Life Blast change
Renewing Blast isn’t broken at all. The problem is that it’s so impractical. While I recognize why they had to make it a little tougher to use due to it’s incredibly high sustained HP/S, they went too far on that front, making it only useful in the stack&smack fights where healing isn’t worth your time anyway because the fight is so easy, people don’t get hurt.
Unless it got ninja fixed in the last week, its broken. My friend would sit between me and an enemy while he was at half health. Zero heals were going on him.
It also goes without saying, who cares about skill balance on an aspect of the game where you stack?
Because Anet is too stubborn to split skills into PvP and PvE only versions.
As for me, Life Blast is pretty OK, even OP a bit.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
As for me, Life Blast is pretty OK, even OP a bit.
I think he specifically means the renewing blast trait. Which is incredibly difficult to use to its utmost. Even a bloodshroud build (20066) has difficulty using it simply because renewing blast has a painful time hitting your team mates. Theres no way to make it seek allies the way it would enemies. Its difficult to have it effect more than one ally at a time even when you CAN get it to reliably hit one ally.
I kinda wish it healed in a pulse around enemy targets. Like if I hit an enemy with it any allies within x range will get healed by x% of the damage done scaled to healing power. I could see zealot necro becoming a thing if that ever happened. For now that renewing blast isnt a reliable enough heal to take in place of deathly perception.
(edited by Shadelang.3012)
The trait never should of existed in the first place to be honest. They would have done better to just buff deathly invigoration and been more creative with the soul reaping grandmaster.
(edited by spoj.9672)
While I agree in its current implementation it feels like a concept that got pushed through. I actually like the idea of traits that affect the core function of life blast.
Dhuumfire and Renewing blast are interesting ideas. I wish however that they were aoes >.<. I still hope to see other versions of life blast in the future so that each playstyle type can make use of it as an ability. (id personally move renewing blast to blood magic and make it an aoe on hit (could be useful in a zerg) for hte first 2 targets it hits (that way the necro has a chance of benefiting from it so that itl actually be a reliable healing method for any players in close proximity of the target)
So something like Necro———-Ally-Enemy——-Ally-Enemy Ally. All three allies would be healed even if there not in direct path of hte shot. because the heal is centered in an aoe around the target.
Assuming Unyielding blast was also taken
Renewing Blast is horrible.
It should be something much more exciting, like:
Deathly Empowerment
Boons you apply to yourself while in Death Shroud are applied to nearby allies as well.
Range: 600
Renewing Blast is horrible.
It should be something much more exciting, like:
Deathly Empowerment
Boons you apply to yourself while in Death Shroud are applied to nearby allies as well.
Range: 600
Combined with Reaper’s Might—trying to mimic phalanx strength?
Reaper’s Might, sure, but also other things like Siphoned Power, Spiteful Spirit, Furious Demise, Well of Power, Mark of Blood, Foot in the Grave, and potentially other traits they add in the future. It could also interact with Runes/Sigils in an interesting fashion. It’d be very different than Phalanx Strength because it could spread other things and could never generate as much raw might as PS does in combination with Forceful Greatsword.
Besides, team support is part of what the Necromancer desperately needs right now.
Never used this trait as there’s no way the rare times it would hit an ally would be worth it. A better version in my opinion would be that the green ball splits into homing missiles towards teammates to heal them while the actual blast stays the same. That way it would be useful, and also quite nice to watch I think
Never used this trait as there’s no way the rare times it would hit an ally would be worth it. A better version in my opinion would be that the green ball splits into homing missiles towards teammates to heal them while the actual blast stays the same. That way it would be useful, and also quite nice to watch I think
Or an aoe burst on enemy contact. Give it a 240 radius and call it a day.
Or an aoe burst on enemy contact. Give it a 240 radius and call it a day.
This is literally all it needs. At least then it would be reasonably useful.
Would it actually see use anywhere if it had an AOE heal on hit, though? I can’t think of any time I’d actually use it, especially since it’s not like you can heal yourself with it by standing in melee with your target.
Or an aoe burst on enemy contact. Give it a 240 radius and call it a day.
This is literally all it needs. At least then it would be reasonably useful.
Wait.. Are you agreeing with me? Are you the same bhawb? O.o
Would it actually see use anywhere if it had an AOE heal on hit, though? I can’t think of any time I’d actually use it, especially since it’s not like you can heal yourself with it by standing in melee with your target.
Consider that Renewing Blast is the highest HP/second healing ability in the game. No other ability (and very few combinations of abilities) can reach 1k healing/second with ease.
Would it actually see use anywhere if it had an AOE heal on hit, though? I can’t think of any time I’d actually use it, especially since it’s not like you can heal yourself with it by standing in melee with your target.
Consider that Renewing Blast is the highest HP/second healing ability in the game. No other ability (and very few combinations of abilities) can reach 1k healing/second with ease.
The scaling might need to be toned down it if gets Aoe, that healing per second would be pretty nuts in some situations but beyond that it should be aoe.