Is anyone happy with melee minions?

Is anyone happy with melee minions?

in Necromancer

Posted by: FLiP.7680

FLiP.7680

I’m trying a MM build, but they do nothing at all. They only attack if I use the active skill, and take 2-5 seconds to start auto attacking after.

Also, the Bone Minions are supposed to explode where they are, or should rush to your Target before explode?

Edit: And fix the land/underwater interaction with minions. It’s absurd that we can’t travel the map, because any puddle of water will kill all of them.

(edited by FLiP.7680)

Is anyone happy with melee minions?

in Necromancer

Posted by: splatticus.1278

splatticus.1278

The real question is rather ‘has anyone ever not been raging uncontrollably at the kittenedness that is minions?’, because of how broken they’ve been since launch.

Is anyone happy with melee minions?

in Necromancer

Posted by: Crion.8465

Crion.8465

I tried using bone minions as part of a melee siphon build, spawning more bone minions as I kill enemies, all of them siphoning health, exploding on death and transfering conditions. Had some potential I thought.

Only one issue: Pets wouldn’t attack anything at least 75% of the time, the remaning 25% some of them attacked but I don’t think I ever saw all of them attack a target when I did. So I switched over to wells for the siphons.

I like minions, I want to use minions, I can’t use minions because they don’t work.

Is anyone happy with melee minions?

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Bone Minions blow up according to whichever is closest to you, yes melee minions are a bit buggy, but if they bug all the time its on you.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Is anyone happy with melee minions?

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

Start swinging your butter knives as you run at your target. It’ll solve most of that issue (They’ll still bug out a bit, but hey, that’s minions)

Drahvienn
Sylvari Power Reaper