Juggermancer still a thing?
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
It will be recieving several buffs with the Dec. 10th patch. about 150 power boost from the death 25 pt trait and even more power from the Blood 25 pt trait if above 75% health. Assuming the build is still 20/0/25/25/0.
If you wanted to run a similar build, but add a higher crit chance and a better defensive trait. I would go 20/0/25/10/15, and swap some soldiers gear for Knight’s gear.
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
It will be recieving several buffs with the Dec. 10th patch. about 150 power boost from the death 25 pt trait and even more power from the Blood 25 pt trait if above 75% health. Assuming the build is still 20/0/25/25/0.
If you wanted to run a similar build, but add a higher crit chance and a better defensive trait. I would go 20/0/25/10/15, and swap some soldiers gear for Knight’s gear.
how do you go about testing builds like this? I’m fairly new to the game and just scared to try new builds because I don’t want to waste money.
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
This is utter BS, simple as that.
I new so what puts more power about as good as crits?
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
This is utter BS, simple as that.
Sorry bud, you can’t try to discredit what I said, because(as I stated) I was speaking from personal experience.
Juggermancer is great at staying alive, but it lacks damage, simple as that. =)
I haven’t tried the Juggermancer since before last Christmas, but I don’t really find it very effective. Without crits, you just don’t put out enough damage, no matter how much power you have.
It will be recieving several buffs with the Dec. 10th patch. about 150 power boost from the death 25 pt trait and even more power from the Blood 25 pt trait if above 75% health. Assuming the build is still 20/0/25/25/0.
If you wanted to run a similar build, but add a higher crit chance and a better defensive trait. I would go 20/0/25/10/15, and swap some soldiers gear for Knight’s gear.
how do you go about testing builds like this? I’m fairly new to the game and just scared to try new builds because I don’t want to waste money.
Well, it only costs a few silver to respec your build. If you mean you don’t want to waste money on armor, then either do research ahead of time to know what armor to invest in, or save up the gold to try it yourself.
Another build related to the Juggermancer is the Abomination build by Nemesis:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-tutorials/221328
I think it might help to split your request into two separate threads. Making effective builds for WvW (roamer? zerg? small group support?) is generally going to be different than those for PVE dungeons (which tend to be full-tilt DPS).
We will use this build along the new Dec13. Patch coming up. Would it be possible to make a more tanks build for dungeons and wvw and be effective? Or would it just be a waste? Using armor such as knight or soldier stats. What weapons would it use? I love my dps necro so much but it want to make it more suitable for wvw and kinda take a more unique approach.
If a for on DPS build is better then please guide to the build perfect build. Once again implementing the patch that’s soon to release.
I can’t even imagine why you want be more tanky in dungeons.. guys in full berserker survive perfectly fine.
how do you go about testing builds like this? I’m fairly new to the game and just scared to try new builds because I don’t want to waste money.
Go to the Mists (pvp zone) and try it out on the target dummies and class NPCs. Respecs and gear are all free there.
provide a service that I’m willing to purchase.” – Fortuna.7259
Give 0/20/0/20/30 a try.
Weakening Shroud, Banshee’s Wail, Vampiric Precision, Bloodthirsty, Path of Midnight, Near to Death, Foot in the Grave. These can be swapped as needed IE Bloodthirsty for Deathly Invigoration for more support, or Foot in the Grave for Deathly Perception if you don’t need stability.
Whatever utilities you like as you’re not locked into one type. I run WoP at all times plus whatever is situationally needed.
Axe/WH + D/D. Knights/Celestial Mix w/ Traveler Runes. Accuracy + Blood/Strength/Battle
Tanky/Damage mix. Compared to bunkery Well builds it has much better sustained defense/versatility but can’t pop cooldowns for beast mode. Not as much damage as a zerker build, of course, but it gets some of the best damage and tanking traits for a great bruiser build. Much better for WvW roaming. Good in PvE.
I’ve been VERY happy with this build. Works reasonably well in spvp too.
(edited by Draehl.2681)
Give 0/20/0/20/30 a try.
Weakening Shroud, Banshee’s Wail, Vampiric Precision, Bloodthirsty, Path of Midnight, Near to Death, Foot in the Grave. These can be swapped as needed IE Bloodthirsty for Deathly Invigoration for more support, or Foot in the Grave for Deathly Perception if you don’t need stability.
Whatever utilities you like as you’re not locked into one type. I run WoP at all times plus whatever is situationally needed.
Axe/WH + D/D. Knights/Celestial Mix w/ Traveler Runes. Accuracy + Blood/Strength/Battle
Tanky/Damage mix. Compared to bunkery Well builds it has much better sustained defense/versatility but can’t pop cooldowns for beast mode. Not as much damage as a zerker build, of course, but it gets some of the best damage and tanking traits for a great bruiser build. Much better for WvW roaming. Good in PvE.
I’ve been VERY happy with this build. Works reasonably well in spvp too.
That is the same build I run and I love it. 20 Curses has so many great trait options. Banshee’s Wail is great, and so is Spectral Attunement if you use spectral skills a lot like spec. armor. 20 in blood lets you get more sustain from siphons(they are bad but they are definitely noticable), or you can pick up the cooldown reduction on wells, or even movement speed with d/d if you want it.
30 in SR is self explanatory. Those grandmaster traits are both amazing and almost every trait in this tree is useful in some way.
Yep. It won’t ever really catch on because its not great at any one thing, but if you want a versatile build with balanced offense/defense its tough to go wrong.