Is necro a bunker???
Necro isn’t a bunker, but as a class – no matter how tanks or bursty you go, we’re constantly playing a game of attrition by building life force and mitigating damage out of shroud through short bursts of Protection and more prominently high weakness application, and damage output with boon hate both in and out of shroud. The class focus overall isn’t to bunker, but to last long enough to out-bunker most bunkers while being generally weak against burst and CC, which most bunkers don’t have.
Necro is rather tanky on a 1v1. But the more enemy the worse it becomes (no scaling defenses like invuln/blocks etc…). We have been complaining about it for ages and with reaper a-net actually answered our call… in a way.
They now added these shouts and this GS which are more efficient the more enemies there are. This allows to make the necro stronger in group fight without making it OP in duels. To some extent, this is a success: with GS and shouts I felt horrible in duels but “just bad” in group fights
So reaper is a-net step in the right direction without adding scalable defense… I think the balance of reaper is a bit off right now, especially the GS but with a few tweaks it will probably work somewhat better than base necro in group fights. I like a lot the design and the idea, it is mostly off because of numbers (low damage, slightly excessive cast times). I would love if they finally add scalable defenses but it seems that’s not part of the master plan.
As far as scaling defenses, I found Reaper to be a quite powerful frontline WvW class, camping shroud and relying on Blighter’s Boon (as your defense which scales in larger groups) to keep your health full while in Shroud and your Shroud full when out of it. In the testing I’ve done in an organized guild setting, the Reaper’s Shroud 2 skill and Flesh Wurm are both great initiation/escape tools, and my Reaper was most always the last frontline to go down when the boons from Guardians and Warriors stopped sustaining its health and shroud after they’d go down. Combined with the number of enemies dying outside of Shroud to sustain my Life Force and Unholy Sanctuary to keep my health up, I almost never had anything but full health or full Life Force. I advise everyone to try out frontline reaper.
As far as scaling defenses, I found Reaper to be a quite powerful frontline WvW class, camping shroud and relying on Blighter’s Boon (as your defense which scales in larger groups) to keep your health full while in Shroud and your Shroud full when out of it. In the testing I’ve done in an organized guild setting, the Reaper’s Shroud 2 skill and Flesh Wurm are both great initiation/escape tools, and my Reaper was most always the last frontline to go down when the boons from Guardians and Warriors stopped sustaining its health and shroud after they’d go down. Combined with the number of enemies dying outside of Shroud to sustain my Life Force and Unholy Sanctuary to keep my health up, I almost never had anything but full health or full Life Force. I advise everyone to try out frontline reaper.
Please share your experience here:
https://forum-en.gw2archive.eu/forum/professions/necromancer/WvW-Reaper-for-BWE/first
some people do not believe in frontline reaper
Viking Jorun.5413 the title necro a necro bunker is only cause i cant understand why the shouts on necro… and i probably should have said that this is mostly for sPvP, in WvW Gs is great as a frontliner
(edited by foikles.6357)