It's still not enough Life Force

It's still not enough Life Force

in Necromancer

Posted by: Rikimaru.7890

Rikimaru.7890

OK so probably most of you heard the Reaper is going to be improved.
Among other things the GS is going to get Life Force gain on it’s main attack chain in the amount of 1/1/3%. I assume that is per hit foe (if not then thats terrible) so up to a total of 15% per chain. Now the Reapers chain is about 1 sec more time consuming than the other professions GS chains, so since their chains take an average of 2,5 sec it’s fair to say the Reapers chain takes about 3,5 sec.
So if we compare it to the dagger chain which gives 8% per chain which takes 2,1 sec then then the GS will generate more Life Force in 21 sec:
GS 15% x 6 = 90% and 3,5 sec x 6 = 21 sec
Dagger 8% x 10 = 80% and 2,1 sec x 10 = 21 sec.

OK that’s great but it’s still only if we hit 3 foes each time so in PvP or during a boss fight it will only be 30%. Not to mention that during a fight with groups of enemy’s the foes will die which will restore Life Force on it’s own.
So it’s great when fighting group’s but only ok during a 1 vs 1 fight.

I’ll give you my personal experience on how Life Force can be invaluable during a boss fight. A while back I was doing a pug FotM (don’t remember which level might even been 50) the last fractal was Mai Trin. So my party wiped on last cannon phase except for me and a mesmer but Mai teleported to him and downed him. So I tried to revive him with my signet but he teleported away so I missed and while channeling it Mai kicked my kitten too so we all wiped. So then we try again and this time everyone except me died on last cannon phase. So I’m thinking it’s no use trying to revive anyone when I’m alone, thus I decided to try to finish her on my own. And I was doing OK only my weapons could not generate enough Life Force for my need to survive. So I swapped to my staff which was not the best weapon for this fight but it generated a lot more Life Force (4% each hit). So yeah in the end I managed to finish her off though it took like 10 – 15 min. But if I couldn’t generate my Life Force fast enough it would never work.

So tell me what good would a mere 5% per chain that takes 3,5 sec do for me in that situation? NOTHING!
So I propose to triple the amount of Life Force to 3/3/9% and remove the per foe hit thus the GS will generate the same amount of Life Force regardless if it’s a group or 1 vs 1 battle.

It's still not enough Life Force

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Posted by: Bhawb.7408

Bhawb.7408

Reaper’s attack speed is a full chain every 3 seconds, not 3.5, and we don’t need more LF gain in 1v1, its already a lot plus GS has extra abilities to gain LF than just its AA.

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It's still not enough Life Force

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

I would wait until the beta to test this. It might be that you are right, however I tend to agree that this is enough life force. Don’t forget that you have 2 more skills in the GS that also generate LF.

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Posted by: nekretaal.6485

nekretaal.6485

I prefer they go in the opposite direction, keep GS life force low and make GS the ultimate Glass Cannon. The Icebow of weapons.

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Posted by: Silv.9207

Silv.9207

Devs want force you to stay in the mid of the fight while you wield the GS, where you will be always able to hit a lot of enemies.
That’s the same thing for the shouts.

it’s not a specializzation made for 1vs1 fights.

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Posted by: Nynuwe.5893

Nynuwe.5893

Let’s wait until next BWE.

When Revenant does better than Necro
in every playstyle imaginable,
they’ll call it a day and release HoT.

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Posted by: Vydahr.4285

Vydahr.4285

I prefer they go in the opposite direction, keep GS life force low and make GS the ultimate Glass Cannon. The Icebow of weapons.

The problem with this is that Reaper is slow and has to stay in the thick of things. Even a D/Wh necro can retreat better than a GS Reaper. I think GS needs to hit hard and generate that LF, otherwise it can’t serve it’s purpose as a group fight weapon very well (Because you, the Reaper, will be dead, and your GS won’t be able to do anything at that point)

Drahvienn
Sylvari Power Reaper

It's still not enough Life Force

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Posted by: Misguided.5139

Misguided.5139

You have the option to take chilling force. With GS having chill built into the attack chain, LF shouldn’t be a problem.

It's still not enough Life Force

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

why do we still need more life force? in pve we dont need it. in pvp we need BASE life force on respawn (for example from blighters boon now) and in wvw SO much stuff dies anyways. so why do people want for life force on?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Khristophoros.7194

Khristophoros.7194

it’s almost like GS is the AoE weapon and dagger is the single target weapon…

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Posted by: Klaeljanus.7695

Klaeljanus.7695

Take Chilling Force and Blighter’s boon. With those, Spite and Soul Reaping’s vital persistence, you’re looking at the ability to stay in RS under pressure quite easily.

Throw in suffer and weaklings in there, and you’re looking at quick LF refills.

My only issue is that Soul Reaping’s Vital Persistence trait is all but mandatory because of the LF decay reduction.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

I’ll hold my judgment til i get my hands on it but I think GS will be fine with 4% lf per chain and a fixed #3, not taking blighter’s boon into account.

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Posted by: Silverkey.2078

Silverkey.2078

As said, LF is no problem in PvE or WvW. During BWE, I tried a fairly tanky frontline GS-shouts build and basically jumping in the middle of the fight in mid, and LF was not a problem already. Sure, 1v1, LF was regenerating VERY slow, but that is the whole point of the specialization: “scalable defense”. Necro is already fairly strong in 1v1, what we lacked was team fight abilities and sustain, and reaper provides just that.

I almost feel with the changes reaper will be too strong in terms of LF…

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Posted by: Raziel.8072

Raziel.8072

My only issue is that Soul Reaping’s Vital Persistence trait is all but mandatory because of the LF decay reduction.

Even more-so on Reaper than Core. It melts soooo fast unless of course there really is a LF or damage received bug like many are speculating.