Consequences (Norn Warrior)
Andareil Stormbourn (Norn Necromancer)
ok trying this condi build from a friend wanna see what everyone else thinks
my aim is for solo WvW Roaming
Disclaimer: I don’t WvW (but PvE and PvP extensively on necro)
Close to Death seems like a wasted trait for condi, it only affects direct damage, which you have very little of, I imagine you’d get a lot more from Dhuumfire, or the 5% of condition damage as healing, maybe (i’ve never tried that one so not sure how substantial the healing is, but I imagine still worth more than close to death. Dhuumfire seems like the way to go).
Do runes of the krait work with the golem charge, the golem summon, or both? I’ve never tried on elite skills with that.
I don’t play much condi, so I’m wondering if the crit is worth it over the extra vitality from something like Dire. I’ve heard some debates but I never remember the conclusion.
you need traveler runes.
there is no ‘best’ build for roaming. if you like a build/setup then run it for a bit, learn it, tweak it, then run it some more.
Best build for roaming necro exists. 0/6/4/0/4 terrormancer dire armor rabid trinkets perplexity runes. Enjoy. Now the key is for your roaming buddies to stay with or near enough to you that they can get to you quickly.
you need traveler runes.
With a (Necro) condi-build? Seriously?
Disclaimer: I don’t WvW (but PvE and PvP extensively on necro)
Close to Death seems like a wasted trait for condi, it only affects direct damage, which you have very little of, I imagine you’d get a lot more from Dhuumfire, or the 5% of condition damage as healing, maybe (i’ve never tried that one so not sure how substantial the healing is, but I imagine still worth more than close to death. Dhuumfire seems like the way to go).
Do runes of the krait work with the golem charge, the golem summon, or both? I’ve never tried on elite skills with that.
I don’t play much condi, so I’m wondering if the crit is worth it over the extra vitality from something like Dire. I’ve heard some debates but I never remember the conclusion.
To echo Megan’s comment on close to death – it is only direct damage, not condi damage. It’s not doing anything for you in this build, OP.
To Megan’s comments, krait runes work with both the charge and the summon but obviously they have a cooldown.
I enjoy dire almost exclusively because of thieves since it gives protection from the burst. Rabid will give you a higher dps especially if you use crit sigils, but to me I’d rather have the dire, since the vitality also adds to life force hp.
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
^
I use speed runes personally and still have more than enough condition pressure to be scary. If you’re solo roaming, speed is very, very important. And if you don’t have access to swiftness or you aren’t using Signet Of The Locust, you better get some runes.
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
^
I use speed runes personally and still have more than enough condition pressure to be scary. If you’re solo roaming, speed is very, very important. And if you don’t have access to swiftness or you aren’t using Signet Of The Locust, you better get some runes.
I was just going to say that if you need the speed from runes so badly on a condi-build, you’d be better off taking speed runes, especially on Necro. Because you know… Condi-Necro weapons scale very bad with power and ferocity. You don’t get much condition-damage. You also don’t need the boon-duration on Necro. And the 10% condi-duration… well, it’s not worth enough to justify the tons of gold that those runes cost. The vitality from the runes of speed is much more helpful (also, the swiftness on being struck), and the increased swiftness-duration is nice if you’re using spectral walk.
that build is useless
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
^
I use speed runes personally and still have more than enough condition pressure to be scary. If you’re solo roaming, speed is very, very important. And if you don’t have access to swiftness or you aren’t using Signet Of The Locust, you better get some runes.I was just going to say that if you need the speed from runes so badly on a condi-build, you’d be better off taking speed runes, especially on Necro. Because you know… Condi-Necro weapons scale very bad with power and ferocity. You don’t get much condition-damage. You also don’t need the boon-duration on Necro. And the 10% condi-duration… well, it’s not worth enough to justify the tons of gold that those runes cost. The vitality from the runes of speed is much more helpful (also, the swiftness on being struck), and the increased swiftness-duration is nice if you’re using spectral walk.
i would disagree, the extra might duration is a lot more beneficial than the speed rune bonuses. to each their own.
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
^
I use speed runes personally and still have more than enough condition pressure to be scary. If you’re solo roaming, speed is very, very important. And if you don’t have access to swiftness or you aren’t using Signet Of The Locust, you better get some runes.I was just going to say that if you need the speed from runes so badly on a condi-build, you’d be better off taking speed runes, especially on Necro. Because you know… Condi-Necro weapons scale very bad with power and ferocity. You don’t get much condition-damage. You also don’t need the boon-duration on Necro. And the 10% condi-duration… well, it’s not worth enough to justify the tons of gold that those runes cost. The vitality from the runes of speed is much more helpful (also, the swiftness on being struck), and the increased swiftness-duration is nice if you’re using spectral walk.
i would disagree, the extra might duration is a lot more beneficial than the speed rune bonuses. to each their own.
So you are saying Might stacks lasting 1-2 seconds longer justifies paying 52 gold for a runeset that gives inferior stats otherwise? With a runeset (20 gold) that gives better stats and does give you even more speed than travelers (and speed was the actual reason why travelers were suggested) being available?
you need traveler runes.
With a (Necro) condi-build? Seriously?
mobility is a thing
^
I use speed runes personally and still have more than enough condition pressure to be scary. If you’re solo roaming, speed is very, very important. And if you don’t have access to swiftness or you aren’t using Signet Of The Locust, you better get some runes.I was just going to say that if you need the speed from runes so badly on a condi-build, you’d be better off taking speed runes, especially on Necro. Because you know… Condi-Necro weapons scale very bad with power and ferocity. You don’t get much condition-damage. You also don’t need the boon-duration on Necro. And the 10% condi-duration… well, it’s not worth enough to justify the tons of gold that those runes cost. The vitality from the runes of speed is much more helpful (also, the swiftness on being struck), and the increased swiftness-duration is nice if you’re using spectral walk.
i would disagree, the extra might duration is a lot more beneficial than the speed rune bonuses. to each their own.
So you are saying Might stacks lasting 1-2 seconds longer justifies paying 52 gold for a runeset that gives inferior stats otherwise? With a runeset (20 gold) that gives better stats and does give you even more speed than travelers (and speed was the actual reason why travelers were suggested) being available?
arguing on the internet is cool and im clearly wrong so lets go.
this build is an offensive build. the extra condi and boon duration plus the additional stats provided by traveler runes greatly outweighs any positive aspect of the speed runes. the last i heard vitality was not an offensive stat. “but hurr durr, youll live longer”, then buy dire and equip a warhorn/use a different build. the build listed by the op has no access to swiftness, this negates a large part of the speed runes. also, 30g difference for a rune set is definitely not an issue, #casualproblems.
as i said, to each their own, if someone wants to run speed runes and they are happy with it go nuts! i like traveler runes.
Replace Well of Suffering (I can only guess it’s meant to cover bleeds with vulnerability?) with Spectral Walk. The result will be a quite high swiftness uptime, 25% moving speed otherwise and of course a stunbreak and some kind of an in-combat teleport. Or, if you do want it offensive… use Nightmare Runes and slot the Locust signet instead of WoS. You’ll get even more condi-duration, way more condi-damage, a nice fear-proc, 25% movement-speed and due to traits some additional might-stacks if you want to temporarily increase the pressure at cost of the movement speed.
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