Lich Form and Plague
it can be strips thus make you vulnerable to stun/daze
take into account you have better armor/attack/crit/health
But the way I read those skills, I should be immune to CC there is a reason Stability lasts for the entire duration, not to mention it doesn’t make sense to knock down a smoke cloud (Plague)
lets not mention the sluggish manner is wich these skills work..
It’s like adding ball and chain to your character and only 1 strip and 1 cc is needed to make these skills useless.
E.A.D.
It’s like adding ball and chain to your character and only 1 strip and 1 cc is needed to make these skills useless.
I dunno, Plague is pretty tough to make useless, since it keeps pulsing through stuns and the like.
It’s like adding ball and chain to your character and only 1 strip and 1 cc is needed to make these skills useless.
I dunno, Plague is pretty tough to make useless, since it keeps pulsing through stuns and the like.
You are right, it’s situational
E.A.D.
From the wiki:
While in Lich Form, the caster will be granted stability for the duration.
Plague also grants stability for the duration.From what I understand, while using these 2 skills you are supposed to be immune to CC (stability) but what happens if someone strips that stability? Is it reapplied or not?
If not, shouldn’t this be fixed by making Stability last only 1 second but reapply itself every second so you have perma stability while using these 2 skills?
It’s like tornado or dagger storm. They have stability with a duration equal long to the skill’s duration. The stability isn’t tied to the skill, it’s just granted on skill activation. Stripping stability from those elite skills is a counter-ability.
GL – “The Afternoon’s Watch” [OATH]
Or do what was suggested in a previous thread. Make the stability application pulse every 5 seconds for the duration of the transformation. It can still be stripped and for up to 5 seconds the necro will be vulnerable to CC. Then stability gets reapplied.
This allows for some counterplay while still respecting that these skills are elites and should not be so easily countered by a single boon strip.
And yes, in the interest of balance, this should apply to eles’ Tornado and thieves’ Dagger Storm, as well.
Stripping stability is one of the ways to counter those forms. Take that away and then they become much more powerful, but they are already great elites.
Whenever I see a big green dude in wvw, I press my corrupt boon and drop everything on him. Feared and can’t remove conditions.
Or do what was suggested in a previous thread. Make the stability application pulse every 5 seconds for the duration of the transformation. It can still be stripped and for up to 5 seconds the necro will be vulnerable to CC. Then stability gets reapplied.
This allows for some counterplay while still respecting that these skills are elites and should not be so easily countered by a single boon strip.
And yes, in the interest of balance, this should apply to eles’ Tornado and thieves’ Dagger Storm, as well.
Actually just Engie elixir, Warrior rampage and Ele tornado.~
Thief tornado isnt a actual transform and allows use of instants and stunbreaks.
A better option would be to add immunity to cc to their effects instead of as stability (same for Shade necro GM retun)!