(edited by nekretaal.6485)
Lich Form skills Discussion
Since the further reduction in lich duration you really need to be wary of which skills you use since they all have long lousy cast times
waste no time wasting the target with 1 spam nothing else is worth it at all with such a short 15 duration at the moment
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Pretty much, with 15 second duration, you can’t do much of anything else other than spam 1. And even if you spam 1, you’re lucky to get a handful of hits in before Lich wears off. The non-homing projectiles from Lich 1 can easily be los’ed or side strafed. Not to mention a guardian could just put up wall of reflection and watch you either kill yourself, or cry to sleep.
Lich is flawed, its use is very situational and very one dimensional.
Honestly, Marked for Death is terrible but all the other skills are not terrible – they’re just not as good as the autoattack with its massive damage! The problem with the other skills is that the cast times is extremely long. Mark of Horror would be good if it was 0.75" like every other mark in the game, but at 1.25 it’s literally 2 autoattacks – those poor jaggies will never do the amount of damage you could do in zerker gear with 2 Ghastly Claws. (Unless you’re using condi gear, in which case they outdamage 2xGhastly Claws, but it’s unlikely you’re using Lich Form on a conditionmancer…)
As for Chilling Wind, I know what the tooltip says but there’s no way that kitten only takes 0.25" to cast – from the moment you start casting until the actual pushback it’s probably closer to about 1"! Probably one of those skills where the actual effect occurs during the aftercast instead of during the cast time (like Grasping Dead doesn’t actually land until 0.25" after you’ve finished casting it). Plus it keeps missing, maybe the arc is too small? It should be 360 degrees, and either instant cast or much further knockback.
I agree with most said above. What I DO like about lich form is when some players are not aware of how to counter it and they just run away in PvP (when they get lucky and I can’t kill them spamming 1)
That being said, I’ve used the jagged horrors to “distract” and Chilling Wind to get somebody out of my face, but I generally don’t use them because of cast times and I only have such few precious seconds in lich form.
I rarely, if ever, use the other skills.
((helping out non-thinkers since 1989))
Grim Scepter is the best skill in the game, if you don’t use it when you lich you are using lich wrong.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
As for Chilling Wind, I know what the tooltip says but there’s no way that kitten only takes 0.25" to cast – from the moment you start casting until the actual pushback it’s probably closer to about 1"!
I’m glad somebody pointed this out. I was surprised when I read the tooltip, because the ingame skill seemed to take forever to do anything.
Lich used to be decent a long time ago. Then they nerfed the stat scaling, the duration, then the stability nerf with lich getting only 1 stack instead of the normal 3 each transformation ever has.
Now with the duration nerf it’s pretty much dead.
It was bad before patch too because it didn’t even require boon removal just 2ccs in a 3-second time frame which is totally doable in team fights. Or you know, a random thief steal, mesmer shatter, other necro dark path etc.
Lich was and still is a huge green punching bag. At least it has its own dance so you can still use it to entertain your friends.
I disagree, the duration nerf is not a big deal, you rarely could stay in it for the full 20" anyway. The fact that it gives 20% life force on exiting is a HUGE buff for shroudmancers, if anything! Means if you’re focussed as a Lich you can always instantly drop out and into shroud, rather than just die like you used to. Plus you can now trait it to take over half a minute off its recharge, and have it give an EXTRA 5% life force on activation!
The skills #1 (for DPS), #3 (for chill and have low cast time) and #5 (for boon removal) are somewhat good. But #2 and #4 are complete garbage, there is no reason at all to use them.
Honestly I think the skill would be much stronger if it wasn’t a proper transform but acted like Rampage as One, with an non-boon buff that boosts DPS and is removed if you enter DS, and then had a secondary active while in Lich that allowed you to use the current 5 skill. It wouldn’t boost your HP anymore and not being able to go into DS means you are still squishy, but you have to counterplay the Necro’s normal abilities.