(edited by prothorin.5849)
Lf Rabid Conditionmancer WvWvW build.
necro is not op, some players know how to use the necro and fighting with other people that dont know how efectively use their clases, are OP
I looking for Rabid Conditionmancer WvW build.
I died too fast and too often in wvw and I read Necro is OP but Im not.
I read there are lots of good builds but I do not find it only power builds.I use 30/30/10/0/0, Staff 20%
I am new to necro but I like to do my research. The popular build for rabid necro’s is 30/20/0/0/20 this is what I run. I just run soul marks over the master of terror trait.
I believe before dhuumfire popular rabid build was. 20/30/20/0/0 or 20/30/10/0/10 with greater marks moved to master tier and marks being bigger by default many don’t go 20 into death magic like before.
As someone that is new to necro I also felt very squishy I ran runes of undead but later switched to 5 piece runes of the engineer and 1 crest of rabid to get to 2725 armor while not having to put points into death magic. Going with that rune setup lost me 7 dps on my bleeds and I think 44 dps on my burns IIRC. I have recently switched to a condition damage rune to test it out on necro to see if I like it.
Anyway necro is extremely fun if you like conditions you don’t have disengage tools like the other professions do so you have to pick your spots a bit more carefully.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Terror build 30/20/0/0/20
Staff build 30/20/20
Scepter build 30/30/10
Terror build 30/20/0/0/20
Staff build 30/20/20
Scepter build 30/30/10
The Scepter 30/30/10 is interesting. I think the most important information to share is: what gear, what skills 7-9.
[NO] ~ Ponys Will Never Die
Terror build 30/20/0/0/20
Staff build 30/20/20
Scepter build 30/30/10The Scepter 30/30/10 is interesting. I think the most important information to share is: what gear, what skills 7-9.
Pretty basic condition build. Difference to staff build is just the addition of lingering curse. Major trait depends on what you wnat, terror, plague blind, epidemic/corrupt boon spam.
7-9 also depends on playstyle and situation. I usually have one slot SoS. Other maybe Swall, epidemic, corrupt boon, grab, etc.
Gear is full rabid. Unlike power build that needs a balance between offense/defense, condition build is pretty much full rabid. The new perplexity & tormenting rune seem to have some potential but I have yet to try them. 3centeur/3krait runes also work but you can also get undead for cond. damage. Runes are pretty flexible I would say.
In any of these builds, I highly recommend 2x mad king, 2x lyssa, 2 x afflicted as a rune set with full rabid gear. You can get 50% condi base duration to all your condis with that set up and even more so on the bleeds. Necros have a wide enough variety in their condis that the 2 piece bonuses of +10% condi duration to everything found on lyssa and mad king is very strong. It will boost bleed, burn, poison, chill, torment, weakness, cripple, etc. Keep in mind that pure condi dmg does nothing to boost the non-dmg utility based condis, whereas duration will positively affect both your damaging condis and utility condis. It is great to stack it with the food for WWW as that duration will additively offset the potential of an enemy player running the lemongrass.
At the moment, I am experimenting with the perplexing rune sets in 4x and 6x with both 30 30 10 and 30 20 0 0 20 builds.
(edited by Zzod.5791)
I use 30/30/10 and new Superior Rune of Perplexity.
Great! Im stonger. Very good.
I really have a bad feeling about full rabid gear. I mean all direct damages you deal are completely useless with that gear. There is nearly no burst at all, DS 1 and 4 are useless, scepter 3 is useless, staff marks (except for the condition effects) are useless. In 1on1 you are useless.
I atm play a mixture of condition/powcrit but im nearly a glass cannon, having 1250tough and 1440vit. I do understand the rabid thing, but in all situations aside the zerg, you’re dead, aren’t ya?
[NO] ~ Ponys Will Never Die
I really have a bad feeling about full rabid gear. I mean all direct damages you deal are completely useless with that gear. There is nearly no burst at all, DS 1 and 4 are useless, scepter 3 is useless, staff marks (except for the condition effects) are useless. In 1on1 you are useless.
I atm play a mixture of condition/powcrit but im nearly a glass cannon, having 1250tough and 1440vit. I do understand the rabid thing, but in all situations aside the zerg, you’re dead, aren’t ya?
I don’t follow everything you are talking about here. You can actually burst quite hard as a condi necro with burning, terror, poison, and bleeds. On a single target situation, I can open with signet of spite, continue into a reaper’s mark and proceed into a death shroud 2,3,5. This will outright kill someone or have them on life support.
4 in DS is still not terrible. It can hit for 2kish range on each target and can help maintain/restore some life force.
In a zerg, it can especially shine with epidemic obviously. In 1 on 1, it’s not even CLOSE to useless. I am a beast 1 on 1 with 30 20 0 0 20 in rabid gear.
Not really no.
I’m 100% rabid, and have played that way pretty much since launch. I guess you can say I’ve taken it to the extreme combining it with a 0/30/20/20/0 build. Not gonna claim it’s the best way to go or anything, but certainly haven’t got problems killing stuff be it 1v1, 10v10 or ZvZ.
I’ve never played full rabid, so I can just say what I think will happen. At the moment, when I’m in WvW and I get attacked by e.g. a thief or a ranger, I can simply place my conditions on them and then burst the hell out of them in DS. To be more specific, my bleedings tick with about 85-88, so that’s exactly what my current gear/spec is meant to be. I’m 30/30/0/0/10 and it’s really funny to play this way, but there’s a major problem: survivability. Since I only have about 1250tough and 1440vitality, I get hits that are brutally high. Of course, my 25k healthpool helps a bit, but I really die to quickly – especially in zerg situations. That’s exactly why I’m looking for a different spec and gear combination. So full rabid seems – dhuumfire! – to be pretty fun. But I can’t help it, but I really think that there actually is no burst at all. If you play against someone that’s pretty bursty, you’re gonna go down. Right? Like a thief or something. You know what I mean?
I think i’ll just have to try it out. But I’ll also think that I’ll stay at 30/30/0/0/10 for the moment. By the way, why go 30/20 when playing conditions? Don’t you think scepter conditions deserve to last 33% longer?
[NO] ~ Ponys Will Never Die
1250 tougness and 1440 vitality doesn’t sound fragile at all.
If possible you should try to get a 1:10 ratio of armor vs hp pool (which you did), this gives better survivability than going full rabid or full carrion.
You’re wrong about full rabid having no bursts though. Running a Dhuum/Terror build with the new Perplexity runes in WvW does not only give you high damage, imo it’s completely broken and op. Burning duration is still unnerfed for PvE/WvW, and now you can add a ton of confusion to that, it’s ridiculously strong even though the interrupt bonus doesn’t work with fears atm.
Dhuum/Terror/Perplexity is currently the easiest way to play a necro in WvW.
Thanks for the comment flow. I understand that confusion is available for the necromancer by “turning” retaliation via corrupt boon or corruption well. What’s your opinion on gear on a Dhuum/Terror build?
Having a look at the perplexity runes I am unsure how to cause confusion by using the 6/6 as necromancer. You say fear does not work; do we have any other options (which i doubt)?
[NO] ~ Ponys Will Never Die
Nemesis just uploaded a newest condition video guide. He focuses on duration rather than condition damage, you can check that out too.
(edited by Afya.5842)
Thanks for the comment flow. I understand that confusion is available for the necromancer by “turning” retaliation via corrupt boon or corruption well. What’s your opinion on gear on a Dhuum/Terror build?
Most people run full rabid with Dhuumfire, which makes sense because it procs burning reliably. However, I’d go for about ~40% crit chance and invest the rest into carrion to get some vitality and power as well.
Having a look at the perplexity runes I am unsure how to cause confusion by using the 6/6 as necromancer. You say fear does not work; do we have any other options (which i doubt)?
The 6th bonus currently only works with warhorn and Spectral Grasp. It gives 5 stacks confusion for 20 seconds (if you have 30 in Spite and food) and it has no internal cooldown so Wail of Doom can confuse up to 5 targets.
If you don’t want to use warhorn or Grasp, I’d just get 5x Perplexity and 1x Crest of the Rabid. The 4th bonus gives 3 stacks on hit on a 15 sec icd, that’s still a lot better than the little extra toughness and condition damage you’d get from the traditional Undead runes.