Let's talk Reaper builds.

Let's talk Reaper builds.

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Posted by: OlliX.1705

OlliX.1705

Guess we can now actually get some ideas rolling for new builds to use with this new specialisation of ours. \o/

Let’s discuss some possible builds.

[qT] Necro main.

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Posted by: OlliX.1705

OlliX.1705

I’ve been thinking about a Reaper in full Valkyrie gear for frontline zerging.

Reaper: Relentless Pursuit, Decimate Defenses and Blighter’s Boon.
Soul Reaping: Unyielding Blast, Vital Persistence and Death Perception.

You’ll be tanky and still get off really high damage because of Death Perception and Decimate Defenses boosting your crit chance.

The 3rd trait line really would be up to preference. I’ve not decided on utilities for this either.

I’ve also thought about condi build with Dhuumfire and Deathly Chill, but I’ve not developed that idea very far yet.

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Posted by: Shifu.4321

Shifu.4321

I’ve been thinking about a Reaper in full Valkyrie gear for frontline zerging.

Reaper: Relentless Pursuit, Decimate Defenses and Blighter’s Boon.
Soul Reaping: Unyielding Blast, Vital Persistence and Death Perception.

You’ll be tanky and still get off really high damage because of Death Perception and Decimate Defenses boosting your crit chance.

The 3rd trait line really would be up to preference. I’ve not decided on utilities for this either.

I’ve also thought about condi build with Dhuumfire and Deathly Chill, but I’ve not developed that idea very far yet.

000666 probably for frontline zerging. You need as much sustain as you can to survive the frontlines, and blood magic has the most sustain out of the trait lines. Valkyrie or Knights (or zerker/soldier mix) can probably be used. Hoelbrak or Trooper for condi clearing.

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Posted by: OlliX.1705

OlliX.1705

I’ve been thinking about a Reaper in full Valkyrie gear for frontline zerging.

Reaper: Relentless Pursuit, Decimate Defenses and Blighter’s Boon.
Soul Reaping: Unyielding Blast, Vital Persistence and Death Perception.

You’ll be tanky and still get off really high damage because of Death Perception and Decimate Defenses boosting your crit chance.

The 3rd trait line really would be up to preference. I’ve not decided on utilities for this either.

I’ve also thought about condi build with Dhuumfire and Deathly Chill, but I’ve not developed that idea very far yet.

000666 probably for frontline zerging. You need as much sustain as you can to survive the frontlines, and blood magic has the most sustain out of the trait lines. Valkyrie or Knights (or zerker/soldier mix) can probably be used. Hoelbrak or Trooper for condi clearing.

Yeah, with life siphon working through death shroud I can see Blood Magic being really good with it. Was thinking valkyrie because DS scales with vitality, and the ferocity will be nice with the extra crit chance from traits.

[qT] Necro main.

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Posted by: MrAptronym.2846

MrAptronym.2846

For PvE I am wondering about armor. With Decimate Defenses and Death Perception, you can get potentially 100% crit. Since teams I am on usually have some serious vuln stacking, It would be neat if I could take Valkyrie (Or even cavalier) armor in with me. It seems fun, and I feel like chilling force is just overkill on the might if I am taking reaper’s might.

I kind of just want to not have to be berserker, I’d love to have a bit of defense, and with the potential critical gains here it seems like a good time. I wonder how reliably I can get vuln onto people myself, seems like there will be some decent tools for that. Ideally I’d like to see a chillomancer work though.

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Posted by: Vydahr.4285

Vydahr.4285

Honestly, I’m thinking blood/death/reaper minion bunker. I play mm now, but I think a greatsword with aoe would add quite a lot to it. Plus, the siphon from all the minions going through deathshroud. I mean, hey, they want us to be unstoppable monsters, right? I think I’ll take them up on that offer

Drahvienn
Sylvari Power Reaper

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Posted by: the noobiniser.7465

the noobiniser.7465

PVE build:

Full on chill/vuln build, yo go for crazy vuln build (with bitter chill and vuln to nearby enemies in DS) then take death perception and the new crit chance on vuln together to not have to take berzerker gear, and then you can just play around with what extra gear stuff you take.

i’m thinking GS and axe/focus for the insane vuln/chill and fast life force and propper use on a slightly longer range.

for skills i’d lean toward wells and chill skills + the lf on heal and the elite shout.

Basicly stay in DS as much as possible, use the non ds time to recharge it quickly. use vuln from focus right b4 ds and throw the wells for the 100% crit chance in DS ( like we do now on DS builds)

http://dulfy.net/gw2traits#build=AgQB6AVoBnw~

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Posted by: Nemitri.8172

Nemitri.8172

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

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Posted by: CodeHavoc.7926

CodeHavoc.7926

Spectral grasp/ grave digger into well of suffering, GS #2, Ds skill #4. Dead. My mind is filled with possibilities now. I think soldiers gear would work to add a bit of tankinest added with some power. Since we can trait to have 100% chance whike in ds, I don’t think zerker gear is viable to this class.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

(edited by CodeHavoc.7926)

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Posted by: MrAptronym.2846

MrAptronym.2846

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

That is true, but you also lose out on power as a result. If you are taking blood magic, or otherwise trying to maximize healing, it would definitely be preferable.

I am not the best builder, but how does this sound for a reaper in either full Valk or Cav:
Spite: Bitter Chill, Death Shiver, Close to Death
Soul Reaping: Unyielding Blast, Vital Persistence, Death Perception
Reaper: Chilling Nova, Decimate Defenses, Deathly Chill

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Posted by: Cecilia.5179

Cecilia.5179

Seems like a fun thing to work with in WvW. I’d definitely want to use Traveler’s runes, though. I like and I dislike the shouts. On one hand, it gives us an outnumbered fight tool, however, some shouts are fairly underwhelming and all of them are weak in 1v1 situations, which is not uncommon while roaming. I’m not sure what other weapons will synergize well with greatsword, but I assume I’d want warhorn or focus as an offhand. Staff would also be a decent choice for fear/chill and condi transfer. I think Spectral Armor is a strong utility for this spec along with wells that compliment the greatsword pull. I like the sound of 100% crit chance, so I see reaper/soul reaping/spite as a strong choice. Something to note, reaper’s might + blighter’s boon is potentially mass healing and damage.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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Posted by: OlliX.1705

OlliX.1705

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

That is true, but you also lose out on power as a result. If you are taking blood magic, or otherwise trying to maximize healing, it would definitely be preferable.

I am not the best builder, but how does this sound for a reaper in either full Valk or Cav:
Spite: Bitter Chill, Death Shiver, Close to Death
Soul Reaping: Unyielding Blast, Vital Persistence, Death Perception
Reaper: Chilling Nova, Decimate Defenses, Deathly Chill

I think you might be better off with Reaper’s Onslaught instead of Deathly Chill in a power build. 15% faster attacks is pretty kitten potent. That’s how I would spec anyways.

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Posted by: zapv.8051

zapv.8051

0/6/0/0/6/6 s/d staff terrormancer. Weakening shroud, poc, terror, dhummfire, master of terror, path of midnight, chilling force, deathly chill, relentless pursuit. Corrupt boon, wurm, walk, chilled to the bone, and consume conditions.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Lingering Curse, Dhummfire +Scythe ftw. It looks like it attacks 2x to 3x faster than the current life blast which means it might be able to maintain ~6-9 stacks of burning with the scythe cleave. Reapers onslaught could increase that attack speed for more burning or deathly chill for a “frostfire” condi dmg. Sinister in PvE or Dire/Rabid/Carrion combo in WvW/PvP would still have ~100% crit chance and bleed on crits. Maybe even a celestial burning vampire.

I can kind of understand why the trait rework doesn’t have Renewing Blast anywhere but I wish it was still there. A cleaving scythe vampire that starts to pump out 700 health team heals on DS auto that is now sped up o-O.

Edit: Oh and if life steal works through DS to heal now, does whirl finishers in dark fields also count with Reaper DS#4?

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Posted by: A Volcano.2510

A Volcano.2510

I think I want to try a dagger/focus and axe/dagger blood/soul reaping/reaper spec that has lots of shouts and focuses on mobility/healing-siphoning/power attacks.

I’m still just brainstorming here, but it sounds really fun.

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Posted by: MrAptronym.2846

MrAptronym.2846

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

That is true, but you also lose out on power as a result. If you are taking blood magic, or otherwise trying to maximize healing, it would definitely be preferable.

I am not the best builder, but how does this sound for a reaper in either full Valk or Cav:
Spite: Bitter Chill, Death Shiver, Close to Death
Soul Reaping: Unyielding Blast, Vital Persistence, Death Perception
Reaper: Chilling Nova, Decimate Defenses, Deathly Chill

I think you might be better off with Reaper’s Onslaught instead of Deathly Chill in a power build. 15% faster attacks is pretty kitten potent. That’s how I would spec anyways.

I typed up a big thing on utilities but the forums logged me out and I lost it. ;_;

I agree that 15% faster attacks in Reaper Shroud is probably the better overall boost to DPS. I personally find chill damage cooler (Pun intended!) as well as more visible to myself and more consistent. That is probably a sub-optimal aspect to the build I will deal with just for fun’s sake.

For stats, I am thinking full Valkyrie with Superior Rune of the Ice. For Sigils, more chill seems like it may be overkill. Frailty might be a neat option thanks to the crit trait but otherwise I will probably go with the generically good ones. None of the Utilities jump out at me, but I love the voiceover so I may play with them a bit.

I was hoping for a good excuse to drop Lich Form (which I do not find very fun), but ‘Chilled to the Bone!’ doesn’t seem terribly viable for PvE. Lich form is just too legitimately powerful to take off bar for now.

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Posted by: OlliX.1705

OlliX.1705

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

That is true, but you also lose out on power as a result. If you are taking blood magic, or otherwise trying to maximize healing, it would definitely be preferable.

I am not the best builder, but how does this sound for a reaper in either full Valk or Cav:
Spite: Bitter Chill, Death Shiver, Close to Death
Soul Reaping: Unyielding Blast, Vital Persistence, Death Perception
Reaper: Chilling Nova, Decimate Defenses, Deathly Chill

I think you might be better off with Reaper’s Onslaught instead of Deathly Chill in a power build. 15% faster attacks is pretty kitten potent. That’s how I would spec anyways.

I typed up a big thing on utilities but the forums logged me out and I lost it. ;_;

I agree that 15% faster attacks in Reaper Shroud is probably the better overall boost to DPS. I personally find chill damage cooler (Pun intended!) as well as more visible to myself and more consistent. That is probably a sub-optimal aspect to the build I will deal with just for fun’s sake.

For stats, I am thinking full Valkyrie with Superior Rune of the Ice. For Sigils, more chill seems like it may be overkill. Frailty might be a neat option thanks to the crit trait but otherwise I will probably go with the generically good ones. None of the Utilities jump out at me, but I love the voiceover so I may play with them a bit.

I was hoping for a good excuse to drop Lich Form (which I do not find very fun), but ‘Chilled to the Bone!’ doesn’t seem terribly viable for PvE. Lich form is just too legitimately powerful to take off bar for now.

Another reason to take the 15% extra attack speed is the fact that the auto chain in death shroud will give you life force. So this does not only boost your dps, but should also boost your shroud uptime.

I agree about the shout. I’ll probably also stick with Lich unless we get something new we’ve not heard about yet.

Personally I’ll probably stick with my berserker’s set with strength runes for PvE, but I’m thinking about going into Spite, Soul Reaping and Reaper like you are. I’m also considering Blood Magic as an option to Soul Reaping, depending on what they add to that trait line (vampiric aura was mentioned, and siphons is a small dps increase as well as sustain).

Here’s what I’ve thought about for a PvE build.
Gear: Full berserker’s with Strength runes.

Traits:
Spite: Reaper’s Might, Death Shiver, Close to Death.
Reaper: Chilling Nova, Decimate Defenses, Reaper’s Onslaught.
Soul Reaping: Unyielding Blast, Vital Persistence, Dhuumfire.

With berserker gear I’ll have high precision anyway so I can skip Death Perception and take Decimate defenses for very high crit chance both in and outside of the shroud. I’ll gain a lot of might as well because of Reaper’s Might, which should make my burning do fairly decent damage.

I have not decided whether to go for wells or shouts as utilities, I’ll have to play around with those first.

If Blood Magic turns out to be good I’ll probably just go into that instead of Soul Reaping and pick whatever is best for personal and party dps. Unless we get some amazing new grandmaster in this line I’ll probably go for Vampiric Wells and use wells as my utilities instead of shouts.

[qT] Necro main.

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Posted by: Shiki.7148

Shiki.7148

I’m looking forward to a full cavalier necro with the traits to get free crit chance, we have one of the highest hp pools out there, so I think toughness will give us more effective hp.

That is true, but you also lose out on power as a result. If you are taking blood magic, or otherwise trying to maximize healing, it would definitely be preferable.

I am not the best builder, but how does this sound for a reaper in either full Valk or Cav:
Spite: Bitter Chill, Death Shiver, Close to Death
Soul Reaping: Unyielding Blast, Vital Persistence, Death Perception
Reaper: Chilling Nova, Decimate Defenses, Deathly Chill

I think you might be better off with Reaper’s Onslaught instead of Deathly Chill in a power build. 15% faster attacks is pretty kitten potent. That’s how I would spec anyways.

I typed up a big thing on utilities but the forums logged me out and I lost it. ;_;

I agree that 15% faster attacks in Reaper Shroud is probably the better overall boost to DPS. I personally find chill damage cooler (Pun intended!) as well as more visible to myself and more consistent. That is probably a sub-optimal aspect to the build I will deal with just for fun’s sake.

For stats, I am thinking full Valkyrie with Superior Rune of the Ice. For Sigils, more chill seems like it may be overkill. Frailty might be a neat option thanks to the crit trait but otherwise I will probably go with the generically good ones. None of the Utilities jump out at me, but I love the voiceover so I may play with them a bit.

I was hoping for a good excuse to drop Lich Form (which I do not find very fun), but ‘Chilled to the Bone!’ doesn’t seem terribly viable for PvE. Lich form is just too legitimately powerful to take off bar for now.

I think it should also increase the speed of the GS-auto instead of resetting the leap on kill, but eh. Looks like you can stay for way longer in this new Shroud, so…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: MrAptronym.2846

MrAptronym.2846

That’s probably a better overall build offensively. I am kind of just eager to drop zerker if I can, and that’s probably affecting my choices. The might, faster attacks and burn in DS will be a nasty combo. I may swap over to something more akin to your build, but I really want to make something non-berserker work alright. (A high vitality build also has a slight advantage with more life force… but life force drains at a percentage rate, so not as big a deal as I hoped)

I will probably be going with wells, but I may try and work in a shout for fun’s sake. Probably ‘You are all weaklings!’ since its a stunbreak weakness and might all on a 25 sec timer. I am not sure I will be a fan of blood magic even with the potential buffs.

I am trying to decide what trinkets to go for on a build like mine, since Valkyrie doesn’t exist. I could stick with Berserker for manageable base crit, but I feel like the whole point of Death Perception + Decimate Defenses is to drop precision from gear. Cavalier or possibly even soldier seem nice.

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Posted by: Falcon.8713

Falcon.8713

Reaper PvP hardcore damage:
•GS+Staff or GS+A/Wh
- Spite: Bitter chill / Chill of death / Close to death
- Soul reaping : Soul marks OR Speed of shadows / Vital persistance / death perception
- Reaper: Relentless Pursuit OR Augury of death / Chilling Force / Reaper’s Onslaught
• Berserker Amulet + Vamp Runes (unless nerfed by then)
GS – Fire & Air / Offhand: Energy + Hyrdo/Ice

Utilities : Your soul is mine (Low cast time/ LF gain/ Low CD) + Suffer + Nothing can save you + Spec armor OR Flesh wurm OR You are all weaklings + Chilled to the bone

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: OlliX.1705

OlliX.1705

That’s probably a better overall build offensively. I am kind of just eager to drop zerker if I can, and that’s probably affecting my choices. The might, faster attacks and burn in DS will be a nasty combo. I may swap over to something more akin to your build, but I really want to make something non-berserker work alright. (A high vitality build also has a slight advantage with more life force… but life force drains at a percentage rate, so not as big a deal as I hoped)

I will probably be going with wells, but I may try and work in a shout for fun’s sake. Probably ‘You are all weaklings!’ since its a stunbreak weakness and might all on a 25 sec timer. I am not sure I will be a fan of blood magic even with the potential buffs.

I am trying to decide what trinkets to go for on a build like mine, since Valkyrie doesn’t exist. I could stick with Berserker for manageable base crit, but I feel like the whole point of Death Perception + Decimate Defenses is to drop precision from gear. Cavalier or possibly even soldier seem nice.

To be fair I think one of the reasons I don’t want to leave Berserk and go for something else is because my necro has a full set of ascended Berserker gear. ^^

Cavalier will be the best trinket option I think if you’re not going for Berserker, unless you’re not bothered about losing ferocity. With both Death Perception and Decimate Defenses I think you’ll be able to hit 100% crit just fine without any precision gear.

A lot of vitality is really nice. I know the decay is percentage-based, but you will be able to absorb more hits. The life force gain is also percentage based, so sustain should be pretty good in a high vitality build. My build idea should have dps a little bit higher than yours, but your build will be a lot more durable and still high dps.

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Posted by: misterdevious.6482

misterdevious.6482

0/0/0/6/6/6

The Idea: Permadeath

  • Massive shroud uptime, fastest attack rate in shroud, lots of on-hit effects, fastest recharge of shroud skills, fast shroud recharge, highest mobility in shroud, and enough siphon to heal up while in shroud, and 8s of Stability every 16s in shroud.

Traits:

  • 15% faster attack rate in shroud and Recharge Shroud 2 on kill
  • Hitting chilled foes grants might and life-force
  • Hitting foes siphons health
  • Siphoning is 20% more effective.
  • Critting foes siphons health
  • +50% crit-chance in shroud
  • 25% movement speed in shroud and shroud recharges faster,
  • 66% reduction on cripple/immob/chill when in shroud
  • Draw condition from ally every 3s, gain 10% Life-force
  • Life-Force drains 50% slower in shroud, and death shroud skills recharge faster.

I think it will be fun.

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Posted by: Roe.3679

Roe.3679

Well I’m not sure I see it right away, but there’s definitely an interesting condi build in there, maybe with the old weapons and new traits.

I can’t help but notice that DM has the reduced damage from poisoned foes, protection on leaving DS, and Unholy sanctuary which heals in DS, which has some awesome synergy with the Reaper line. You could be looking at -58% damage if they are poisoned, chilled, and you have prot. Crazy.

Also there is definitely a lot of chill and vulnerability. You could probably run a soldier build in pvp and still have good damage, or maybe a cavalier build. I mean, even a zerk would have way better sustain just from the control and 15% reduced damage, and you can get so much might and vuln that almost any build should deal good damage.

I’m mostly excited that I can’t pinpoint what seems like the strongest build. SR/Spite/Reaper looks great for damage, but you could go Reaper/DM/Spite and have some decent sustain.

I’m also not over that the 1 skill generates life force while in DS, which is a massive buff to Unholy Sanctuary. I mean the sustain, in my opinion, got some real big love, and we sort of got our own version of it. And with the conditions, we sort of got our own version of support, which is nice. I hope there is a build out there that makes good use of one of these things.

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Posted by: Darwec.3784

Darwec.3784

Spite: spiteful talisman, death shiver, close to death
Soul Reaping: unyielding blast, vital persistence, dhuum fire
Reaper: Chilling nova?, decimate defenses, reapers onslaught

Yes, i passed over death perception.

easily being able to burst and maintain 25 stacks of vulnerability + fury and warrior banners puts you at close to 80%. With zerker gear, you would hit 100%. No need for the 50% in death shroud trait.

So now you have 100% crit chance either in or out of DS.

death shiver helps you with your vuln stacking in DS to keep high crit.
Close to death and spiteful talisman for damage, obviously.
unyielding blast helps you keep high vuln and crit in DS.
vital persistence to keep your DS up.
Dhuumfire for extra damage on auto attacks in DS.
chilling nova? idk
decimate defense to keep high crit.
reapers onslaught to make your DS auto attack chain good.

This i all on the assumption that the 15% attack speed will make the DS auto attack chain better than dagger. (Also assume the live stream numbers were of not zerker).

Weapons: dagger/warhorn & greatsowrd
Utilites: Signet of SPite, Well of Suffering, WEll of corruption
Heal: your soul is mine

So the rotation would be: precast warhorn 5 as you run in, drop wells on target, open with GS 3 (for 12 vulnerability), enter DS (which automatically applies 6 stacks). (so now you’re at 25 stacks). Go to town in DS. Depending on the power of GS, once the target is below 50% it may arguable be better to use gs 2 & 3 and reenter DS only for Ds 4 and 5.

So while in DS you are maintaining vulnerability (and therefore your 100% crit) and you apply constant burning and (hopefully) be slightly more DPS than dagger.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’ve been strongly considering something like a hybrid vampire with gs-d/wh. http://dulfy.net/gw2traits#build=AgQGmAL4BKQ~ Should represent it well enough. Reaper traits (because they aren’t on the builder at the time of this writing) are Chilling Nova (maybe Relentless Pursuit), Soul Eater, and Deathly Chill. I’m also considering Terror over Parasitic Contagion, it’ll all depend on how they each feel. Curses might also need to be replaced with Spite depending on how things pan out. It’ll definitely be interesting to play with.

The idea is to get to 100% crit chance. Using GS, you’ll have life siphon on hit, gs hit, crit, well hit, food, sigil, and possibly rune if I feel so inclined. Dagger and Warhorn for their fast attack speed, and wells for their general useful nature. I’m not sure what I want the gear to be. I’ll need to get reasonably close to 80% and after that stack Power, Condi, defense, and healing power.

Fishsticks

(edited by Ghotistyx.6942)

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Posted by: Lily.1935

Lily.1935

Condimancer is what I like, so I’m sticking with that to start. I’ll make a Valkyrie build later, but for now I have the gear for condi so not much work needs to be put in on my part.

Sinister armor and weapons with Runes of Grenth, Sigil of Ice. Not too sure what I want after that. Will be testing.

Curse: Chilling Darkness, Reaper’s Precision and Lingering Curse.
Soul Reaping: Unyielding blast, Vital Persistence and Dhuumfire.
Reaper: Chilling Nova, Decimate defenses(or Chilling force), and Deathly Chills

+120% Bleed Duration, +150% Chill Duration. If Lingering curse doesn’t count toward the 100% then you can stack the duration quite high. What I add in the other weapons is yet to be determined.

Skills. “Your Soul is mine”, Well of Darkness, Blood Is power, Undecided and “Chilled to the bone!”(elite)

I call my build the song of fire and ice. A pve build for sure. I’m still deciding on what I want to do, there are quite a few great traits to work with and this could easily change of curse has some good changes. Such as if corruptions gave resistance. That could change some things.

At the moment, the reaper gives my condi build some melee. I have no interest in switching out my scepter so I will just keep it equipped. In theory I should get the +100% condition duration from Lingering curse while in Death Shroud/Reaper’s Shroud. So the number of stacks of burning I should be able to apply would be around 15. Which is sizable damage on its own. Plus barbed precision and chilling nova along with sinister damage it should be a solid hybrid build.

(edited by Lily.1935)

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Posted by: Jekkt.6045

Jekkt.6045

http://dulfy.net/gw2traits#build=AgQBqAb0Bew~

this is the build i came up with so far

celestial + gs/staff, hoelbrak runes, not sure about sigils yet, maybe blood/frailty on gs and energy/hydromancy on staff.

there are also some traits about which im still a bit torn between, like
chilling force (life, might vs chilled enemies) vs decimate defenses (crit chance per vulnerability). basically in shroud that’s 250hp/s vs 40% crit chance.

celestial has around 30% crit chance so the +40% crit chance from decimate defenses is crazy, but then again the 250hp/s against chilled enemies from the might you get + the other 250hp/s which you get from reaper’s might is also kitten good (for clarification, shroud auto cast time is 0,5s resulting in 2 hits per second) and adds up to over 600/s with celestial’s healing stats.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Sigmoid.7082

Sigmoid.7082

i never though of dhuumfire instead. you should be able to keep like 4 stacks for extra dps. Still 100% crit due to decimate defenses. Also could take kitten rs might instead because unyielding blast+deathly shiver would stack max vuln as it is. 750 condi damage from max might, 4 stacks of burn will do huge amounts of extra dps.

Awesome.

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Posted by: Jekkt.6045

Jekkt.6045

i never though of dhuumfire instead. you should be able to keep like 4 stacks for extra dps. Still 100% crit due to decimate defenses. Also could take kitten rs might instead because unyielding blast+deathly shiver would stack max vuln as it is. 750 condi damage from max might, 4 stacks of burn will do huge amounts of extra dps.

Awesome.

i calculated that with 25 might stacks, 25 vulnerability stacks, around 80% crit chance, burning and poison you will deal around 3k+ dps. at least 1,5k from auto and that’s 0,5s casting, up to 1k from burning, 300+ from poison

i thought about unyielding blast but the +25% movement speed is pretty good against gap closing, if death shroud2 acts as a leap this will increase the leaping range.

with gs + frailty you should be able to keep at least 15 vul stacks even out of reaper shroud.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

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Posted by: OlliX.1705

OlliX.1705

i never though of dhuumfire instead. you should be able to keep like 4 stacks for extra dps. Still 100% crit due to decimate defenses. Also could take kitten rs might instead because unyielding blast+deathly shiver would stack max vuln as it is. 750 condi damage from max might, 4 stacks of burn will do huge amounts of extra dps.

Awesome.

http://dulfy.net/gw2traits#build=AgQBqAVsBrw~
With full berserker gear.

[qT] Necro main.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is what I have so far:

http://dulfy.net/gw2traits#build=AgQCVAVsBqg~

Sinister amulets with Rabid armor

Scepter + Staff + Undecided runes/Sigils

Consume Conditions, Corrosive Poison cloud, Blood is power, epidemic, and Chill elite

I’m still not sure on some of the traits:
Chilling Force/Decimate defenses i’m not sure about. The extra crit chance leads to extra bleeds, but more chill is always good.

Deathly Chill/Reapers Onslaught also not sure. Damaging chill is amazing, but 15% faster DS attacks means more burn. It will basically come down to the final numbers, though I’m leaning towards Deathly chill

Unyielding Blast/Soul Marks: The extra vuln in an AOE is probably worth it if I take Decimate defenses, but otherwise Soul marks gives me more chill and bleed and LF generation.

Once the numbers are finalized i’ll have a better idea. Essentially i’ll be able to get close to 100% weakness and chill uptime while maintaining high condition dps. Hopefully the new “challenging group content” makes weakness and chill viable group support.

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Posted by: Sigmoid.7082

Sigmoid.7082

i never though of dhuumfire instead. you should be able to keep like 4 stacks for extra dps. Still 100% crit due to decimate defenses. Also could take kitten rs might instead because unyielding blast+deathly shiver would stack max vuln as it is. 750 condi damage from max might, 4 stacks of burn will do huge amounts of extra dps.

Awesome.

http://dulfy.net/gw2traits#build=AgQBqAVsBrw~
With full berserker gear.

That will be my pve build yeah. D/W+GS

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Posted by: OlliX.1705

OlliX.1705

507169kitten.1705:

i never though of dhuumfire instead. you should be able to keep like 4 stacks for extra dps. Still 100% crit due to decimate defenses. Also could take kitten rs might instead because unyielding blast+deathly shiver would stack max vuln as it is. 750 condi damage from max might, 4 stacks of burn will do huge amounts of extra dps.

Awesome.

http://dulfy.net/gw2traits#build=AgQBqAVsBrw~
With full berserker gear.

That will be my pve build yeah. D/W+GS

Still undecided on runes. I’m currently using Strength runes on my necro, but I think Flame Legion runes might be better in this case.

Probably just gonna stick with wells for utilities and initiate combat somewhat like this:
WH5 => GS3 => Double Wells => DS

[qT] Necro main.

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Posted by: MrAptronym.2846

MrAptronym.2846

Looking at PvE condition possibilities:
Weapons: Scepter (Sigil of Ice)/Dagger (?)+ Staff (?+???)
Armor: Rabid (Rune of the Ice)
Utilities: Consume Conditions, Epidemic, Suffer!, Well of Darkness, Plague Form
Curses: Chilling Darkness, Reaper’s Precision, Lingering Curse
Soul Reaping: Unyielding Blast, Vital Persistence, Dhuumfire
Reaper: Chilling Nova, Chilling Force, Deathly Chill

I am still probably more interested in running a greatsword power build though.

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Posted by: Krayven.1892

Krayven.1892

This is what I’m working with, and with the marginal uptime of the raids the other day, proved to be very effective.

http://en.gw2skills.net/editor/?vREQNBHhF6kZTocTsdTwaTgeTs8LYxJxn4Vk6J8FCWQJtAwHA-TxhBABTcKFA4JFY1+D5pvpS1fuS5niKBJFQE7sA-e

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Posted by: Petrol.9086

Petrol.9086

Honestly, I’m thinking blood/death/reaper minion bunker. I play mm now, but I think a greatsword with aoe would add quite a lot to it. Plus, the siphon from all the minions going through deathshroud. I mean, hey, they want us to be unstoppable monsters, right? I think I’ll take them up on that offer

After running diffirent power and condi setups over the weekend i started thinking about the same thing, but i figured GS is just too kitten slow and GD would hit like a wet noodle so i ended up using this: http://gw2skills.net/editor/?vRAQNArYWnc0AdbiN1Ae1As3glpBbqldBqASDgCQAI+DeCbhA-TphBABAcEAOrMgGHCgc2fg5TAQEPAAA

Figured the recieving boons would be too unreliable for blighter’s boon so decieded to go for Deathly Chill and it would probably be better to go with WH but man was playing it a blast. Ended up being one of my favorites.

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Posted by: draugris.9872

draugris.9872

I used that for wvw:

http://gw2skills.net/editor/?vRAQJARWjc0QjNWZDO3A/NWwFs4sYXsMSlGaDfBorWAYBA-TlCFABFcBAY4BA0kSDAOCACcIASSZGfKBTTXQiq/0y+DkCgJlRA-w

I felt it was an acceptable balance between dmg and survivability. I don´t run in a zerg, just groups of 3-5 people. I am not sure if i will stick wit gs for release, it´s not a bad weapon, dmg is very good i think, it feels just awful slow if you come from a dagger.

In SR i tried also death perception but went back to foot in the grave for the stun break. In Reaper i´m a bit unsure if i take blighters boon which has a nice synergy with signets of suffering or reapers onslaught which gives a nice boost to dmg.

Problem of the build is clearly condi remove but i felt ok with hoelbrak runes and -40% duration food. Tried swapping to plague signet but i don´t like that in wvw when roaming with other people and you get every cripple, immob etc. when you have to escape from your neighborhood zerg ^^.

Mondsucht [MS] – Kodash

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Posted by: Coffietire.2783

Coffietire.2783

This is what I’ve been rocking in the jungle.
(accessory, sigil, and rune choices aren’t final, just trying to work with the stuff the beta gave me)

http://gw2skills.net/editor/?vRAQNBHhF6kZTolGsdTwnGgeTscMYT7gXwNI+GGEHiR9stVAA-ThSBABFpcgjTBgRK5wRVF6M/djaFooPoVlgxs/AAPBAA-e

The idea is to be both a brawler and support character. In group fights, with decimate defenses and target the weak, you will basically be critting all the time most of the time (as opposed to death perception) while still having traits and skills for support via high weakness up time, vampiric aura, some minor boon corruption, and wells. I think this build has the potential to be the ultimate carrier in dungeons.

(edited by Coffietire.2783)

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Posted by: striker.3704

striker.3704

Cleric’s death/blood/reaper MM is really strong. Best feeling minion master build I’ve played since this game released.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Mausberg.5380

Mausberg.5380

For sPvP this is what I had the most success with (in regards to GS-reaper):
http://gw2skills.net/editor/?vRAQJAWRnMbCVbitbCebC0biFcBLuK2FLjUnh2wzC6qFAaBA-TZBBABAcBAEc/BzKDUwTAYjDBAA

There are a few alternatives to spice things up, but basicly I try to build a tanky shroud.

Take note tho, facing a group that knows what to do you are easily chained and your group needs to cater to you as a frontal sweeper. I found my self more with a staff up laying down marks than with the GS, but 1v1 the GS when timed right were devastating. Your aim is to get into a group, the more the merrier and spam your shouts → GS 3 → RS → RS3 → RS5 → RS4/1 depending on how far ppl get away and if you need to chase them down (smart ones run in oposite directions of each other).

So looking forward to launch, necro just got 1 up on build diversity. WvW condi reaper will be havoc.

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Posted by: Dromina.5023

Dromina.5023

a bit modified from my beta build:

http://gw2skills.net/editor/?vRAQNAndRnMbCtbiV2AWbC0bilaBLeLWGXjUth5w1CKBEAmBA-TxhAABZq+zN7Pgmyv90HApSQAOFAD8EAIFwiCrA-e

dps are ok. Food and/or trinkets can be changed for more direct damage (100 power 70 fero food and valk+zerk trinkets for example). Celestial gets you over 1k condition damage for higher burn ticks while enemies are over 50% health, gravedigger still did around 31k crits on tequatl.

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Posted by: Lily.1935

Lily.1935

http://gw2skills.net/editor/?vREQNArYGn0ICN3AubC0bilgBLuIuEjiUVhtwvKKBEAiAA-TxyCABOcgAA4IKowBIwZlfH/AAoa/BkPBg+EmV/RONEUcIAGTJIpAWUZF-e

this is what I’m considering for raids. We have such versitility in condition damage its hard to choose a rune set. I’m probably going to settle on runes of the nightmare because of their flat condition duration since it’ll help me regardless of the weapons I’m using. CpC is a absolute must. And although it might seem strange that I’m taking chilling darkness that extra chill on dagger and Death’s charge is absolutely amazing. It helps to build your damage back up. For the second utility I switch that out quite a bit. I’ve used suffer as well as epidemic. But Signet of spite would work well too. As would corrupt boon and nothing can save you. Depending on the encounter.

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Posted by: Derenek.8931

Derenek.8931

http://gw2skills.net/editor/?vREQJARWnMbCdbiN1A+2Ac4glpBTaAcyCAxfwS4Lk6EsDyUA-ThBEABJcJAKUJod7PElyPAeCANq+DpAMXZE-e

Straight up direct melee unstoppable killing machine. Huge power stats, huge armor class, super fast attacks, and minions to boot. I was able to solo a dungeon champion with this guy.

Use trooper runes for the power toughness shouts minions synergy.

(edited by Derenek.8931)