Let's improve Master of Corruption

Let's improve Master of Corruption

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Posted by: Proven.2854

Proven.2854

Okay, unlike many others I actually like the cool flavor of making Consume Conditions a Corruption. And the fact that you can lower it to a 20 second cooldown is amazing. But others don’t feel that way. It was recently pointed out to me that most most skill mastery traits provide at least two positive benefits right now. I countered with the fact that a 33% reduction is big enough to be considered a double perk, but the guy also had a point with the fact that Corruptions hurt you, and Master of Corruptions aims to hurt you more. As it is, being such a trade off trait makes it feel more like an Adept trait. Plus, as it currently stands it has to compete with two very, very powerful Master traits. So let’s buff it the trait. Here are three possible versions of the trait:

Master of Corruptions A: 20% cooldown reduction, corruptions no longer place a condition on you.

This is the bog standard boring answer. I want to avoid this. I like what Robert Gee has been doing with cooldown reduction traits on Necro and Mesmer and I want to encourage it.

Master of Corruptions B: 33% reduction, gain an extra condition, whenever you self inflict a condition gain 3% life force.

Condi Necros tend to be starved for life force, so this becomes a decent life force generator for them at a strength level (maybe +/- 1%) to compete with the other Master Curses traits. This trait will then combo well with Plague Signet and therefore indirectly with the Grandmaster Spite trait Signets of Suffering, as well as combo with the Grandmaster Blood Magic trait Unholy Martyr. This also fits within the theme of Necromancers taking pain to make themselves stronger.

Master of Corruptions C: 33% reduction, gain an extra condition, whenever you transfer a condition to another player gain 1% life force.

Similar to B, but I altered the text to say transfer so that includes moving conditions from yourself to enemies, as well as moving them from enemies to other enemies. Something like Epidemic becomes a major life force generator. Corruptions currently encourage you to use condi transfers to remove the self-inflicted conditions, so this gives you a bonus for doing that. And like before, it works with Plague Signet and Unholy Martyr. I placed it at 1% because I’m worried about the many ways we have of moving conditions around when you combine the different transfer subsets together.

There, that’s my attempt at being constructive. Any other thoughts or ideas to put forth?

Oh, and one more thought. For the love of god could we get a buff to Corrosive Poison Cloud? Does anybody even use it?

Edit: I complete forgot about the new Curses Adept trait: Plague Sending. It auto casts Plague Signet. Yeah.

Additions:

Master of Corruptions D :

Master of Corruption: Corruption skills recharge 33% faster, apply an extra condition to you, and apply resistance to you for 4 seconds.

Necromancers are the masters of conditions, but don’t have much in the way of access to the boon that makes one immune to conditions. It was mentioned before that it was being added to the Reaper elite, but the base profession deserves it in some form as well. This idea also gives more counterplay to Corruptions if the boon is stripped or converted.

Call me Smith.

(edited by Proven.2854)

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Posted by: Cecilia.5179

Cecilia.5179

This trait is beyond redemption as long as it sits next to Path of Corruption and Terror while at the same time boasting the infamous reason that Consume Conditions and Plague got curbstomped.

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Posted by: radioAspen.6829

radioAspen.6829

Personally I think if instead of hurting us more it actually gave us some Resistance it would go a long way to alleviating this problem and making it seem like it’s actually improving the skill group. You know, like what these traits do on classes that aren’t Necromancer.

But I still think Consume Conditions should be typeless.

(edited by radioAspen.6829)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Master of Corruption: Corruption skills recharge 33% faster, apply an extra condition to you, and apply resistance to you for 4 seconds.

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Posted by: Ingros.7801

Ingros.7801

Master of Corruption: Corruption skills recharge 33% faster, apply an extra condition to you, and apply resistance to you for 4 seconds.

Now that is a really good idea for the trait. It still has some counter play as if you get boon ripped after using a corruption you suffer but competes great with terror.

I would also like to see plague get something like a “2 stacks of bleeding for 10-20 sec” instead of a pulse since that would allow you to transfer it with Plague sending or get it removed by an ally. Right now it has no useful play with it unlike every other corruption it just sits there hurting you.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

I really wish it were something like OP’s option B or C. I like the trait, and think it’ll be fun to play with, but the update does nothing whatsoever to help condition necros generate life force, which has always been their biggest weakness.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

it doesn’t matter how much it is improved as long as it competes with Path of Corruption and Terror with a functionality like that and no improvement to corruption skills to make slotting a whole bar of them WORTH it.

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Posted by: nekretaal.6485

nekretaal.6485

Cooldown traits are boring.

I thought Anet was removing cooldown traits.

In this instance Master of Corruption is quite literally a tax on using corruptions. The post trait cooldowns are basically what we have now (except for plague), and all of the corruptions were nerfed to make this the case.

The trait does nothing interesting.

And most of the corruptions are objectively bad skills.

Somebody at anet still thinks that conditioning ourselfs is some sort of buff (only if we had shoutbow level access to condition transfer)

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Posted by: Vorgryn.9145

Vorgryn.9145

Since curse lost it’s +30% condition duration, how about having MoC increase general condition duration – both applied to others and to yourself? Gives a clear reason why condimancers would want it, and I think it’d fit the trait because it would still keep the riskiness of using corruptions due to the fact that if we haven’t been managing our cleanses/transfers right then we’ll be stuck with a condition for even longer?

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Posted by: Kilger.5490

Kilger.5490

I’ll be taking MoC just for Consume Conditions & Plague form, never mind the utilities (probably wells). Just a necessary part of being a necro now. The other heals suck so bad.

Kilger – Human Ranger
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Posted by: TheLastNobody.8319

TheLastNobody.8319

Should in addition to making the corruptions apply extra conditions, give extra effects.

BiP. Increased might duration and fury.
CPC-destroy projectiles
Epidemic-enemies hit by the first cast create smaller epidemics that hit 2 additional enemies. (Lol)
Consume Conditions-first should be reverted to not be a corruption in the first place, since it is though, each condition eaten becomes a boon.
Corrupt Boon-Corrupts all boons, lingering debuff to where if boons are applied, they get turned into conditions.
Plague-not sure….longer duration and more health/toughness?

Just an idea…

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Posted by: Proven.2854

Proven.2854

For now I’m going to add the idea by radioAspen that was rewritten by Rising Dusk to the OP. If there are any other nominations followed by enough agreements they’ll ge up there too.

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Posted by: Sigmoid.7082

Sigmoid.7082

Master of Corruption: Corruption skills recharge 33% faster, apply an extra condition to you, and apply resistance to you for 4 seconds.

This but not as long of a bae duration.