Is a Soul reaping build viable?
don’t know anything about WvW, but PvP you mean hot join or tournament…so if tournament then it is bad idea to run this kind of build, for hot join…well you didnt put any amulet /sigils or runes, so you aint finish’d with build.
Death shroud you use for spike absorption, the fear, and maybe chasing with dark pact.
If you’re a power build, your life blast might hit hard but in that case your dagger auto hits harder.
You go into SR for the stability trait mainly or the half DS cd trait. No other reason to go into it.
So I have been running a spectral Hybrid SR build. Haven’t really tested it extensively yet. I took my favorite parts of a couple builds and combined them. It is a Hybrid/Terror/Spectral/SR build.
I am no pro but I sure as heck have quite a bit of fun with it. You can change around the armor and some traits to go more for a Direct Damage build. The amount of LF regen is crazy and the damage is good and the survive-ability is good.
Death shroud you use for spike absorption, the fear, and maybe chasing with dark pact.
If you’re a power build, your life blast might hit hard but in that case your dagger auto hits harder.
You go into SR for the stability trait mainly or the half DS cd trait. No other reason to go into it.
You go in for stability and last gasp. Last gasp is amazing. And then the trait for LF for mark hit is also extremely good. I don’t know of any builds that do well with the 5s DS.
If you’re planning on getting in and out quickly, you definitely don’t want Vital Persistence. While it will save you some life force, I’d bet money that Soul Marks would make back the lost life force at least as well, since you’re using a staff.
I’m not sure I understand your choice of blood fiend. I can’t really see why you would take it over consume conditions is all.
It’s pretty obvious, and nobody’s impressed.
Blood fiend’s attacks heal for about 900 a pop. Against classes that don’t use much conditions like thieves or warriors, fiend is actually better.
You trade some burst healing for sustained power. Granted, minions are crap in team fights.
Your second weapon set (doesn’t seem to be one in link) and gear choices are pretty much going to define this build, either as more power or more condition.
I don’t think Death Shroud up time can be long enough to ever have it be the main feature of a build, I think its rather an accessory to other builds. Well to all builds by default, just a matter of how much into it you want to go. As you will always be in main form longer.
It looks unfinished but rather toward a hybrid atm.
Soul Reaping is a very good line for pvp. I play with a few different builds and i’m currently at 20/0/20/0/30 running D/F + Staff. Using Knight Amulet + Zerk Jewel. I’m having much success with this build.
It’s weak to rely on Death Shroud for damage in PvP as it will last for such a short time. I currently run the terror build and with 20 in SR and 2800 armor, my DS rarely lasts more than 3 or 4 seconds when being focused by someone. In PvE you will be able to get off quite a few Life Blasts, but PvP is just too fast paced to make much use of it.
Also, you will regenerate your life force at a much slower pace in sPvP, and its rarely worth using Life Blast when lower than 75% life force.
For a PvP build if you go 30 into SR, then you are doing it for stability most likely, because the Shroud Stomp/Rez is still awesome. It costs damage to get to 30 in SR in most cases, so you really need to take advantage of the benefit that you get from it to make it worthwhile.
I have played around with a 5s CD Shroud build before, but to make it effective you are shroud dancing for the perma fury (Curses 15pt minor) and critting the bejeezes out of everything with dagger. Definitely not a beginner build, and you need to have an organized team to make it work in tPvP (otherwise you will spend more time on your back than Lindsey Lohan). It can be a wildly entertaining way to play, but really tricky to master.
A note on the 5s DS Build — it is tricky and fairly potent for bursting/support and heavily dependent on gearing for how to best apply the playstyle. By that I mean a choice between Staff D/D or D/F or going A/F and D/D and putting some heat into siphons/minions or going all-out for the On-DS skills (10pts spite for retal on ds; 15pts curses for enfeeble blood/fury on ds and picking up either greater marks or lose condi on ds), I hope this illustrates some of the flexibility of the 5s DS build.
And btw, that perma fury is harsh, mid-fights just run around spamming 1 and dont worry about targeting (unless one is called or you see some weakling to kill off, which i love doing a ds2/3 pop to dagger and run train) however the key, in my experiences overall with neco and in specific usage of this kind of build, knowing when to execute DS is extremely crucial (here comes a knockdown, better shroud sponge) like knowing you will have just 1 condi on ya from that KD so you get KDd and pop ur shroud, shrug it off and ds 3 that stomper into a wall.
(edited by tehdirtyfivethirty.3507)
Yes SR builds are viable, both for the stability or for the 5s DS (which is similar to eles that chain swap attunements). However, I’m not sure that your build is going to be viable. It would help if you put in the equipment, but from the looks of it, its just a tanky build that is going to have next to no damage output. The problem with that is if you want a damage-less tank, there are other classes that do it far better, necro tanks are much better at filling the niche of high damage tanks using vitality+SR+spectral skills, and then usually one nuke (like WoS).