Just ONE Thing Next Patch Anet Plz?
Inb4 thread pulls a Houdini
I just want it to be sped up a bit (extra damage would be nice though for all of the trouble). The enemies just dodge it, or walk to the left or right whenever I use the auto attack. -_- Staff is my fav weapon, and I rarely switch to my other set because of it working so well. That, and my staff is usually ready to lay down a mark or two after I use my skills and hop out of DS. Some better scaling with Power would be a god send, though.
(“Big Hat”)Praise the Sun!
I just so desperately want staff to be better as a standalone weapon.
Being able to go glass cannon on say a Shortbow thief, or Ele and just pew pew with hard hitting auto’s then go to my Necro in a power build and they barely do as much, makes me weep.
I am sad that the mesmer got a scepter projectile speed increase when their scepter auto attack homes into the enemy, ours does not, ours is slower and we’re not the ones to get the buff.
You know what’s doubly sad?
I’m here running mad king with my mesmer guildy, bragging his Warlocks critting for 6k while my Necro Feast on Corruption in a hybrid build crits for 2k max on a 10 second cooldown.
Le sigh.
@Knote
Yes! A stand alone staff for necro would be the best thing that has happened to Necro, for me, anyways. I can’t stand the other weapons for some reason. So many have staff for just a support, but I would like it as a main weapon as well!
Edit: 6k…6000dmg…Six-thousand. The number makes me sick when I see the highest I have done, ever, was 3.3k with DS#4 on my 20/25/25/0/0 with power, precision, and condition gear.
(“Big Hat”)Praise the Sun!
(edited by Archmagel.1350)
Exactly, Shortbow is basically the same thing to Thieves, a mandatory utility stick, difference is Shortbow is amazing as a standalone weapon, it does INCREDIBLE dmg.
6000 damage. Wow, even with my best gear and statistics with 25 stacks of bloodlust, I only do a measly 5.6k with life siphon. Jeez. I want cleave on dagger please
Staff 1 is so horrendous, why would you give 2-5 good skills then make 1 terrible. WHY? All I want is the projectile to be sped up to lich form speed.
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
Yup. I cannot play my necro in dungeons anymore. I play my ~12k hp thief. I’m an impatient person; no way am I going to play necro when I can reduce the time to kill in dungeons by playing something with 2x the dps (I have no idea what the actual dps difference is; but thief is a lot higher). My SB autoattack is quicker than staff, does same or more damage, and is aoe.
I imagine warrior is even better because you even get higher armor and hp for free, and still insane dmge.
Edit: 6k…6000dmg…Six-thousand. The number makes me sick when I see the highest I have done, ever, was 3.3k with DS#4 on my 20/25/25/0/0 with power, precision, and condition gear.
I can see how that works, as the warlock gets 10% extra damage pr condition on the target. Then there is the 10 point in Domination that give it 15% extra, and 10 in Dueling that give it continual fury. Meaning that if all conditions are in play it get 110% from them, 15% from the trait and 50% from the critical.
So some 175% damage boost right there. And at this point the target may well be deep in weakness, giving some 20% on top of that. Not sure how mesmer stats interact with illusions tho, but they can benefit from boons. So if they have a stack of might going…
Btw, i find the inherent 10% pr condition jarring. As the closest the “master of conditions” have is 2% pr condition on target, and that costs us 25 trait points. That is on par with our 15 point vampiric getting 50 health pr attack (if we put in the 50% boost from Blood Magic 10) while the thief can get 100 from a signet passive (and it benefits from healing power).
Honestly Anet, are you people that scared of our DS potential?
I can see how that works, as the warlock gets 10% extra damage pr condition on the target. Then there is the 10 point in Domination that give it 15% extra, and 10 in Dueling that give it continual fury. Meaning that if all conditions are in play it get 110% from them, 15% from the trait and 50% from the critical.
So some 175% damage boost right there. And at this point the target may well be deep in weakness, giving some 20% on top of that. Not sure how mesmer stats interact with illusions tho, but they can benefit from boons. So if they have a stack of might going…
Btw, i find the inherent 10% pr condition jarring. As the closest the “master of conditions” have is 2% pr condition on target, and that costs us 25 trait points. That is on par with our 15 point vampiric getting 50 health pr attack (if we put in the 50% boost from Blood Magic 10) while the thief can get 100 from a signet passive (and it benefits from healing power).
Honestly Anet, are you people that scared of our DS potential?
Yeah, it is a pretty bad excuse when the Mesmer gets that much higher damage for conditions and has access to more damage dealing conditions. I just can’t find that 2% per condition to be worth much, unless we use the Signet of Spite or transfer a load of conditions, but even then, the numbers are so small.
(“Big Hat”)Praise the Sun!