Just came back. What's changed since I left?

Just came back. What's changed since I left?

in Necromancer

Posted by: Munster.3058

Munster.3058

I just came back after a LONG break. Like last thing I remember was Shadow of the Mad King old.

Anyway I was just popping in to ask what is the current state of my favorite class? (Only 1 character, 80 Necro Plant Girl). What are the new go to builds? How we doing in PvE/PvP/WvW? And have we gotten any thing new since I left?

Also anything I should check out since my absence?

P.S. Is Vampire Dagger Necro a thing now? Back when I played it still only healed for like 15 hp a swing?

Thanks guys! I’m excited to play again.

Just came back. What's changed since I left?

in Necromancer

Posted by: Luke.4562

Luke.4562

Nada, Vampire Necro is still a dream.

In Pve we aren’t the best class (effectively we are not in a good position), but there are some Powerbuilds viable.
Death Shroud dps based builds, mostly dagger builds. 30/25/0/0/15 or 30/10/0/0/30 are some of the most common builds, revolving around Close to Death, Deathly Perception, Unyelding Blast and Target the Weak.

In Pvp atm we’re enough competitive, even if we have hard counters and some great weaknesses.
One of the most OP builds we have it’s the Dhuumfire Terrormancer 30/20/0/0/20, revolving around Terror, Dhuumfire and condition spikes. Minion Mancer has become a pseudo-meta build even if it didn’t receive big buffs for Pvp in the last 12 months. Even here Powerbuilds revolving around Deathly Perception became more used.
The meta adapted on the diffusion of bunker builds and condition spam builds, so expect to see a lot of condition hate.

Can’t say about Wvw.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Just came back. What's changed since I left?

in Necromancer

Posted by: rogerwilko.6895

rogerwilko.6895

How we doing in PvE

Uh after I got comfortable with my full zerk necro, I watched a bit of yuotube… If you are like me and invested all your laureals in zerk necro gear DO NOT watch how warrs / thiefs / guards do it (say CoF P1 since it’s easy and fast).

As Sand Dan Glokta said: “Why do I do it?”

(edited by rogerwilko.6895)

Just came back. What's changed since I left?

in Necromancer

Posted by: borrok.9267

borrok.9267

Nada, Vampire Necro is still a dream.

In Pve we aren’t the best class (effectively we are not in a good position), but there are some Powerbuilds viable.
Death Shroud dps based builds, mostly dagger builds. 30/25/0/0/15 or 30/10/0/0/30 are some of the most common builds, revolving around Close to Death, Deathly Perception, Unyelding Blast and Target the Weak.

In Pvp atm we’re enough competitive, even if we have hard counters and some great weaknesses.
One of the most OP builds we have it’s the Dhuumfire Terrormancer 30/20/0/0/20, revolving around Terror, Dhuumfire and condition spikes. Minion Mancer has become a pseudo-meta build even if it didn’t receive big buffs for Pvp in the last 12 months. Even here Powerbuilds revolving around Deathly Perception became more used.
The meta adapted on the diffusion of bunker builds and condition spam builds, so expect to see a lot of condition hate.

Can’t say about Wvw.

What this guy said, with a WvW addition. Wells build is most viable, cond in zergs are pretty much useless. If you roam they are still effective, but power DS builds I feel have been more effective.

Teef master race

Just came back. What's changed since I left?

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

http://wiki.guildwars2.com/wiki/Vital_Persistence
up from 25%, been the biggest godsend for me.

In wvw we are kickin kitten . Im landing 2-6k ds1 crits all day.

I have no doubt ds1 will be nerfed soon. Im feeling sad already.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE