I love this profession but I am the first to admit that it has very little to offer in a team. Now that I am bored of Halloween events, I took the time to modify the necromancer in my dreams. These are on top of how things are currently. Here’s what it would look like on paper. Is it perfect? Hell no, but it sure is an improvement on what we have.
Axe:
1. Auto-attack becomes an auto chain which inflicts vulnerability on the first two strikes and cripple on the third strike.
2. Skill 2 gets an extra +25% damage.
3. The retaliation boon has a base of 4 seconds and an extra 4 seconds per enemy hit.
Dagger:
1. +15% damage on auto chain.
2. Increased damage of skill 2 by 20% and life gain by 40%.
3. Skill 3 also teleports you to target.
4. Skill 4 can transfer up to 5 conditions.
Scepter:
1. Improved speed on auto chain by 5%.
2. Skill 3’s base torment duration increased by 2 seconds.
Staff:
Reduced recharge of skills 3, 4 and 5 (10, 15 and 20 seconds).
Greatsword:
1. Improved speed of auto chain by 5%.
2. After-cast of Gravedigger reduced by 0.1 seconds.
3. Increased the damage of skill 4 by 25%.
4. Skill 5: reduced recharge to 10 seconds, range increased to 1200; behaves like a projectile in that it reaches target regardless of uneven terrain (though uneven terrain will still prevent target from reaching you).
Focus:
1. Skill 4: regeneration increased by 3 seconds and recharge reduced to 10 seconds.
2. Skill 5 can remove up to 5 boons and recharge decreased to 15 seconds.
Heals:
Consume Conditions – recharge reduced to 15 seconds.
Signet of Vampirism – increased life gain from life siphon.
Summon Blood Fiend – heals caster when killed.
Well of Blood -recharge reduced to 25 seconds.
“You Soul is Mine” – increased base healing by 15%.
Utilities:
Corrupt Boon – convert up to 5 boons into conditions.
Summon Bone Fiend – Rigor is applied to the next three attacks.
Summon Fles Wurm – Necrotic Traversal’s range increased to 5000.
Summon Shadow Fiend – Haunt causes AoE blindness.
Signet of the Locust – improved health gain by 40%.
Spectral Armor – protection increased by 5 seconds.
Spectral Walk: Spectral Recall lasts for 30 seconds (essentially as long as the speed boon); for 5 seconds all incoming damage is converted into Life Force.
“Rise” – minions do not expire but only a maximum of 12 can be controlled. Protection restored to 50%. Using “Rise” again with maxed minions simply reapplies the protection.
Elite:
Life Form – increased base duration to 30 seconds and skill 3 steals life; jagged horror restored to previous form where they suffer slow health loss instead of being timed. Form also adds 1000 power. Recharge reduced to 120 seconds.
Plauge – Reduced recharge to 120 and projectiles automatically miss.
Reaper’s Shroud Utility Skills:
Heal Skill – “Your Life is Mine” gain 20% of your max life force and 5% health for each foe struck (range 600).
Flames of Torment – Well (6s) Damage foes (1, 565) and apply torment (5 seconds) per pulse (range 900).
Cry of the Banshee – Daze (2 seconds) and chill target (5seconds) (range 450).
Ghost Body – Become invulnerable for 3 seconds.
Traits:
Spite:
Spiteful Renewal – increased threshold to 50%.
Curses:
Linger Curse – conditions applies by scepter last 100% longer instead of 50%.
Death Magic:
Flesh of the Master – increased toughness to 25 per minion.
Necromantic Master – minions also attack 10% faster.
Corrupter’s Fervor – -5% incoming condition damage per stack.
Death Nova – Explosion causes damage similar to bone minions. Can summon three bone minions instead of 2.
Blood Magic:
Vampiric Presence – life siphon increased by 40%.
Vampiric Rituals – applies to marks as well.
Soul Reaping:
Last Grasp – reduced recharge to 30 seconds.
Reaper:
Soul Eater – increased health steal by 25%.
Cold Shoulder/Cold of Death (renamed) – chill damage added here to current trait.
Reaper’s Victory (new) – killing an enemy restores 20% of your health. If in reaper’s shroud it restores 10% life force.
(edited by Methuselah.4376)