Is Vanilla Necro Viable vs Thief Now?
Given that most thieves don’t even build around stealth post DareDevil, no it’s not.
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Core necro was already better at fighting thieves before the patch, so yes it is.
Given that most thieves don’t even build around stealth post DareDevil…
Completely wrong.
D/P has access to a lot of stealth which is among the reasons why it is the most viable PvP build for thieves.
The real question is, does shroud #5 hit foes that are already in stealth (and thus reveals them)?
Yes, all untergeted skills hit stealthed targets if they are in range.
Completely wrong.
D/P has access to a lot of stealth which is among the reasons why it is the most viable PvP build for thieves.
Having stealth access and will be destroyed if revealed are not the same.
D/p daredevil doesn’t use stealth defensively to the point that reveal means anything beyond a mild inconvenience.
Moreover d/p dunks on necro so hard that a reveal on shroud #5 is irrelevant to the outcome of the matchup.
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Afaik,
With full lifeforce, the base necro comes really close to a fair loss.
I find it more useful against Mesmers who are trying to retreat to stealth to recover/reset than against Thieves. Since a couple seconds revealed to a Thief just means they mash dodge for a few seconds and evade everything until they can stealth again, if they even need to.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
if only necros could steal stealth, then we’d be in business.
Completely wrong.
D/P has access to a lot of stealth which is among the reasons why it is the most viable PvP build for thieves.Having stealth access and will be destroyed if revealed are not the same.
D/p daredevil doesn’t use stealth defensively to the point that reveal means anything beyond a mild inconvenience.
Moreover d/p dunks on necro so hard that a reveal on shroud #5 is irrelevant to the outcome of the matchup.
Clearly you don’t understand d/p thief.
Afaik,
With full lifeforce, the base necro comes really close to a fair loss.
You know this is coming from someone who regularly plays a core build in PvP and WvW:
In a straight up 1v1 a core necro beats thief, it has always been like this, and the Tainted Shackles buff gives even more of an advantage.
Reapers obviously have a much harder time against them because Reaper’s Shroud can be avoided rather easily, while traits in the Reaper specialization have little to no effect on those fights because chill gets constantly removed.
Death Shroud on the other hand has a higher range on all skills, some of which are homing attacks including a gap closer. Plus you get to pick a more effective combination of core specs for this encounter.
Btw, you don’t need full life force for this or whatever. Obviously you should have enough to defend yourself against the initial basi/steal/backstab but after that you’re good if you can generate some life force during the fight.
I find it more useful against Mesmers who are trying to retreat to stealth to recover/reset than against Thieves.
True.
Granted that it lost it’s access to retaliation, I’m not sure that the power vanilla necromancer is better at fighting thieve that it was. Reveal on tainted chain probably won’t really bother thieves at this point.
So my answer would be :
- power builds became less effective
- condi builds won’t see any serious difference