Let's talk: Corrosive posion cloud(cpc)

Let's talk: Corrosive posion cloud(cpc)

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Posted by: Tadsoul.6951

Tadsoul.6951

I know there have been post or mention of this skill before, but I couldn’t find them.
please answer
How often do you use cpc
Do you feel cpc is fine or needs to be changed
in what situation would you consider is the perfect situation for cpc

Suggestions!
Ill try and post any new suggestion here

I think CPC in a vacuum is fine, the only problem is it doesn’t have a build to call home yet.

Its a horrible skill tbh.
Either make this skill function like:

1. an aura around the necromancer
2. an AOE that grows in size based on X (conditions applied within its area, boons corrupted within an area, etc.)
3. an AOE that can “move” if you press the skill button during its duration, a lingering small moving cloud of doom

and add a function that serves a purpose

a) block projectiles
b) blocks gapclosers
c) increases condition duration for targets in the area
d) reveales targets
e) cancels blocking skills and stances
f) prevents boon application to enemies within, or greatly reduces boon duration

then maybe add a little “spice”

I : deals damage every second, rising amount over time or the longer an enemy stays inside
II: deals damage for every projectile blocked / boon prevented
III: applys one stack of torment for x seconds for every projectile blocked / boon prevented
IV: causes daze /stun everytime an enemy stays sinside for 3 seconds
V: necromancer gains lifeforce while inside or for every projectile blocked or boon removed
VI: DS has no natural decay while inside

Just give it something worthwhile for a corruption skill, not a boring AOE that applies 2 conditions on a sluggish pulse without utility or something exciting.

change cpc into
corrosive debilitating cloud
instant cast
usuable while cc
20second cooldown
apply blindness 8sec
apply vulnerability (5) 8sec
apply weakness 8sec
self weakness 8sec
have cpc block projectiles

Faster cast time, slightly bigger area, I would use it all the time. Alternatively it could have a pulsed damage aspect too

(edited by Tadsoul.6951)

Let's talk: Corrosive posion cloud(cpc)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I feel it tends to be better as a PvE skill, which is the issue. Mobs will just stand in it and take on a long-ish duration poison and weakness. In sPvP or WvW, people will just move out of the poison cloud, and the durations from a pulse or two won’t be that harmful. I suppose you could try to lock someone down in it first (i.e. dark path), but most people will use that sort of technique in conjunction with wells.

It does provide a long lasting poison combo field, but that’s not a very commonly used combo field. The necro also has only a few options for combo finishers, so it can be difficult for them to self-combo in this field to great effect.

As such, I’ve generally overlooked this skill in favour of others.

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Posted by: Pelopidas.2140

Pelopidas.2140

Sometimes i use it in pvp It has a drawback if a power necro uses it, cause weakness on self, but on a condi/terror mancer it’s more useful in my opinion than well of suffering…hambows, thieves, mesmers, all get their damage reduced and that poison really negates the hp regen on stealth and the healing signet. I don’t think it needs change…a perfect situation would be when a hambow starts doing his hammer rotation or when a thief tries to backstab, and you start the condi bombing while they are weak and poisoned Another situation would be to drop it in the middle of a teamfight, can really change the tide.

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Posted by: Bhawb.7408

Bhawb.7408

I actually think CPC has the same problem quite a few of our utilities/traits do. They aren’t strictly weak, but we have such a limited weapon pool, which simultaneously limits our overall build diversity, which then limits the skills we can use. CPC is a great support utility, but we don’t have a single true support weapon to support having a support build (which we actually have multiple trait/utility setups that support a support build).

I think CPC in a vacuum is fine, the only problem is it doesn’t have a build to call home yet.

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My PvP Minion Build

Let's talk: Corrosive posion cloud(cpc)

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Posted by: Brujeria.7536

Brujeria.7536

Its a horrible skill tbh.

In PVE : has no purpose, poison does mediocre damage, weakness is pretty useless as you wont get hit much anyway. No matter if playing open world events it serves no purpose in terms of tagging mobs, no utility for the team, no damage, nothing of worth for an utility skill slot. It even is harmfull there because of the poison field as fire fields are all you want in this gamemode.

In PVP: Its not worth a slot. You maybe get 5 seconds of poison and weakness with condi duration in an AOE, it gets countered simply by moving out of its range, and even in teamfights it wont matter much, it will add a little bit of pressure sure, AOE weakness is rather rare and can be strong, but it serves no additional purpose. It wont change the impact of a teamfight at all.

In WvW: It doenst even shine here. Its useless for solo roaming, in Zergs it wont matter much, no impact. The sole purpose is a big “fake” red circle that isnt as bad as red circles tend to be. Plus the asura racial does the same thing with better base stats.

The main problem is, its a corruption skill. Those usually have some pretty cool mechanics, are unique and not so generic. Its basicly a well with no damage that causes 2 conditions in horrible long 3 second pulses (3 seconds are a very long timeframe pulsewise in such a fast paced game.) I think this skill would need a big redesign.

Either make this skill function like:

1. an aura around the necromancer
2. an AOE that grows in size based on X (conditions applied within its area, boons corrupted within an area, etc.)
3. an AOE that can “move” if you press the skill button during its duration, a lingering small moving cloud of doom

and add a function that serves a purpose

a) block projectiles
b) blocks gapclosers
c) increases condition duration for targets in the area
d) reveales targets
e) cancels blocking skills and stances
f) prevents boon application to enemies within, or greatly reduces boon duration

then maybe add a little “spice”

I : deals damage every second, rising amount over time or the longer an enemy stays inside
II: deals damage for every projectile blocked / boon prevented
III: applys one stack of torment for x seconds for every projectile blocked / boon prevented
IV: causes daze /stun everytime an enemy stays sinside for 3 seconds
V: necromancer gains lifeforce while inside or for every projectile blocked or boon removed
VI: DS has no natural decay while inside

Just give it something worthwhile for a corruption skill, not a boring AOE that applies 2 conditions on a sluggish pulse without utility or something exciting.

Let's talk: Corrosive posion cloud(cpc)

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Posted by: Tadsoul.6951

Tadsoul.6951

How often do you use cpc
never (only while testing builds or situations)
Do you feel cpc is fine or needs to be changed
I feel it needs to be changed
in what situation would you consider is the perfect situation for cpc
in spvp when trying to get people to move off point or giving your party a distinct advantage over the point

i feel even in the perfect opportunity it doesn’t preform it’s job to be worth using

suggestion
change cpc into
corrosive debilitating cloud
instant cast
usuable while cc
20second cooldown
apply blindness 8sec
apply vulnerability (5) 8sec
apply weakness 8sec
self weakness 8sec

I like it because you can use it to negate damage with the instant cast blind and with the weakness it provide a nice overall defense skill. however it also fits the theme of corruption skills that they are usually more offensive in that you can use it to spam condition or to stack vulnerability for extra damage on your burst

List of other know suggestion
have cpc block projectiles

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Posted by: Rennoko.5731

Rennoko.5731

Only real problem is the ridiculous cast time. The skill itself is fine, poison and weakness in a big area are great, but too difficult to land on moving targets outside of the game mode where you are forced to stand on a circle. And oddly enough, even in the game mode where you are forced to stand on the circle, no one really uses it.

Faster cast time, slightly bigger area, I would use it all the time. Alternatively it could have a pulsed damage aspect too, which could make it useful for a power build as a damage supplement.

In either case it has always been relatively weak, and the “poison” combo field is so unwanted in most environments compared to pretty much all others (except possibly light).

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Posted by: Narkodx.1472

Narkodx.1472

My problem with this skill has always been why do I need poison/weakness?
In a standard condi build we have Putrid Curse and Chill Bains for poison. We have enfeeble and enfeebling blood for weakness. I think it should reflect projectiles. Would help us be useful in PvE where that is always sought after.

Let's talk: Corrosive posion cloud(cpc)

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Posted by: Sarrs.4831

Sarrs.4831

My problem with this skill has always been why do I need poison/weakness?
In a standard condi build we have Putrid Curse and Chill Bains for poison. We have enfeeble and enfeebling blood for weakness. I think it should reflect projectiles. Would help us be useful in PvE where that is always sought after.

How does a toxic cloud reflect projectiles, though?

Very lazy suggestion for it; Have it be the inverse of Purging Flames. Instead of reducing the duration of all applied conditions, have it increase the duration of all applied conditions by 33%. This could make for an incredibly powerful supporting skill, which would fit into the necro’s modus operandi- Support allies by suppressing the enemies.

Nalhadia – Kaineng