Is necromancer good at dungeon
Necro is really only useful in dungeons as an hp sponge with very meh damage output. It can be helpful if you’re running with guildies and they can build around that, but for a PUG, a necro is pretty lackluster. So, if you’re going to be doing a lot of dungeon running, necro isn’t the right class for you, unfortunately. If you have friends that are okay with it and you enjoy it, though, you can make it work
If you want to support your team thief is generally more useful. At least if you are planning on using LFG. Necro is the worst class for dungeons as they don’t offer anything unique and they things they can do other classes do better. It’s not that they are useless only that there are no reason to actually use one.
But if it’s just you and friends/guildies and you don’t care for most optimal speed runs necro is fine. you can help to stack might Blood is power and boosting dmg and survivability slightly with vamapric presence.
Ty but may I know wat r thief used for in dungeons
I don’t know thief too well. They have a kind of spammable blast finisher on shorbow 2 that helps stacking might, swiftness or stealth. Having Aoe stealth to run past mobs you don’t want to deal with and pretty good single target dmg(which most dungeons are anyway). Probably a few more things that I don’t know about.
Ty but may I know wat r thief used for in dungeons
Stealth. They are able to grant the whole party short term stealth that allows you to sneak past a lot of trash mobs.
Since the trash mobs are just time sinks having a thief in your party can easily cut the time it takes to run a dungeon in half, or even more.
They also do very high single target damage which is great for boss fights.
Is thief and assassin the same thing .if they aren’t how, different is a thief
Assassin does not exist in GW2. Assassin was a profession in GW1. Thief is the GW2 equivalent of the GW1 Assassin.
Prismatic Science: Engi
Prismatic Dream: Mesmer
Eh, both have their uses.
Thieves have a lot more single-target damage than Necros. They also have AoE stealth (extremely useful for skip sections), venom share, lots of blinds, and a projectile destruction skill. Depending on how you trait, Stealing can also give a lot of good AoE boons. Oh, and spamming Shortbow 2 on a Fire field before a fight can stack up a crazy amount of Might for your team.
I’ve also found Necros to be pretty good in dungeons as well, if you know what you’re doing. Necros have a bit more AoE damage than Thieves, they have an easier time applying Vulnerability, they heal their allies more consistently (two of our healing skills help our allies, plus Transfusion can be traited to become an AoE heal, and then there’s the Vampiric Presence trait which can add up over time) as well as bringing downed allies back up (that Transfusion trait again as well as Last Rites and Signet of Undeath, which has saved many of my pick-up groups from wiping), and dungeons are one of the few places where Epidemic has a chance to shine (it can make some tough trash fights much easier). I guess technically we also have some AoE Might from Blood is Power, but that pales in comparison to other might sources.
I will say that while Necros have an easier time with trash mob fights, Thieves tend to be safer in boss fights since they can blink out of big instant-down attacks whereas Necros have to rely on DS. Still, it isn’t too difficult to get by with just good positioning and careful dodges once you learn the fight.
All that said, you’re overthinking this. Start with an easy-peasy dungeon path like Citadel of Flames Path 1 and give it a try with both your Necro and your Thief. Then once you’ve got the basics of dungeoning down, try a few more paths with both until you figure out which one you prefer. I have a lot of hours on both my Thief and my Necro, and personally I generally prefer to dungeon with my Necro but your mileage may vary.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Try Honor of the Waves, I can solo path 2 easily on my necormancer on that, and against bosses that use multihit attacks that are small but wrack up big damage, our weakness output is a savior.
But yeah, our biggest problem is really we don’t bring much of anything unique for the group, which in fine with but in exchange we need to be more self sufficient. Like a good example is engineer, they aren’t meta, but they can stack might and stealth and bring a fair amount of CC to burst bosses out of their bigger attacks.
If our Life Siphons operated on a percentage basis instead of just measilly numbers, that’d also help a bunch. Hopefully we’ll see more love in HoT though considering this content is now 3 years old anyways.
They are not optimal for any dungeon. Anything they can do in a dungeon someone else can do it better. That doesn’t make them bad, considering for a pug group they really shouldn’t care what profession you bring in most dungeons.
For Arah on the other hand, Never ever bring a necromancer. They are REALLY bad in Arah! Like, actually useless. The enemies in Arah seem designed specifically to defeat high defense and health. So even if you have 30k health with full life force and activate it right before some of them hit you with a 80% damage reduction you’ll still be OKOed! Reflects, targeted instant blinks, invaln, stealth, stability are really needed in Arah.. OH would you look at that? Necros have none of those things… I doubt reaper could make you even remotely useful in that dungeon.
I’m playing a necromaner now but I’m not sure whether should change to thief when it comes to helping my team in dungeon or should I stick with necromaner and I really nid to know what is a necro used for in dungeons
No, the DPS is too low.
Against a boss like legendary clock heart (or the molten duo in fractals) your average noob pug who doesn’t know mechanics can nonetheless out DPS the mechanics and defeat the boss anyways.
Necromancer can’t do this. And your easy boss turns into a nightmare encounter.
It’s better to learn the bosses on other classes.
When someone talk about Support in dungeon more or less speack about might and stability. Necromancer haven’t blast finisher skills to use out of combat, making it useless to stack might before a boss fight.
It’s healing skills can heal a little your allies but a ele can do 100 time better while also inflict the double of the damage and give tons of might.
Our dps is lower than the dps of all the other classes, making us unwanted still because we don’t deal the same damage of other classes (Dagger AA is the best AA of the game, but it’s not enough to make us better than others).
We can try to make us useful only for vampiric aura and the one that make allies don’t lose health while downed, that can help to ress your friends in a boss fight.
Actually the mesmer is the worst class to add something new to a party in dungeon, expecially why it’s focused on corrupt boons and fear the enemy, things that become useless in dungeon.
If you like the necromancer you can play it, you can stack good vulnerability, but there’s still other classes that can do that like warriors.
Necromancer can be good in dungeon, deal good damage and a little of support, but there’s nothing that a necromancer can do better or different than another class.
I still play necromancer in dungeons because i really like it, but I know that there’s a lot of classes better than necro to do dungeons.
I really hope that the Reaper Specializzation will give us that dps that we need to shine a little, at last in PvE.
For Arah on the other hand, Never ever bring a necromancer. They are REALLY bad in Arah! Like, actually useless. The enemies in Arah seem designed specifically to defeat high defense and health. So even if you have 30k health with full life force and activate it right before some of them hit you with a 80% damage reduction you’ll still be OKOed! Reflects, targeted instant blinks, invaln, stealth, stability are really needed in Arah.. OH would you look at that? Necros have none of those things… I doubt reaper could make you even remotely useful in that dungeon.
I’ve actually run Arah a lot with my Necro. I figured since I was getting the Arah armor for her, it was only fair that she earn most of it, though really I had a lot of fun doing it as well. If we ran into problems, it was rarely my fault. If my PUG wiped during Lupi, I’d usually be the only one to make it out.
All you really need for any dungeon is to know the dungeon mechanics and good dodging. Certain things can make it easier and I’ll admit that the Necro lacks most of those, but it’s still totally doable without them.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
For Arah on the other hand, Never ever bring a necromancer. They are REALLY bad in Arah! Like, actually useless. The enemies in Arah seem designed specifically to defeat high defense and health. So even if you have 30k health with full life force and activate it right before some of them hit you with a 80% damage reduction you’ll still be OKOed! Reflects, targeted instant blinks, invaln, stealth, stability are really needed in Arah.. OH would you look at that? Necros have none of those things… I doubt reaper could make you even remotely useful in that dungeon.
I’ve actually run Arah a lot with my Necro. I figured since I was getting the Arah armor for her, it was only fair that she earn most of it, though really I had a lot of fun doing it as well. If we ran into problems, it was rarely my fault. If my PUG wiped during Lupi, I’d usually be the only one to make it out.
All you really need for any dungeon is to know the dungeon mechanics and good dodging. Certain things can make it easier and I’ll admit that the Necro lacks most of those, but it’s still totally doable without them.
Actually I gotta go with lily on this one, Lupi is probably the one boss that I cannot solo on my necromancer because he attacks so quick and teleports I can’t build up enough LF to survive his next Attack, I had some good luck with Minionmancer, but I think it was just lick since he kept going after my minions one after the other, letting me cycle through each one as it was destroyed.
Other than that, I can handle most other bosses with enough weakness application and LF generation.
For Arah on the other hand, Never ever bring a necromancer. They are REALLY bad in Arah! Like, actually useless. The enemies in Arah seem designed specifically to defeat high defense and health. So even if you have 30k health with full life force and activate it right before some of them hit you with a 80% damage reduction you’ll still be OKOed! Reflects, targeted instant blinks, invaln, stealth, stability are really needed in Arah.. OH would you look at that? Necros have none of those things… I doubt reaper could make you even remotely useful in that dungeon.
I’ve actually run Arah a lot with my Necro. I figured since I was getting the Arah armor for her, it was only fair that she earn most of it, though really I had a lot of fun doing it as well. If we ran into problems, it was rarely my fault. If my PUG wiped during Lupi, I’d usually be the only one to make it out.
All you really need for any dungeon is to know the dungeon mechanics and good dodging. Certain things can make it easier and I’ll admit that the Necro lacks most of those, but it’s still totally doable without them.
This is a pretty common fallacy on this forum and in game. Being the only one to survive usually means the wipe was your fault, not the other way around. If you manage to be the last one alive it means you had the least aggro and/or weren’t properly in the stack. Both of these mean you weren’t giving/receiving optimal buffs and were doing significantly less damage than the other players. This is what leads to 90% of wipes. The last 10% of wipes is when people don’t know how to dodge, but that is a l2p issue, not a class issue.
Actually I gotta go with lily on this one, Lupi is probably the one boss that I cannot solo on my necromancer because he attacks so quick and teleports I can’t build up enough LF to survive his next Attack, I had some good luck with Minionmancer, but I think it was just lick since he kept going after my minions one after the other, letting me cycle through each one as it was destroyed.
Other than that, I can handle most other bosses with enough weakness application and LF generation.
Oh I’m certainly not saying that the Necro is the ideal profession for Arah or anything, and I certainly wouldn’t try to solo Lupi with one, but the bar for success isn’t so high that the Necro can’t comfortably leap over it. If you’re looking to do a speed run with the maximum possible efficiency, yeah, you don’t want to take your Necro, but all that means is you need to find groups that are less uptight, not that you need to switch to another profession.
This is a pretty common fallacy on this forum and in game. Being the only one to survive usually means the wipe was your fault, not the other way around. If you manage to be the last one alive it means you had the least aggro and/or weren’t properly in the stack. Both of these mean you weren’t giving/receiving optimal buffs and were doing significantly less damage than the other players. This is what leads to 90% of wipes. The last 10% of wipes is when people don’t know how to dodge, but that is a l2p issue, not a class issue.
Nope, I’m not going to take responsibility for other people’s poor reaction time. When playing Necro, I stack just fine (when I can get the PUG to stack at all — not everyone listens to instructions) and intentionally try to draw as much aggro as possible to leverage Death Shroud. I also don’t try to muscle my way onto meta teams, so in general my damage output is pretty close to everyone else’s, if not higher.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Actually I gotta go with lily on this one, Lupi is probably the one boss that I cannot solo on my necromancer because he attacks so quick and teleports I can’t build up enough LF to survive his next Attack, I had some good luck with Minionmancer, but I think it was just lick since he kept going after my minions one after the other, letting me cycle through each one as it was destroyed.
Other than that, I can handle most other bosses with enough weakness application and LF generation.
Oh I’m certainly not saying that the Necro is the ideal profession for Arah or anything, and I certainly wouldn’t try to solo Lupi with one, but the bar for success isn’t so high that the Necro can’t comfortably leap over it. If you’re looking to do a speed run with the maximum possible efficiency, yeah, you don’t want to take your Necro, but all that means is you need to find groups that are less uptight, not that you need to switch to another profession.[/quote]
oh na, I don’t do speedrun solos on my necro. As long as I can get through a dungeon in about 30 minutes in happy, and more lenient with noobs, had a horrible run in ascalon though a few nights ago, was just so off my game. On the bright side, taught some people you need to burst CC the boss in P3 or you’ll be flatter than a pancake with the stability changes, so that’s a big plus!
Dungeons favor skipping skills like stealth and mobility.
Dungeons also favor might stacking because every profession and their pets have plenty of vulnerability – Necromancer’s version of might.
Speaking of pets, pathing problems and getting wiped by boss’s AoE punishes Necromancer’s highest dps option.
Aside from those three big issues, Necromancer is not too awful. You can tank and res while still doing fair damage.
Necros are never going to be in speed run zerk meta, ever. That being said it has its uses: debuffing the enemy, boon conversions and high survivability. Unfortunately based on current content in GW2 it does not matter. Secondly it’s also harder not to die when you have a team that exploits mechanics and stun locks a boss to death in corner, than yeah, necros are not going to be “that” class. Currently it has the “things that other classes can also do, but better” syndrome.
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(edited by CodeHavoc.7926)
For Arah on the other hand, Never ever bring a necromancer. They are REALLY bad in Arah! Like, actually useless. The enemies in Arah seem designed specifically to defeat high defense and health. So even if you have 30k health with full life force and activate it right before some of them hit you with a 80% damage reduction you’ll still be OKOed! Reflects, targeted instant blinks, invaln, stealth, stability are really needed in Arah.. OH would you look at that? Necros have none of those things… I doubt reaper could make you even remotely useful in that dungeon.
I’ve actually run Arah a lot with my Necro. I figured since I was getting the Arah armor for her, it was only fair that she earn most of it, though really I had a lot of fun doing it as well. If we ran into problems, it was rarely my fault. If my PUG wiped during Lupi, I’d usually be the only one to make it out.
All you really need for any dungeon is to know the dungeon mechanics and good dodging. Certain things can make it easier and I’ll admit that the Necro lacks most of those, but it’s still totally doable without them.
I dont know when you last did arah. But for the past 6 months or so lupis auto attack was bugged so it hits in melee (the spammable projectile). Since this change necro literally does not have enough active defence to survive this encounter solo. Unless you play like a god with perma chill and semi range sidestep and walk through him to save dodges on the swipes. But even i dont have the desire or patience to do that to update my lupi solo.
I used to pug arah on necro for fun because i could solo lupi and carry. Now it completely counters the class with no way to get around it other than going nomads. It means i cant carry if a pug is bad and i will die if my group does not block/reflect for me. So no more necro arah pugging.
I dont know when you last did arah. But for the past 6 months or so lupis auto attack was bugged so it hits in melee (the spammable projectile). Since this change necro literally does not have enough active defence to survive this encounter solo. Unless you play like a god with perma chill and semi range sidestep and walk through him to save dodges on the swipes. But even i dont have the desire or patience to do that to update my lupi solo.
Admittedly it’s been a while, and I wasn’t aware of that Lupi bug. Is it bad enough that Necros can’t deal with Lupi in a group?
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Yes because we physically dont have enough evades even with double energy sigils and endurance food. And DS doesnt work well enough as a sponge. You need to be able to avoid attacks every 2 seconds to survive since his auto attack changed.
(edited by spoj.9672)
The only build I found that could survive Lupi was a MM build because he would go and attack my minions, allowing me to build LF, but this is not optimal and requires a heck of a lot of luck.
Necro zerk /with perma weakened is best thing I had experienced in dungeons
Use protection on wells and bosses that 1 shot will barely do to you 25 % dmg
DMG is decent and ofter much better than other classes that get dawned easily or are forced for 1 min to go range after 1 2 hits
Most of melee meta classes very often are forced to switch to range while my melee necro most of the time is melee
Also my build up keep chill up to 60 % of fight which is a win bc boss use his skill not so often D/F is best Vulnerab that will make ur Dagger hit harder + chill Dagger auto is amazing fastest skill in game One of best auto in game also necro benefit from it with Vaperism .
Use wells on CD as they are you burst skills that will make even Elem ice bow Jelly
Blood Spite Cure you can be full zerk with 100 % crit chance
use shroud as Fury buff on CD
Necro is good yes it lacks party DPS support but necro on defensive side is WIN WIN
Necro now just luck a execution skill Dagger need one with a huge chunk of burst dmg skill
But we wil get 1 in HOT gs
DUDE play necro is an amazing class TANKY DPS monster in good hands but in HOT it will be even more scary
Also Most of EXP zerk Fractals I had 90 % of time are faster an better than meta LFG that is fool of noobs that just copy paste build from metacom
Today did lvl 50 fract in 26 min whiel One day stuck for 1 hour with Meta noobs
just play what you feel and enjoy
Necro zerk /with perma weakened is best thing I had experienced in dungeons
Use protection on wells and bosses that 1 shot will barely do to you 25 % dmg
DMG is decent and ofter much better than other classes that get dawned easily or are forced for 1 min to go range after 1 2 hits
Most of melee meta classes very often are forced to switch to range while my melee necro most of the time is melee
Also my build up keep chill up to 60 % of fight which is a win bc boss use his skill not so often D/F is best Vulnerab that will make ur Dagger hit harder + chill Dagger auto is amazing fastest skill in game One of best auto in game also necro benefit from it with Vaperism .
Use wells on CD as they are you burst skills that will make even Elem ice bow Jelly
Blood Spite Cure you can be full zerk with 100 % crit chance
use shroud as Fury buff on CDNecro is good yes it lacks party DPS support but necro on defensive side is WIN WIN
Necro now just luck a execution skill Dagger need one with a huge chunk of burst dmg skill
But we wil get 1 in HOT gs
DUDE play necro is an amazing class TANKY DPS monster in good hands but in HOT it will be even more scary
Also Most of EXP zerk Fractals I had 90 % of time are faster an better than meta LFG that is fool of noobs that just copy paste build from metacom
Today did lvl 50 fract in 26 min whiel One day stuck for 1 hour with Meta noobs
just play what you feel and enjoy
0.o
I’m playing a necromaner now but I’m not sure whether should change to thief when it comes to helping my team in dungeon or should I stick with necromaner and I really nid to know what is a necro used for in dungeons
No, the DPS is too low.
Against a boss like legendary clock heart (or the molten duo in fractals) your average noob pug who doesn’t know mechanics can nonetheless out DPS the mechanics and defeat the boss anyways.
Necromancer can’t do this. And your easy boss turns into a nightmare encounter.
It’s better to learn the bosses on other classes.
This is inaccurate. You can kill the Aetherpath clockheart without it phasing with a necro in the party. I’ve done it before. And to be honest, true mastery of a dungeon or fractal comes from understanding the mechanics. Sure, it’s faster to just out-DPS the mechanics, but in reality you won’t manage this all the time. When a run goes bad, you need to learn how to adapt.
That’s what separates the really good players from the ordinary ones. Anyone can zerk down a boss; not everyone can manage screwups without being wiped.
Is necromancer,guardian or warrior better at tanking
Tristan.5678 can u send me a detailed version of that build I wanna try it out
Is necromancer,guardian or warrior better at tanking
All of them have good and bad sides
Necro Selfish but can take hits if you up keep wekened I stack up to 37 sec on bosses +life steal and dagger fast speed work great skill 2 that heals for 4 k now is very helpful as well
Guard Focus skill 5 is good but it s block are gone fast also you have few agies on fast use that also will mitigate 100% of dmg if you manage to use them on time but good luck with that also Guard has acces to 2 skills that mitigate 100% dmg for 4 to 6 second ur immune shorter also you have 1 wall that reflect projectile and 1 bubble with same characteristics
War idk didn’t played for years it I heard it was nerfed badly so I will say nothing here
If you want a party orientated Support defense GUARD
If you want a melee DPS that can take huge hits and fast reheal and get back into fight Necro Build I sent you in my exp tank better than Guard
1 necro has Huge hp pool and many fast heals + wkenened that reduce dmg by 50 % is very nice game play BUT its not meta and not a popular way to play
Right now gw2 suffer from noobish Meta Zerk feaver that often aren’t very skill full
gw2 community is split so play how you enjoy the game
Is there going to be something like a bunker reaper,if so what is the strength and weaknesses
Kirgato,
To actually perform a tank role, you need higher toughness than anyone else and decent dps, and/or Taunt. Necromancer can do this because most players outfit berserker, which has no toughness.
What i think you mean, though, is group damage mitigation support.
Try traiting Spectral utilities, Death Shroud, and taking Transfusion. That means Soul Reaping and Blood Magic. If you wear toughness armor, Death Magic is an alternative to Spite or Curses (weakness).
Use DS as much as possible to heal your group with Transfusion as soon as it comes off cool down. When out-of DS, Spectral Armor cuts incoming damage and builds life force so you can go back into DS.
This build and play style let’s you run dagger and heal your group.
I’m really, really hoping that debuffs will be more useful in HoT. That’s really all Anet needs to do to make Necros viable: make debuffing opponents somewhere in the neighborhood of as good as buffing allies. It doesn’t need to be better, or even exactly as good. It just needs to feel less than totally useless to strip off a boss’s boons or hit them with perma-Weakness or pulsing blinds or Chills.
Well, that and have fewer insta-gib attacks (which everyone else can ignore with Invuln/Block effects). Lots of smaller attacks would be much more interesting, and it would also make healer builds feel more relevant.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I main Necro but run Thief for dungeons at the moment. I just feel like I bring more to the party as a Thief.
Suport → Heal ? buff ? debuff ? keep target???
no, Suport is full "DPS "
DPS is easyway, anywhere.
Low AoE DPS, and low DPS, but good survivability…. yeah, its nec.
For a pure dps build, use minions for utilities. You could trait for Death Magic for additional minion damage as well.