Lich Nerf
Is your guild recruiting?
well that escalated qukcly…
You sound like you’d fit right in.
That’s what she said.
Well, Lich Form doesn’t have heal, can be avoided by melee enemy if they know what they are doing, aside from the low range and long cast cone attack it has no CC and can be CCed after Stability is removed – as its one of the few (if not the only) boons we can have while in Lich Form and therefore can be removed very easily. Now these are prominent weak points, as a good melee spec player who knows how to move and avoid can defeat the Lich Form.
I took that the damage will roughly be the same; but Sigil of Air, Fire, Chill of Death and Wells will not be doing crazy damage, at which looking at Elementalist Meteor Tornado and FGS nerfs make sense. The Lich Form damage by itself should remain same.
I generally use Lich Form in PvP on the start of the match to surprise and kill enemies and repel them from capturing the middle point which in return buys enough time for group to claim the point and get an advantage. Though even if I used Plague, 30 seconds without heal is just too long and I usually exit the form when the element of surprise wears off. All in all, I don’t think 20 sec duration is so bad. Even in PvE, Lich Form is only tiny better than dagger dps (correct me if I am wrong, saw some tests in Youtube) considering the cooldown and would probably be behind dagger + golem; not to mention the loss of Signet of Spite passive, uptime on Blood is Power (if might isnt capped), a great CC that can strip most if not even all Defiant stacks which also functions similar to FGS, perma cripple and %2 damage that comes along with it from Curses 5 and the ability to mitigate damage.
(edited by Pregnantman.8259)