Is reaper the problem? OP necros?
You’re literally asking devs to make your profession OP so you won’t suck that hard. Sad day.
You’re literally asking devs to make your profession OP so you won’t suck that hard. Sad day.
Tatatatatata Noob answer…
Falcon:
A day without Necromancers is a day without living
Me: Now I hope they remove this class. Absolutely they will do at the end somethings of good
(edited by Frost.1503)
You’re literally asking devs to make your profession OP so you won’t suck that hard. Sad day.
It’s half joking half serious. Like any other competitive game that’s in the hands of constant developers the cool powerful builds constantly change through nerfs and buffs. What usually happens it that a rotation develops where the cool class/build becomes obsolete and what used to be the bottom of the list becomes the top. So far in 3 years Necro has never been the class to be. Each other class has had their day on the top of the ladder but ours. Even when we get a buff and there’s a buzz that we’re viable we quickly get nerfed before we can shine. So yes we need to be put on top of the list for a little while so we’re not intantly dismissed because as of now the top players in the game probably don’t even consider trying to make a build with a necro based on rep alone. When a big patch like J23 comes around they will look to see if anything has changed then they will keep ignoring the class until the day Necros get buffed enough to get really noticed. Everyone know’s we’re the step kids of GW2 and it’s going to take something big to change that perception.
IMO the reason they won’t allow Necro to be OP from a damage perspective is because all the high DPS involves 1111111111. Dagger, DS, Lich, all use autospam for their DPS, so to let Necros out DPS other classes while we simply press 1 would be embarrasing for the company.
The problem is, balancing a class that is mostly forced to be bottom DPS is proving to be tricky… queue large second health bar and condi transfers. I don’t think there is much of an excuse for lack of stability though.
IMO the reason they won’t allow Necro to be OP from a damage perspective is because all the high DPS involves 1111111111. Dagger, DS, Lich, all use autospam for their DPS, so to let Necros out DPS other classes while we simply press 1 would be embarrasing for the company.
The problem is, balancing a class that is mostly forced to be bottom DPS is proving to be tricky… queue large second health bar and condi transfers. I don’t think there is much of an excuse for lack of stability though.
Stability, invulnerability, cc, mobility, damage. We’re not getting mobility EVER as has been said time after time and we already do decent damage (we never made the top but were never on the bottom). But give us good stability, a good way to stop/slow down kiters and give us the ability to survive focus fire and we may jump to the top of the ladder. Even if Necros were top for 3 months we’d always be looked at as a class that has been able to compete and may not be useless after all. I really don’t think we’re useless but that’s close to the way others see us in high level parts of the game.
I’m a believer, so I believe we really are the most balanced profession. Other professions shouldn’t be able to combine mobility, sustain, damage and CC in a single build. At ANet they seem reluctant to take unpopular measures. They just need firm resolve.
Reaper won’t even solve anything, it still has the exact same issues. Greatsword won’t ever be meta because of the cast times and that 4/5 skills are melee only. The only thing greatsword has going for it is the AOE pull… which guardian should be used for instead, with his greatsword. You would be gimping yourself by using a necromancer instead of a medi guardian with a greatsword.
Greatsword is our ultimate PvE weapon.
You will never rarely get any greatsword auto attacks off on good players. Reaper shroud is a problem too because it’s all melee oriented. Life Transfer is better than that spin-2-win skill because it hits through objects and is ranged. The only thing reaper shroud has going for it is the stability. And maybe the 5th skill as well depending on it’s damage multipliers.
However, if the new reaper elite does in fact get stability added to it, then, that actually might help our class a little bit.
Reaper won’t even solve anything, it still has the exact same issues. Greatsword won’t ever be meta because of the cast times and that 4/5 skills are melee only. The only thing greatsword has going for it is the AOE pull… which guardian should be used for instead, with his greatsword. You would be gimping yourself by using a necromancer instead of a medi guardian with a greatsword.
Greatsword is our ultimate PvE weapon.
You will
neverrarely get any greatsword auto attacks off on good players. Reaper shroud is a problem too because it’s all melee oriented. Life Transfer is better than that spin-2-win skill because it hits through objects and is ranged. The only thing reaper shroud has going for it is the stability. And maybe the 5th skill as well depending on it’s damage multipliers.However, if the new reaper elite does in fact get stability added to it, then, that actually might help our class a little bit.
There is actually a lot to disagree with with this post. This is just a very limited way at looking at the toolset that reaper as well as greatsword has.
I can’t complain about necros, really. In WvW solo roaming its great as condi build. In pve/dungeon the AoE is good and the rest is avarage but still fun. In Spvp it lacks disengage but if you know how to position yourself you can still do good.
I have a lot of fun playing this class, specially because people think we suck big time and come at us thinking we are free kill, then BAM! Get REKT! \o/
We could get some better things, but so far its fun.