Is the class still bad?

Is the class still bad?

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Posted by: Goth.6820

Goth.6820

It’s been a while since i actually played and when i last did necros were bottom of the food chain.

Is this still true and has the class improved at all since like…September of last year?

(edited by Goth.6820)

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Posted by: Luke.4562

Luke.4562

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: TheWalkingDead.7298

TheWalkingDead.7298

It’s not bad, it just isn’t good.

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Posted by: Hammerheart.1426

Hammerheart.1426

It has a place in a tournament setting, but just the one.

Hotjoins are nice because, depending on your skill level, you can experiment and enjoy different builds. It helps if you have buddies on your team.

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Posted by: Goth.6820

Goth.6820

Well the fact it’s not bad but not good is a improvement. Also that conditions are the only thing still blows…. i tried that and it was a bad experience.

I guess the whole l2deathshroud it’s op bs still stands then huh?

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Posted by: Luke.4562

Luke.4562

Condition is the major competitive build you can run in pvp and pve (but it still isn’t good as other classes (plus there are some limitations that make it harder). Minions are still broken and bad designed (i tried EVERYTHING in both pvp and pve), Powernecro is effective (but not competitive), as you can find the same playstyle with MORE effectiveness on whaveter other class (like playing a Thief with DeathShroud and no Stealth, with the difference it has more survivability in berserker gear than you ). We cannot effectively tank or bunker.
There are people who are satisfied with weird, hybrid builds and non-competitive builds, spreading their blind love around (almost they still try finding a sense in this mess). Just give ’em time to dig deeper in the class.

Unsatisfation, delusion and boredom is the last step of this travel.

I had 4 months thrown away in this fake paid post beta. (Too bad for me I rushed to GW2 without having first a clear vision of the game).

GW2 isn’t for Necromancers.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: DarnDevil IV.2143

DarnDevil IV.2143

I played necromancer in the beta and it was the one I rolled on launch. After hitting lvl 80 I felt relatively weak compared to my friends and googled about it and almost cried after I saw all the bugs and things so I re rolled.

Now after having 3 lvl 80 characters and after playing almost every profession in the game ( I havent played ele and ranger yet but will soon ) I came back to using necromancer as my main because ANet has fixed A LOT of important issues. My opinion is that necromancers are on their way or nearly at the state they should be.

The thing with necros is imo that their playstyle differ from every other profession. Conditions are your friends even when you play power necro. The key to necromancer is the managing and stacking of right kind of conditions and dealing sustain damage. It is really hard to pull off big nukes with necro outside lich form so if you like heavy bursts re roll thief, warrior or elementalist.

Power necromancers are really good in 1v1, but the lack of aoe skills (out side of staff) really hits hard. Conditionmancers instead can have it hard to 1v1 if they don’t have full shroud at the beginning of the fight. PvE is piece of cake with staff and conditions so lvling shouldn’t be a problem. Minion master is one of the easiest builds to max lvl. Hybrid builds (power + condition) can be tricky and hard to survive ,but well played you can fill every slot with them.

For me condition builds are the most effective damage dealers and minion master ( built condition or power as minion damage is not affected by your stats ) offer the best tankyness. The key with conditions is to have epidemic as it is your bread and butter to 50-80% aoe damage increase to 5 off targets.

In tournament play conndition management is the key (warriors and mesmers will thank you) and ofcourse plague signet + epidemic can change the tide and corrupt boon will execute bunker builds. Condition management is your job in dungeons also. In wvw its all about epidemics and marks and you should grab spectral walk or signet of locust instead of plague signet.

In wvw your roaming is worthless but your siege defence and wall pokes on attacking are amazing with greater marks and epidemic. Blood is Power can also add extra damage throught the might which can be wery usefull. Just remeber that necromancers have the worst mobility of the game together with mesmers so you should always stick to the group. If you want to run after lone targets after big zergs have been killed you should re roll a thief, DD elementalist or GS warrior. Necromancer have the best condition damage in the game and they have the best ranged aoe dps in the game imo.

Necromancers shine in condition control, aplying conditions and sustain damage. You should never be in the middle of the fight if you are not full tank. Necromancers are most effective when they are let to attack from a safe spot providing support for allies while dealing heavy damage. If you find necromancer awfull then you should re roll as their playstyle won’t suit yours.

(edited by DarnDevil IV.2143)

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Posted by: Galrukh.6532

Galrukh.6532

I feel fairly balanced atm, I win the majority of my 1 on 1 fights in WvW and I can impact the bigger zerg fights with my plague cloud, corrupt boon and ofcourse epidemic. I do fairly well in PvE but I will admit I kill slowly compared to most other classes but I can handle mobs that I cant handle on my thief (probably a skill issue, I have MUCH more played time on the necro).
This is for a conditionmancer though, every patch I respec and don my other suits of armor/weapons and try out the other builds I would like to play and every time I get disappointed.

Help build the next big RvR game.
Camelot Unchained is on Kickstarter.
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live

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Posted by: Yendorion.2381

Yendorion.2381

Well ok, in my opinion the Necromancer can be played sufficiently well despite big amount of issues/bugs it has by skilled players traited for AOE conditions. (I am of the opinion that the necro is the most difficult class to play well, my alt mesmer is a party for me in comparison)

In namesake I stopped calling it a Necromancer since with practically unusable minions/ridiculous fear/life stealing meh.. Plaguebearer fits more as a description for the profession, more then anything else. One of ANet’s biggest fails, I’m sorry ANet!

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Posted by: sostronk.8167

sostronk.8167

Personally I think Necros are overpowered and really fit well into a team in the current meta in WvW. I have 6 level 80s that I play regularly in WvW and I feel Necro is really the one that contributes most to a team. I see alot of bad Necros though. I think people are building them wrong. I can see how people would find them boring, but they are not weak by any stretch of the imagination.

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Posted by: LHound.8964

LHound.8964

Personally I think Necros are overpowered and really fit well into a team in the current meta in WvW. I have 6 level 80s that I play regularly in WvW and I feel Necro is really the one that contributes most to a team. I see alot of bad Necros though. I think people are building them wrong. I can see how people would find them boring, but they are not weak by any stretch of the imagination.

Agree. Necromancers are very good IMO.

WvW – Awesome condition support! Field combos can help a lot! Very good on 1-1. Excellent in shutting down Thieves and Guardians. Excellent defender and overriding the lords buff prior to capture. (With poison combo fields for example)
PvE – Good survival skills, prevents healing with never ending poisons, conditions spammer.
sPvP – (haven’t played with 1 at this game format)

Overall Advantages:
- Condition support;
- Condition damage;
- Good survival skills;
- Very fast character;

Overall disadvantages:
- Lack of burst;

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Kaysyn.6203

Kaysyn.6203

I am not sure why so much hate with necro’s. I love my necro when they are played the way they are suppose to be played. They are not powerhouses or tanky. When you play them the correct way, they are a lot of fun. I use a well build in WvW. I feel like I help a lot with my zerg in all aspects. In 1v1, I can win against most classes, except ele’s, I can’t figure out how to beat them. In PVE, I feel really OP. I can take down champions with any issues, it just take a long time. If people are having an issue with necro’s I suggest check you build and play style. It might not be the profession for you. If you like glass cannons, heavy burst damage play a thief of a warrior. Necro’s are all about sustained damage and long lasting with our double health bar.

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Posted by: kidbs.8920

kidbs.8920

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

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Posted by: Kiriakulos.1690

Kiriakulos.1690

I’m tired of people saying that the Necro is ok.
That they beat people in 1v1 in WvW and sPvP or champions in PvE.

We are NOT ok, our class IS weaker then average.

Two good indications of this is the complete LACK of people complaining about our class being OP ( a nice indicator of whether the class is competitive or not) and that a kitten Warrior is able to solo Lupi in Arah Explorable.
Can a Necro solo Lupi? No, no way in hell.
The thread even has a red post commending the player for his smart use of evasion, blocks invulns and stuff to mitigate damage and how that is the correct approach to these encounters.
Guess what? We have none of those, not even vigor.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: kidbs.8920

kidbs.8920

There are definitely some things that are lacking in the class and I’m not saying that we don’t need some buffs, but the class is not utter garbage either.

Here are some things that I think we need and then we’ll be on the right track:

- We desperately need some method of having stability other than traiting deep into Soul Reaping.
- Our Axe #1 skill needs a serious buff as the damage is way too weak and the vulnerability stacking is much too slow.
- I think that our DS fear should be an AoE especially considering the short duration of the fear.
- Our life siphons need to be increased to at least be on par with the passive regen that some other classes can achieve (guardians, eles, rangers).
- Our wells could use a shorter cooldown.
- We could use some other survival tool in DS be it a CC or some escape ability.

This all being said, our dagger damage is quite competitive, wells do great AoE damage (although they have a long cooldown), and we can make very effective power/condition hybrid builds.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

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Posted by: Luke.4562

Luke.4562

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.

Wtf game are you playing? First of all define in which ambient do happen what are you talking about. tPVP / PVE / WvW. I played all of them for 4 months.
PowerNecro’s damage is good, indeed, but it’s nothing compared to other classes.
Conditionmancer damage is the BEST overall the specs in whatever environment, and is the “better defined” spec.
I’d like to see those competitive Powernecros in Tpvp where it’s important to be competitive.. don’t tell me Wvw because its just a competition on who zergs more(that’s not skill).
I played powernecro in tPvp, it really can’t bring it up like, for example, a Thief do.

Another point, people tend to say Necromancer is OP… “I win every 1v1 in WvW”, " i pwn every nood i meet"… OFC, it’s op when pwning noobs, you must look the potential of the class in the hands of a skilled or expert player in a competitive environment, to pwn noobs is good everyone, i can join spvp going for a low level browser and own everybody with a Minion Mancer spec! That won’t happen vs experienced players!

Somebody said Necromancer is very fast…. wtf? Corrupting informations or just blindness? Conditionmancer has no mobility (i hope you won’t waste stunbreakers -Spectral Walk- to wander in s/tpvp); the only boost speed you can have is from the oh Warhorn, and whatever has a nice cooldown.

People, really i don’t know if you are drunk when saying Necro is Op and fine..
A fact is liking it, a fact is understanding that his design is broken and raw.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: Relair.1843

Relair.1843

I am not sure why so much hate with necro’s. I love my necro when they are played the way they are suppose to be played. They are not powerhouses or tanky. When you play them the correct way, they are a lot of fun. I use a well build in WvW. I feel like I help a lot with my zerg in all aspects. In 1v1, I can win against most classes, except ele’s, I can’t figure out how to beat them. In PVE, I feel really OP. I can take down champions with any issues, it just take a long time. If people are having an issue with necro’s I suggest check you build and play style. It might not be the profession for you. If you like glass cannons, heavy burst damage play a thief of a warrior. Necro’s are all about sustained damage and long lasting with our double health bar.

The hate is because most people who play a necromancer expect it to have good, functional, beneficial pets. Like in every other game that has featured necromancers since the freaking dawn of time. If they called it warlock, plaguebringer, dark magician or something else I dont think you’d have as much outrage over the state of the class. I know I certainly never would have rolled one if there was a disclaimer at character creation stating that at lvl 80 your pets would be a useless detriment for anything other than casual soloing even if you take every single pet trait there is.

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Posted by: kidbs.8920

kidbs.8920

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.

Wtf game are you playing? First of all define in which ambient do happen what are you talking about. tPVP / PVE / WvW. I played all of them for 4 months.
PowerNecro’s damage is good, indeed, but it’s nothing compared to other classes.
Conditionmancer damage is the BEST overall the specs in whatever environment, and is the “better defined” spec.
I’d like to see those competitive Powernecros in Tpvp where it’s important to be competitive.. don’t tell me Wvw because its just a competition on who zergs more(that’s not skill).
I played powernecro in tPvp, it really can’t bring it up like, for example, a Thief do.

I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.

Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).

Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.

Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

(edited by kidbs.8920)

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Posted by: Kaede.9314

Kaede.9314

Good, not best. I do fine in PvE, always find a dungeon party, and I can take most classes fairly well in WvW. (I don’t play tPvP, so that’s out of this summary). I run juggermancer, and It’s a pretty good power build. You won’t One combo anything, but I like that.

I’ve played necro since about mid october, and I’m almost finished my gear. I’ve always had great fun with her, though.

(edited by Kaede.9314)

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Posted by: Gongke.8576

Gongke.8576

Somebody said Necromancer is very fast…. wtf? Corrupting informations or just blindness? Conditionmancer has no mobility (i hope you won’t waste stunbreakers -Spectral Walk- to wander in s/tpvp); the only boost speed you can have is from the oh Warhorn, and whatever has a nice cooldown.

Signet of the Locust is passive 25% speed now, which is quite nice.

I find myself frustrated because while Condition spec isn’t as fun to me, but it’s quite effective. My power and crit damage build worked well but was hobbled in dungeons by needing to be in melee range. I tried a few different builds and dagger/dagger was a lot more fun, I like actually hitting things. Axe was so fun in beta :\ Last night I finally rolled an elementalist and kitten it feels like it has a lot of utility. I’m definitely going to be looking at other classes as well, but there is a lot about Necro I do like.

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Posted by: Luke.4562

Luke.4562

Signet of Locust in Pvp… really?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: LanceKing.3017

LanceKing.3017

Bad? This class is beyond bad. It’s pathetic and abysmal. Just kidding , we do need some improvements though ‘cough … minions … cough’

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Posted by: Luke.4562

Luke.4562

I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.

Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).

Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.

Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.

Tpvp isn’t focused just on killing Thieves, you have a role to fulfill, and in Pve with the correct build and gear (i’m talking of proplayers’ and experts’) your dots will have a major dps output than Powermancer; ofc if you are intended to play with a serious team you won’t take 2 condition spammers in it for the bleed cap problem.
I can’t understand what your gear and builds swapping conceal with the problem of Necros, btw…

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: NewTrain.7549

NewTrain.7549

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.

Wtf game are you playing? First of all define in which ambient do happen what are you talking about. tPVP / PVE / WvW. I played all of them for 4 months.
PowerNecro’s damage is good, indeed, but it’s nothing compared to other classes.
Conditionmancer damage is the BEST overall the specs in whatever environment, and is the “better defined” spec.
I’d like to see those competitive Powernecros in Tpvp where it’s important to be competitive.. don’t tell me Wvw because its just a competition on who zergs more(that’s not skill).
I played powernecro in tPvp, it really can’t bring it up like, for example, a Thief do.

I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.

I’m sorry, but you’re not correct. In tPvP conditionmancer is, hands down, the best necro spec. If you try to fill any other role with a necro, you’re wasting a spot that another class could be doing better. Powermancer? Why bother when you can have a thief or a warrior? Supportomancer? Why bother when you can have an ele or guardian. Bunkeromancer? Again, why bother when you could have an ele, guardian, warrior, or mesmer do it better.

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Posted by: kidbs.8920

kidbs.8920

I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.

Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).

Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.

Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.

Tpvp isn’t focused just on killing Thieves, you have a role to fulfill, and in Pve with the correct build and gear (i’m talking of proplayers’ and experts’) your dots will have a major dps output than Powermancer; ofc if you are intended to play with a serious team you won’t take 2 condition spammers in it for the bleed cap problem.
I can’t understand what your gear and builds swapping conceal with the problem of Necros, btw…

Of course tpvp isn’t just about fighting thieves, but you do have to deal with them. Also in pve a pure condition spec will in no way out dps a hybrid spec. The hybrid build that I run has over 3k attack, 1250 condition damage, and 55% crit. I’m able to push decent direct damage via power and crits along with bleed damage. Condition damage alone simply won’t scale as well.

I don’t see what is hard to understand about build synergy. Yes there is some kitten that needs to be fixed but its clear that you aren’t understanding some key synergies which necros are intended to use.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

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Posted by: Garo.5304

Garo.5304

No denying. This class is bad, from a mechanics perspective.
Once you’ve played a guardian or warrior, necro feels like a joke. Even if you have a lot of damage stacked on a necro, a G or W deal the same damage much better

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Posted by: Melpomene.2367

Melpomene.2367

Really people? I’m sick of everyone complaining and even thinking Necromancer is bad. I’ve played it since beta weekend event 1. It’s probably the most balanced of all the professions in the game. We are so versatile and our survivability is pretty decent.

Yes minions/life siphoning/axe could use a boost, but we are not underpowered by far.

And for those who say conditionmancer is the “worst” build of them all, come and play me then. Or just watch the amount of damage I do in WvW.

I <3 Necromancer, so will you people quit slandering my profession?

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Posted by: Yendorion.2381

Yendorion.2381

Really people? I’m sick of everyone complaining and even thinking Necromancer is bad. I’ve played it since beta weekend event 1. It’s probably the most balanced of all the professions in the game. We are so versatile and our survivability is pretty decent.

Yes minions/life siphoning/axe could use a boost, but we are not underpowered by far.

And for those who say conditionmancer is the “worst” build of them all, come and play me then. Or just watch the amount of damage I do in WvW.

I <3 Necromancer, so will you people quit slandering my profession?

If it’s not good it’s bad, yes the Necromancer needs a lot of work, probably mostly made up of small tweak in it’s skills, a complete overhaul of it’s DS and minions (Not just AI), and bring back a viable life siphoning and Axe. The necro may keep up with a good effort but yes it is underpowered.

I agree with you that the conditionmancer is a great build but it also requires good skill and great timing to get it right, the downside is that was not what necromancers are all about at all.

Even in namesake Necromancers are supposed to be summoners of spirits (which necros lack) and raising the dead (we get max 6 buggy birdbrains…) .. ONCE they were supposed to be the class to have exclusive access to fear, and ending with the smallest (insignificant) amount fear in the game. People have all the right to complain… I want to play a Necro mancer not a Plaguebearer (which fair enough it’s cool but not what I intended to roll).