It's still not enough Life Force
Reaper’s attack speed is a full chain every 3 seconds, not 3.5, and we don’t need more LF gain in 1v1, its already a lot plus GS has extra abilities to gain LF than just its AA.
I would wait until the beta to test this. It might be that you are right, however I tend to agree that this is enough life force. Don’t forget that you have 2 more skills in the GS that also generate LF.
I prefer they go in the opposite direction, keep GS life force low and make GS the ultimate Glass Cannon. The Icebow of weapons.
Devs want force you to stay in the mid of the fight while you wield the GS, where you will be always able to hit a lot of enemies.
That’s the same thing for the shouts.
it’s not a specializzation made for 1vs1 fights.
Let’s wait until next BWE.
in every playstyle imaginable,
they’ll call it a day and release HoT.
I prefer they go in the opposite direction, keep GS life force low and make GS the ultimate Glass Cannon. The Icebow of weapons.
The problem with this is that Reaper is slow and has to stay in the thick of things. Even a D/Wh necro can retreat better than a GS Reaper. I think GS needs to hit hard and generate that LF, otherwise it can’t serve it’s purpose as a group fight weapon very well (Because you, the Reaper, will be dead, and your GS won’t be able to do anything at that point)
You have the option to take chilling force. With GS having chill built into the attack chain, LF shouldn’t be a problem.
why do we still need more life force? in pve we dont need it. in pvp we need BASE life force on respawn (for example from blighters boon now) and in wvw SO much stuff dies anyways. so why do people want for life force on?
it’s almost like GS is the AoE weapon and dagger is the single target weapon…
Take Chilling Force and Blighter’s boon. With those, Spite and Soul Reaping’s vital persistence, you’re looking at the ability to stay in RS under pressure quite easily.
Throw in suffer and weaklings in there, and you’re looking at quick LF refills.
My only issue is that Soul Reaping’s Vital Persistence trait is all but mandatory because of the LF decay reduction.
I’ll hold my judgment til i get my hands on it but I think GS will be fine with 4% lf per chain and a fixed #3, not taking blighter’s boon into account.
As said, LF is no problem in PvE or WvW. During BWE, I tried a fairly tanky frontline GS-shouts build and basically jumping in the middle of the fight in mid, and LF was not a problem already. Sure, 1v1, LF was regenerating VERY slow, but that is the whole point of the specialization: “scalable defense”. Necro is already fairly strong in 1v1, what we lacked was team fight abilities and sustain, and reaper provides just that.
I almost feel with the changes reaper will be too strong in terms of LF…
My only issue is that Soul Reaping’s Vital Persistence trait is all but mandatory because of the LF decay reduction.
Even more-so on Reaper than Core. It melts soooo fast unless of course there really is a LF or damage received bug like many are speculating.