.

I think you miss-understood. When stating how you can achieve certain results, such as regaining life force, healing, handling conditions, I was listing the different ways in which you can build to achieve them. I didn’t mean you need to try and build to take them all. That wouldn’t be efficient and, in many cases, is impossible.

For example, if you’re dealing direct damage, you’d likely be using dagger/dagger + axe/focus. You’d therefore have dagger auto and axe 2 to generate life force, and wouldn’t need to get spectral attunement or soul marks, but you might take reaper’s precision for a slight boost since you’d probably be wanting to use death shroud for life blast often. If you are running conditions, you might have staff + scepter/dagger, and might therefore take soul marks. If you like the utility of spectral skills, or even if you just have a couple and 15 in soul reaping, you might favour spectral attunement.

One of the defensive condition builds I run in PVP atm uses rabid amulet, runes of the undead, 0/20/0/20/30, weakening shroud, terror, mark of evasion, deathly invigoration, vital persistence, near to death and soul marks. Perm regeneration, when not using death shroud popping in and out grants fury, enfeebling blood, and ~700 health. High bleeding intensity, damaging fears, and making use of the crit damage I get from soul reaping by precision from fury and rabid amulet, which also compliments barbed precision from the curses line. It also works well using settlers, though, if you want more defense. I think it’s unusual to see a condition build investing so far into soul reaping, so I’ll explain that. It’s for PVP, and with the current state of PVP being so condition focused, I can easily send back conditions inflicted on me by opponents. Plus, most classes will be constantly gaining boons and runes of lyssa are quite popular at the moment. Corrupt boon and well of power turn them into more conditions. I usually save them for when stability comes out though, since they’ll get fear as well then. In a pre-made, I might also take plague signet for team fights. It’s essentially condition removal for allies, and in a 1vx situation it becomes a very offensive condition removal skill, sending everything they’ve stacked on you back to them. In team fights with that, and all the conditions flying around, the build becomes quite offensive despite the lack of increased condition duration. With settlers the build can actually bunker a node quite effectively, while retaining most of its offensive capabilities.

Another example build might be the Dagger/Dagger + Axe Focus 30/0/10/0/30 glass cannon with berserker amulet. In that case, you’d rely on dagger auto and axe 2 for life force, stack it up nice and high then try to sustain it by forcing opponents into the defensive with your high damaging life blast in order to preserve your life force, and maintain it for most of your healing skill’s cool down.

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(edited by Impact.2780)

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

yes it is worth it.
we are a burst class since we cant easily spec into death and blood magic so easily in a standard condi build.

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Posted by: AlbertoUlkesh.4517

AlbertoUlkesh.4517

Hey, thanks for all the replies. I surely misunderstood this trait’s mechanics. I’ll put it back and see what happens