Lets speculate greatsword skills!

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Posted by: Artyport.2084

Artyport.2084

I’m imagining a reaper like class:
Lots of spinning and dark magic
Using the life force gained as a source of power to unleash

Skill 1: slash /slash/ frozen spin ( a la Marjory )
Skill 2: feebled ground: spin with your great sword in a path in front of you damaging foes in your path leaving behind a dark feild that pulses damage and weakness a
Skill 3: grim reapers: plunge sword into ground bringing up bone spikes in the area around you
Skill 4: shadow vortex: maintain skill- spin with your greatsword creating a vortext that taunts and slows in a 300 radious . Explode vortext damaging foes in a 600 radius
Skill 5: summoned might: slice in front of you dealing damage to enemies and unleashing a wave that gives fear to enemies and might to allies

Probs op but after seeing the rev whatever

(edited by Artyport.2084)

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Posted by: Gryph.8237

Gryph.8237

Was hoping it would be a pwr and condi weapon. Bleeds, torment, and poison with ok pwr scaling and a movement skill.

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Posted by: Artyport.2084

Artyport.2084

I’m hoping not super conditions more power with some control and movement

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Posted by: Malchior.1928

Malchior.1928

1. Auto attack + chill
2. Burst skill: Well of Taunting (decent dmg + taunt)
3. Movement skill: Ride the Lightning (in sepia)
4. Block
5. Ground targeted AoE Stun

[QQ] A Quaggan in Arah

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Posted by: Sagat.3285

Sagat.3285

Simple Necromancer Style: Guardian.

Guardian, AA with boons necro AA with conditions,G#2 dps spike N#2 low burst with vulnerability, G#3 blinding leap N#3 weakening pull, G#4 boon symbol N#4 condition symbol, G#5 CC pull N#5 CC push.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sublimatio.6981

Sublimatio.6981

1. Auto attack + chill
2. Burst skill: Well of Taunting (decent dmg + taunt)
3. Movement skill: Ride the Lightning (in sepia)
4. Block
5. Ground targeted AoE Stun

that would be perfect, thought i would add some boon sharing on some of these, as well as blast finisher

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Posted by: Softspoken.2410

Softspoken.2410

Some characteristics I’m guessing at:

  • Access to chill
  • Some sort of movement control condition on the auto attack chain. Possibly the chill mentioned earlier, or cripple.
  • A mid-range teleport or leap skill that requires a target. Something with less range, but more reliability than Dark Path.
  • At least one skill that applies a ‘tall’ stack of vulnerability. (Many of our skills do a couple stacks of very long duration. This would be 6+ stacks with a much shorter duration.)
  • Boon corruption, but no condition cleanse or transfer.
  • A PBAoE Burst damage skill.
  • Possibly something that gives Retaliation to you and nearby allies.
Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

I expect
chilling auto attack chain
burst skill
mobility skill (preferably a non targeted one)
some form of control
Some Utility like projectile absorption.

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Posted by: Shiki.7148

Shiki.7148

My ideas (as unlikely as they sadly are)

1. Marjory’s attack-string
2. 2 diagonal slashes with energy waves attached (cascade skill)
3. Throw sword (targeted). Teleport(Dark Path) to the target location once the sword reaches it – if an enemy is inside the target location, perform a vicious slash to the enemies back causing vulnerabilty and bleeding.
4. Ramm sword into the ground, summoning 3-5 shades (looking like clouds of black smoke) that go and attack the target location. Each shade has the potential to be a blast finisher (first 100%, second 80%, third 60% etc.)
5. No idea, maybe a way to block/reflect…

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Posted by: spoj.9672

spoj.9672

I speculated on a number of skills in the past. Cant really be bothered to dig up those old posts. But im curious to see if any of my ideas got implemented in any form. They were most based on the guardians greatsword but with tweaks to be more about control conditions and less about mobility.

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Posted by: nekretaal.6485

nekretaal.6485

GS needs to have a move skill, a CC, a finisher, and probably also a defense skill.

Too much to ask for? Probably, but Necomancers need a lot of stuff to be competitive.

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Posted by: Atherakhia.4086

Atherakhia.4086

Like I said in the other thread, I honestly really love the Ranger’s greatsword. It’s a lot of fun to use and it’s a shame the weapon can’t stand on its own. I would mirror the Reaper’s (my favorite choice for specialization name) on how the Ranger’s greatsword plays.

Auto would be like Marjory’s but I would attach a bleed on the first 2 attacks and the chill on the third. This way the weapon can be used as a hybrid or power weapon.

Second attack would be a strong PBAE that also dropped a putrid mark. This way the weapon could give the class some condi control and a semi useful blast finisher.

Third attack would be a 1200 range leap that left a trail or poison behind much like the Ele’s burning speed.

It would have a counter attack move that blocked all ranged attacks or a single melee attack. When triggered, it would be an AE knockback and each foe would be hit with a couple stacks of torment. I picture the Necro slamming his sword into the ground like when a guardian uses Wrath.

The final attack would be a 600 range leap that dazed a foe and caused 6 stacks of bleeding. If used from the back, it would stun instead and cause 6 stacks of torment.

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Posted by: zapv.8051

zapv.8051

The skills will probably look like this:

Auto chain: 1) deal damage
2) deal damage and generate life force
3) deal damage and chill your foe (2 second chill)

2 skill: Hit your foe multiple times inflicting blind (1s) on each hit 6-10 second cooldown

3 skill: A smaller well that applies torment or confusion and direct damage (15 second cooldown)

4 skill: A defensive buff of some kind, either an aura (blood or dark aura please), weakness, or protection (20-25 second cooldown)

5 skill: aoe taunt, pull or knockdown (25-30 second cooldown)

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Roe.3679

Roe.3679

Even though it’s similar to the guardian GS 5 skill, I’d love a short-ish range AOE taunt that is channeled and corrupts boons. Awesome synergy with wells, especially well of corruption. I would love that as an ability.

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Posted by: LastDay.3524

LastDay.3524

I’m guessing that Necro’s GS skills will have much in common with their Spear skills and Guardian’s GS skills.
Necro Spear and Guardian GS are surprisingly similar, and Necro and Guardian are two sides of the same coin. (Well, kind of.)

1st skill:
The autoattack is probably a cleaving attack chain that either applies some sort of condition(s) or builds up Life Force.
Or maybe both.
Chill, Cripple and Weakening are all possibilities, as is Vulnerability.
Or any mix of those.

2nd skill:
I’m guessing this will be a Spin or a Blast.
The second Skill on both Necro Spear and Guardian GS is a Spin.

It could be a Life Force generator, be Vampiric or apply some sort of Condition.
Or any mix of those really.
Likely nothing too fancy, just something that’s nastier than spamming auto-attack.

3rd skill:
Third attack on both Guardian GS and Necro Spear is a mobility skill.
Underwater Locust Swarm for Necro Spear and a Leap for Guardian.

Necro probably won’t get a Leap or a Charge and they already have pretty easy access to Swiftness.
I’m guessing that this will be a Taunt, a Pull or something else that helps at keeping foes from running away.
Probably a Taunt both because Spectral Grap is already a single-target pull and because Anet will want to show-off new mechanics.

4th & 5th skills:
For Necro’s Spear 4th skill is an AoE pull.
Guardian GS has an AoE pull, too, just on slot 5!

I’m guessing that either the 4th or the 5th skill on Necro’s GS will be an AoE pull.
Hard to say what kind exactly, but it’ll likely combo nicely with Wells and cleaving.
Could be an AoE Taunt instead.

Necro’s Spear has a “self-pull” on 5th slot.
Guardian GS has a Symbol on 4th slot.

The remaining slot could be many things.
It could be a Spectral Shield that follows you and turns projectiles into Life Force, for example.
(Then again that sounds more like a possible Utility Skill)

There’s also a possibility that it’s a Block or Invul of some sort.
Necro would be OP with many Blocks and/or Invuls, but having a single one on a 2-handed weapon (that requires Specialization!) should be pretty easy to balance.

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Posted by: Shiki.7148

Shiki.7148

I’m guessing that Necro’s GS skills will have much in common with their Spear skills and Guardian’s GS skills.
Necro Spear and Guardian GS are surprisingly similar, and Necro and Guardian are two sides of the same coin. (Well, kind of.)

1st skill:
The autoattack is probably a cleaving attack chain that either applies some sort of condition(s) or builds up Life Force.
Or maybe both.
Chill, Cripple and Weakening are all possibilities, as is Vulnerability.
Or any mix of those.

2nd skill:
I’m guessing this will be a Spin or a Blast.
The second Skill on both Necro Spear and Guardian GS is a Spin.

It could be a Life Force generator, be Vampiric or apply some sort of Condition.
Or any mix of those really.
Likely nothing too fancy, just something that’s nastier than spamming auto-attack.

3rd skill:
Third attack on both Guardian GS and Necro Spear is a mobility skill.
Underwater Locust Swarm for Necro Spear and a Leap for Guardian.

Necro probably won’t get a Leap or a Charge and they already have pretty easy access to Swiftness.
I’m guessing that this will be a Taunt, a Pull or something else that helps at keeping foes from running away.
Probably a Taunt both because Spectral Grap is already a single-target pull and because Anet will want to show-off new mechanics.

4th & 5th skills:
For Necro’s Spear 4th skill is an AoE pull.
Guardian GS has an AoE pull, too, just on slot 5!

I’m guessing that either the 4th or the 5th skill on Necro’s GS will be an AoE pull.
Hard to say what kind exactly, but it’ll likely combo nicely with Wells and cleaving.
Could be an AoE Taunt instead.

Necro’s Spear has a “self-pull” on 5th slot.
Guardian GS has a Symbol on 4th slot.

The remaining slot could be many things.
It could be a Spectral Shield that follows you and turns projectiles into Life Force, for example.
(Then again that sounds more like a possible Utility Skill)

There’s also a possibility that it’s a Block or Invul of some sort.
Necro would be OP with many Blocks and/or Invuls, but having a single one on a 2-handed weapon (that requires Specialization!) should be pretty easy to balance.

Please, no taunt. Necro seriously doesn’t need ANOTHER useless PvE-build, and I BET if we get taunt they’ll call us Death Knights… just, NO. They said professions would play differently than the base-classes. What you described, however, would be exactly the same as it is now, an “Attrition type class” (not that every other class cannot escape us easily despite what a-net said…). We need a leap of some sort on 3, NOT a taunt. And while the NECROMANCER isn’t known for his mobility, since the spec is supposed to play differently, there is no reason for it to not get a mobility-skill of some description. But then again, maybe they will just slap a taunt on there and call it a Death Knight, but in that case I propably will never, ever even try it out. Death Knights are LAME.

Also, a mobility skill is more likely than some kind of block or invuln, as long as we do not lose Death Shroud.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I’m hoping that great sword will have decent power scaling, cleave a bit of CC & some group support in the form of protection.

Something like

1: Slash, Slash, Frozen spin (like Marj)

2: Something similar to a well, that does AOE pulses of cripple and high damage on a low CD. (between 5-8 seconds CD and 5 pulses)

3: Some type of pull with a weakness application or a 600 range leap that applies AOE weakness on land (moderate CD, say 15-20 seconds)

4: Again something similar to a well, albeit one with low damage but applies AOE protection per pulse (CD between 15-25 seconds with 1 second protection per pulse, 5 pulses)

5: Execution (A high single target damage attack that also causes AOE fear when it hits.

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Posted by: The V.8759

The V.8759

I hope a skill like soul releaser. You stab your sword in the ground releasing the souls from cracks in the ground. Each soul hits a target like meteor shower. Might apply vuln or smth

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Posted by: Atherakhia.4086

Atherakhia.4086

I hope a skill like soul releaser. You stab your sword in the ground releasing the souls from cracks in the ground. Each soul hits a target like meteor shower. Might apply vuln or smth

Ever play Dawn of War?

You know how the Chaos Sorcerer has that orb of destruction type spell? That’s what I would prefer over a Meteor Storm type skill.

A front facing cone that we shot 5 large laughing skulls at the enemy with a slight firing arc like a fast moving catapult shot. They would basically hit in waves with the close ones landing first, the middle ones landing second, and the furthest landing last. Each would knockback up to 5 foes so you could be especially lucky and knock someone at all 3 ranges and really mess them up.

Even if this were an elite on a 1min cooldown, I’d use it over lich in a heartbeat.

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Posted by: Shiki.7148

Shiki.7148

I hope a skill like soul releaser. You stab your sword in the ground releasing the souls from cracks in the ground. Each soul hits a target like meteor shower. Might apply vuln or smth

Ever play Dawn of War?

You know how the Chaos Sorcerer has that orb of destruction type spell? That’s what I would prefer over a Meteor Storm type skill.

A front facing cone that we shot 5 large laughing skulls at the enemy with a slight firing arc like a fast moving catapult shot. They would basically hit in waves with the close ones landing first, the middle ones landing second, and the furthest landing last. Each would knockback up to 5 foes so you could be especially lucky and knock someone at all 3 ranges and really mess them up.

Even if this were an elite on a 1min cooldown, I’d use it over lich in a heartbeat.

I speculated a combination of your skills a few posts up, but i think having the skulls/ghosts/w/e be blast finishers with diminishing chance of being one instead of Knock-back. We really need some blastfinishers.

(For a spell similar to it take a look at the game “Nekro”, the spell is called “Scourge”. )

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Posted by: Gryph.8237

Gryph.8237

Personally I’m hoping that great sword will have decent power scaling, cleave a bit of CC & some group support in the form of protection.

Something like

1: Slash, Slash, Frozen spin (like Marj)

2: Something similar to a well, that does AOE pulses of cripple and high damage on a low CD. (between 5-8 seconds CD and 5 pulses)

3: Some type of pull with a weakness application or a 600 range leap that applies AOE weakness on land (moderate CD, say 15-20 seconds)

4: Again something similar to a well, albeit one with low damage but applies AOE protection per pulse (CD between 15-25 seconds with 1 second protection per pulse, 5 pulses)

5: Execution (A high single target damage attack that also causes AOE fear when it hits.

Ragnar, I like this, but i would like to see the leap put 5 stacks of bleed on a foe, to make it viable for condi and power builds. then i can put this staff away and go with the GS on both builds.

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Posted by: Bhawb.7408

Bhawb.7408

A bit of bleeding will not make up for staff’s really strong utility in condi builds.

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Posted by: LastDay.3524

LastDay.3524

Please, no taunt. Necro seriously doesn’t need ANOTHER useless PvE-build, and I BET if we get taunt they’ll call us Death Knights… just, NO. They said professions would play differently than the base-classes. What you described, however, would be exactly the same as it is now, an “Attrition type class” (not that every other class cannot escape us easily despite what a-net said…). We need a leap of some sort on 3, NOT a taunt. And while the NECROMANCER isn’t known for his mobility, since the spec is supposed to play differently, there is no reason for it to not get a mobility-skill of some description. But then again, maybe they will just slap a taunt on there and call it a Death Knight, but in that case I propably will never, ever even try it out. Death Knights are LAME.

Also, a mobility skill is more likely than some kind of block or invuln, as long as we do not lose Death Shroud.

What I posted is what I expect Arenanet to do.

I’d love to see it have great AoE damage, a leap, an AoE pull and something to counter damage spikes (PvE) and/or stun spam (PvP).
Oh and some sort of great team support that actually makes a Necro wanted in Dungeons.

I’d be even more excited if the skillset was really unique and powerful!
Like, turning Necro into some sort of “shadowmancer” with Stealth or some sort of Vampire/Blood Mage with powerful team support (Might stacking, Mass Condi-transfers etc.)

…I’m just not holding my hopes up too high.
Getting hyped tends to lead to disappointment.

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Posted by: Jongi.7612

Jongi.7612

Why does everyone have the urge to put everything onto the weapon.

The AA chain that everyone has seen is most likely going to be our AA.
We will most likely have some form of channeled skill.
Some form of cc and I hope it isnt a fear since we have so much coming out of our ears.

What I would like to see is a unique self buff which would make our attacks ranged for a small amount of time like the Slayers in Tera or the Harbinger in Rift. Do we really have to go down the same road as the other greatswords aside from mesmer in terms of having some gap closer? If I wanted to play that way I would just play my guardian.

There is one ability that is up in the air, we have enough wells, blindness, damage and vuln, conditions to boons, boons to conditions but if we had one that pulsed might I wouldnt mind seeing that or even a knockback.

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Posted by: Softspoken.2410

Softspoken.2410

Do we really have to go down the same road as the other greatswords aside from mesmer in terms of having some gap closer?

A widely held complaint in the forums is that a Necro cannot actually stick to their target in PvP situations. Gap-closers are a possible solution to that problem, so that’s probably why you’re seeing one predicted / asked for here.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: spoj.9672

spoj.9672

I dont expect one. I expect an aoe pull/immob instead.

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Posted by: Softspoken.2410

Softspoken.2410

I dont expect one. I expect an aoe pull/immob instead.

It’s a likely alternate solution. Guardian GS 5 is an already existing implementation of the pull idea, and is a useful skill for clustering enemies.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I dont expect one. I expect an aoe pull/immob instead.

It’s a likely alternate solution. Guardian GS 5 is an already existing implementation of the pull idea, and is a useful skill for clustering enemies.

Another possibility is that we get some sort of AoE that shadowsteps enemies toward the center. I’d like it to be a barrier, so that only shadowsteps and teleports can leave it (or stability, which loses stacks for leaving),but honestly, it could be pretty strong if it pulses a shadowstep to the center.

Since it wouldn’t interrupt anything, it could be on a shorter cooldown.

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Posted by: Knighthonor.4061

Knighthonor.4061

I’m imagining a reaper like class:
Lots of spinning and dark magic
Using the life force gained as a source of power to unleash

Skill 1: slash /slash/ frozen spin ( a la Marjory )
Skill 2: feebled ground: spin with your great sword in a path in front of you damaging foes in your path leaving behind a dark feild that pulses damage and weakness a
Skill 3: grim reapers: plunge sword into ground bringing up bone spikes in the area around you
Skill 4: shadow vortex: maintain skill- spin with your greatsword creating a vortext that taunts and slows in a 300 radious . Explode vortext damaging foes in a 600 radius
Skill 5: summoned might: slice in front of you dealing damage to enemies and unleashing a wave that gives fear to enemies and might to allies

Probs op but after seeing the rev whatever

I like your ideas. But I will share mine once I get them.

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Posted by: Knighthonor.4061

Knighthonor.4061

Few of my ideas originate from my Shadow Knight feedback suggestion years ago.
http://wiki.guildwars.com/wiki/Feedback:User/Knighthonor/Shadow_Knight_%28New_Tanking_Class%29

Skill 1: Slashing attack(cleave) That applies Bleeding/Slashing(Cleave) applies Bleeding/Frozen Spin (AoE Attack that applies Chill &Slow for 1 second)

Skill 2: Deadly Enshroud- Charge the Target knocking them down and immobilizing them in place and applying Bleeding. Deals more damage if target is under 50% health. Taunts if target is over 50% health.

Skill 3: Life or Death – Send out 2 waves of Shadow Blades. Enemies hit will slowed and tormented (traited to taunt), and allies hit will be healed.

Skill 4: Hunted Possession- You send a ghostly soul into the target, dealing (X) Shadow damage and increasing all damage done by your Shadow damage effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.

Skill 5: Chains of Death: Root target in a chain of Death, preventing movement of speed by 100%, and slowly regain movement over 5 seconds. While Target is effected by Chains of Death, (x) HP is trasfered from the victim to the caster every second.

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Posted by: Ragion.2831

Ragion.2831

I think gs is probably going to be a ranged power weapon with 1 or 2 Aoe attacks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think it will be melee mainly power weapon but with an aoe torment skill, an immob and a chill on the third auto attack chain.

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Posted by: Athel.2076

Athel.2076

I’d like to see a spinning attack like the one on my axe. I’d use it to hover, helicopter-like, above my unsuspecting foe. Then, when they approach, I drop down, crashing into the ground, summoning minions, creating a well on landing, and generally just causing as much mayhem as possible.

I’d call this move the necrobomb.

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Posted by: Kilger.5490

Kilger.5490

I’d like it to approximate ranger GS also… very familiar with that setup and it would fit very nicely with necro abilities.

They probably wont give us “swoop” as that would go against their established norm of not giving us good mobility, but a teleport to person (ally or enemy) sounds likely …perhaps like thief even return within a few seconds allowing us to plant a couple wells and back out… perhaps the short “sprint” version that leaves a blinding dark field (more synergy with “chill on blind” trait)

More fear possible, perhaps on a block or some reactive condition. I would really like something that blocked.

Taunt or cone nuke… quite possible also, new abilities they will be spreading it around.

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Posted by: Athel.2076

Athel.2076

Oh, honestly, if you see a necro with a greatsword you should start running- fear effect or no.

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