M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]
(edited by Treble.1563)
Hey guys. Just hit 80 and bought my gear. Been playing around with different power builds, mainly 6/2/0/0/6. It’s a great build for straight zerging but I found it lacking when I found myself in a 1v1 or 1v2 on the way to the zerg. I built this one and have had good luck at 1v1 and 1v2 situations, often downing and killing one before the other ran away. The build so far has great survivability. Granted I don’t win them all, but I literally just started Necro this week and still have a lot to learn.
I get about 30k HP, plus 22k in DS with Guard stacks.
I like the Might on LB, so I kept that from the 6/2/0/0/6 build. Couldn’t really find “Chill of Death” or “Close to Death” useful since most of my time spent fighting people was trying to get them down below 50%, and by that point I can either kill them or they run away.
I opted instead to get “Furious Demise” so I’d have ~85% crit in DS, and “Spectral Attunement” is great since I use “Spectral Walk” before going into DS (so I basically take no damage for the first 8-9 seconds of a fight in DS). However, I understand that Fury only lasts for about 6 seconds with no way to refresh it, and I drop down to ~65% once Fury wears off. Still not bad, but I’m debating whether it’s worth keeping those points or moving them back into something more useful for zerging.
Keep in mind that I’m a selfish player so I really only care to keep myself alive and get kills both in zerg and in havoc groups. Other people already have group buffs/boon strips/condi removal covered with the gigantic zergs we get on T1 servers.
When I’m running to the zerg or in a small havoc group, I switch out both wells with “Spectral Armor” and “Spectral Grasp”, and I change “Plague” to “Flesh Golem”.
DS is where I get pretty much all of my damage from, while being outside of DS focuses mainly on staying alive and gaining Life Force. So far I’ve been able to stay in DS long enough, or almost long enough, for my utility and heal cooldowns to refresh.
(edited by Treble.1563)
If it works for you, rock it. With such low crit chance, it is a waste of a sigil to use one that procs on crit though.
If it works for you, rock it. With such low crit chance, it is a waste of a sigil to use one that procs on crit though.
Thanks for the feedback!
I use Sigil of Air on my other characters who have around ~50% crit chance and it procs pretty often. Sigil of Fire procs while in DS, and I have ~65% crit chance in DS so it also procs pretty often. It adds a decent AOE burst (I guess the consensus is to stay in Staff while in DS, which works out with the odd extra AOE while spamming wells and marks on the rare chance one of them crits outside of DS).
Although, yeah, it’s fairly useless outside of DS, but I switch to Dagger/Focus when I’m not in DS anyway. But I’m open to trying other Sigils.
(edited by Treble.1563)
I just swapped to a 0/2/0/6/6 build designed for well bombing support and i really enjoy it. It isnt nearly as tanky as yours but i can still pull off 5 to 7k life blasts depending on might stacks. Your build looks like a fun frontliner.
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